The Red Hand of Doom — A 5E Campaign of War and Resistance

The Red Hand of Doom — A 5E Campaign of War and Resistance

War is coming to the Elsir Vale. Stand against a rising army, protect what matters, and shape the fate of a region where every choice has weight.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
6 NEEDED TO START
$34.00

/ Session

Details

Weekly / Monday - 2:00 AM UTC

Session Duration / 3 hours

0 / 6 Seats Filled

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This game will begin once 6 players have joined
About the adventure

GAME DESCRIPTION The Red Hand is marching on the Elsir Vale. What begins as raids and unrest grows into a disciplined military campaign. As leaders hesitate and alliances strain, the region faces a threat it may not be ready to survive. The war becomes personal long before it becomes legendary. This is a long-form D&D 5e campaign built around tactical combat, political tension, and meaningful decisions. Battles are frequent and thoughtful, with enemies that act intelligently and respond to your choices. Victories feel earned. Setbacks shift the situation instead of ending the story. The tone is serious, but the table is welcoming and collaborative. There is room for humor, character growth, and memorable table moments alongside the rising conflict. The campaign escalates from local tensions to large-scale war, giving your characters time to develop before the full invasion unfolds. Your relationships and decisions will influence how the region responds. New players are welcome. You do not need to master the rules or build a perfect character. Mechanics are explained clearly, questions are encouraged, and rulings are consistent. Experienced players will find depth, strategy, and stakes that reward preparation and teamwork. The game is challenging but not adversarial. I don’t design encounters to beat the players. I present situations that respond logically to your choices. The world reacts. The dice help tell the story. TABLE CULTURE This table is open to anyone who shows up in good faith. Respect for other players is essential. Harassment or consistently disruptive behavior will not be tolerated. The tone of the campaign is serious, but the environment is supportive. Everyone gets time in the spotlight, and player comfort matters. ABOUT THE GM I’m Dave, a professional GM with over 20 years of experience and the host of the Actual Play Entertainment podcast. I’ve run long-form campaigns in Delta Green, Call of Cthulhu, Mörk Borg, and D&D, and have collaborated with creators and industry professionals. I’ve taught many people how to play D&D and enjoy helping new players build confidence at the table. I use Foundry VTT with premium animated maps, and my improv background keeps NPCs responsive and scenes engaging while maintaining structure and fairness.

Game style

Combat Heavy

Meet the Game Master

1 year on StartPlaying

16 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

Welcome to the Table! Hey, I’m Dave—a professional Game Master with over 20 years of experience crafting unforgettable tabletop adventures. I specialize in blending horror and fantasy into immersive, player-driven stories that keep you hooked. Whether you’re exploring dungeons in Dungeons & Dragons, uncovering cosmic horrors in Call of Cthulhu and Pulp Cthulhu, fighting to survive in Mörk Borg and Alien RPG, or getting tangled in conspiracies with Delta Green, I run games that leave a lasting impression. I bring a wealth of experience to the table. I host an actual play podcast, run live-streamed games watched by thousands, and have competed against some of the best Game Masters in the industry—placing in the Top 5 of a DM Challenge featuring top-tier talent from the TTRPG community. My games are polished, dynamic, and built to make an impact. At my table, you can expect immersive storytelling, memorable NPCs with distinct voices and personalities, and atmospheric settings brought to life with music, animated VTT maps, and detailed handouts. Combat is intense, the stakes are high, and your choices shape the world around you. Get ready for laughter, tension, surprises, and cliffhangers that keep you coming back for more. More than anything, I believe in creating a safe, welcoming space for all players. Whether you’re a first-timer or a seasoned pro, my table is a place where respect, collaboration, and fun come first. I’m approachable, patient, and always happy to guide newcomers through the game. With my improv comedy background, I keep things fresh, responsive, and engaging—ensuring every session feels cinematic, emotional, and fun. If you’re looking for a Game Master who delivers deep storytelling, compelling roleplay, and challenges that make you think and feel, you’ve come to the right place. Let’s roll some dice and create unforgettable stories together.

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Character creation

Creating your character

CHARACTER CREATION Character creation happens before the campaign begins, with support available as needed. We’ll connect on Discord, discuss your concept, and make sure your character fits both the setting and the group. Final details can be adjusted during the first session if needed. All officially published D&D 5e material is allowed. Homebrew and third-party content are not used. Ability scores are generated using Point Buy. Standard starting equipment from your class and background is used. Characters will begin at level 3. Characters should have a meaningful tie to the Elsir Vale. You are not random adventurers passing through. The region matters to you in some way, whether through family, service, loyalty, unfinished business, or personal ambition. I’m happy to help you develop this connection if you’re unsure where to start. Each character should define one ally in the Vale and one rival or strained relationship. These connections will appear in play and help ground the campaign in personal stakes. Your character should also have a clear motivation and one meaningful secret. These do not need to be dramatic or complicated, but they should matter if revealed. This is a war-focused campaign. Characters can be heroic, pragmatic, flawed, or conflicted, but they must be willing to work with the group and engage with the world. Joke characters or lone-wolf concepts will not fit the tone. If you are new to D&D, help is available throughout the process. We can build your character together and make sure you feel confident before the first session.

What to expect

Preparing for the session

PLAYER PREPARATION Before the first session, players should complete the following steps. Create a free account on The Forge, which is used to host the Foundry VTT game. Have an active Discord account for voice chat and table communication. Access to D&D Beyond is optional but supported if you prefer to manage your character there. Players should use a reasonably modern computer capable of running Foundry VTT with animated maps, along with a stable internet connection and a working microphone. A webcam is optional but preferred. An updated web browser such as Chrome or Firefox is recommended. The game will be run in Foundry via The Forge, and no purchase of Foundry is required. An invite link will be provided before the first session. Players are encouraged to log in ahead of time to confirm that everything loads correctly. Voice chat will be handled through Discord during sessions. An invite to the campaign server will be provided before play begins. Push-to-talk is recommended but optional. Characters should be created using the provided character creation guidelines and submitted for review before the first session. Be ready to briefly introduce your character and their tie to the Elsir Vale. The campaign begins with the party already working together in a loose, professional capacity. A shared backstory is not required, but characters should reasonably know and trust one another. The campaign does not begin with strangers meeting for the first time. If technical issues come up before play begins, assistance is available to help get things set up.

What David Amodeo (Actual Play Entertainment) brings to the table

WHAT I PROVIDE AS A GM I run a prepared, structured campaign with clear direction and meaningful player agency. Sessions are planned in advance, encounters have purpose, and pacing is intentional so the story builds without rushing important moments. Combat is tactical and engaging. Enemies use terrain, positioning, and coordination, and fights reward teamwork and smart decisions. I run rules as written whenever possible so players can rely on consistency, and I make clear, fair rulings when needed to keep the game moving. The focus is clarity and trust at the table. I use Foundry VTT with high-quality animated maps, dynamic lighting, and premium assets to support both tactical play and atmosphere. Visuals are there to enhance understanding and immersion, not overwhelm it. Roleplay is grounded in distinct NPC personalities and consistent characterization. I use voices when it fits naturally, but clarity always comes first. Political tension, dialogue, and personal relationships influence events in ways that feel connected to your actions. Music and ambient sound are used thoughtfully to support tone, especially during combat or high-pressure scenes. My style emphasizes consequence without hostility. Player choices matter, success feels earned, and setbacks move the story forward rather than shutting it down. The challenge comes from the world and its logic, not from me trying to defeat the party. At the table, I value focus, engagement, and mutual respect. In return, you can expect a consistent, immersive campaign that delivers challenge, fairness, and memorable moments.

Equipment needed to play

Computer

Microphone

Internet

Safety

How David Amodeo (Actual Play Entertainment) creates a safe table

SAFETY & TABLE CULTURE Player comfort matters at this table. This is a war-focused campaign that may include heavy themes, but the goal is for everyone to feel safe engaging with the story. This table is open to anyone who shows up in good faith and treats others with respect. Harassment, bullying, or consistently disruptive behavior will not be tolerated. You don’t have to agree with everyone, but you do need to play cooperatively. An open-door policy is always in effect. You can step away, pause, or raise concerns at any time without needing to explain yourself. During the first session, we’ll review tone, boundaries, and safety tools so expectations are clear from the start. At the end of each session, we use a brief Stars and Wishes check-in. It’s a simple way to highlight what worked well and share anything you’d like to see more or less of moving forward. I also pay attention to spotlight balance. Everyone should have room to contribute, make decisions, and be involved in the action. The aim is a serious but supportive environment where players can take risks in character and trust that the game is being run with fairness, care, and respect.

Content warnings

Safety tools used

Frequently asked questions