Vecna: Nest of the Eldritch Eye | Introductory Two-Shot

Vecna: Nest of the Eldritch Eye | Introductory Two-Shot

A murder in the storm-swept city sends the case subterranean. Follow the gaze of the luminous eye into sunken catacombs, and unmask the cult of Vecna.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
4 SEATS LEFT
$5.00

/ Session

Details

Weekly / Wednesday - 3:00 AM UTC

Mar 18 / Session 1

Session Duration / 3–3.5 hours

Campaign Length / 2 Sessions

2 / 6 Seats Filled

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Schedule

Wed, Mar 18 | 3:00 AM – Session 1

Wed, Mar 25 | 3:00 AM – Session 2

This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

In the rain-slick streets of Neverwinter, the job sounded simple: patrol, keep the peace, get paid. Then a body turns up in an alley clutching a severed eyeball that shouldn’t be looking at anything… except it does. Like an ill-fated compass, the eye pulls you down into the city’s buried catacombs where torchlight fights damp stone and whispers travel far. This is a tight, noir-leaning mystery that turns into an infiltration crawl navigating sunken tunnels, restless dead, and cultists experimenting with the very thread of the soul. The deeper you go, the more the “case” stops being about one murder and starts being about the secrets buried beneath the city: a ritual, a leader with ambition, and the unmistakable hand of Vecna reaching from the dark. This game is for players who like atmosphere, tense discovery, and decisive action once the truth surfaces. Expect a strong mix of roleplay, clue-chasing, and contained combat with clear stakes. I run it fast-paced and cinematic, with fair rulings, clear options, and multiple ways to move the story forward, whether you’re the talker, the sneak, the planner, or the one who kicks the door in. Solve the case. Survive the descent. Keep your secrets.

Game style

Puzzle / Mystery Focused

Dungeon Crawl

Meet the Game Master
Streamer
Neurodivergent
Voice Actor

4 years on StartPlaying

122 games hosted

Highly rated for: Voices, Storytelling, Creativity

Average response time: 1 hour

Response rate: 92%

About me

Watch the short video pitch for the TL;DR version of my origin story: https://youtu.be/htEhWDgKbsU I run character-driven D&D with strong story and real consequences. Your choices steer the game, the dice complicate it, and the best moments are the ones nobody planned. It gets tense when it needs to, and we’ll laugh when everything goes sideways. My love of this stuff goes back a long way. I grew up obsessed with mythology and fairy tales, and in the mid-80s I fell into D&D through Dragonlance and the old Gold Box computer games. While other kids were outside doing whatever normal kids do, I was busy arguing with myself about hit points and monster design. That same obsession eventually spilled into theatre and film. I directed Troll Bridge (a Pratchett-approved Discworld comedy that got a surprising amount of attention) and made Blood on the Game Dice, which is my love letter to tabletop play. These days I’m behind the screen, stitching together myth, motives, and dangerous possibilities, letting your characters decide which fire to walk into.

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Character creation

Creating your character

You’ll create your character on D&D Beyond using the complete official 5e library, plus selected partnered content. Characters start at level 3 with 1 Common Magic Item +100 GP. We use the point-buy system with fixed hit points, and decouple Ability Score Increases, Origin Feats, and Skill Proficiencies from Backgrounds. A detailed character creation walkthrough is on Discord.

What to expect

Preparing for the session

💬 Discord: Install the app (not the browser version), make an account, and join the server link I send after you book. 💻 VTT: Foundry runs in your browser, you don’t need to buy anything. Use Edge for best performance (Chrome’s fine). Turn on hardware acceleration. 📜 D&D Beyond: Make your character there and send me the link before your first run - I'll need to import them into Foundry. It's free to sign up. 🎧 Audio gear: Headphones required. If we hear pets, fans, traffic, or typing, please enable push-to-talk. 🎬 Tech check: Join Discord 10 minutes early for a quick audio check and chatter. Then we kick the doors off their hinges. 🛰️ Connection: Stable internet. If your Wi-Fi is powered by sadness, plug in. Turn off your VPN and downloads.

What DM Dan Knight brings to the table

🐲 Master subscription on D&D Beyond for sharing the entire official 5e digital library ⚒️ Foundry VTT on Molten Hosting for accelerated network speeds 🎼 Syrinscape for licensed atmosphere and music 🗺️ Only the best third-party maps, tokens, and animation assets available 🎙️ Discord Nitro for exceptional speech clarity 🌈 A welcoming and inclusive game for everyone of all walks of life I run games from my studio with production-quality camera, lighting and audio. With a background in film, theatre, AV, and design, I bring a production mindset to the table. The space is built for your character to take centre stage with a focus on presentation, flow, and narrative punch - so every session plays like a live show built around your party’s story. Watch my video pitch here: https://youtu.be/htEhWDgKbsU

Homebrew rules

➤ Backgrounds are decoupled from ability score modifiers and origin feats, and you can select and adjust those appropriate to your character. You can leverage your backgrounds for skill check advantages in circumstances that would narratively favor your background. ➤ Drinking a potion as a full action provides maximum results on all rolls. Drinking as a bonus action rolls dice as normal. Administering a potion to another is a full action with dice rolls. ➤ Critical hits provide maximum damage, followed by an additional roll of all dice. ➤ No reactions when surprised. ➤ No flanking, but gain advantage on attacking targets out of their line of sight. Reactions can be spent to turn to face an attacker before the attack is resolved.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Dan Knight creates a safe table

I don’t try to “decide” what’s uncomfortable for you. If the fiction gets too close to home, that’s completely valid. The table runs on an open-door policy: you can step away, call a break, or tap out at any time with zero judgement. Intimacy fades to black and stays offscreen. There’s no racism, sexism, homophobia, or transphobia at the table. Any bias toward fantasy peoples (orc hate, drow misandry, etc.) is roleplay only, and it earns in-world consequences. PvP only happens with explicit consent from everyone involved. Villains may threaten ugly things, but we don’t linger on it, we keep it offscreen, and player characters never perpetrate it. If required we close with a quick debrief so nobody leaves carrying anything heavy. For everyone’s safety, sessions have their audio recorded.

Content warnings

Safety tools used

Frequently asked questions