Big Trouble in Little Kara-Tur

Big Trouble in Little Kara-Tur

“Kung‑fu chaos, cursed sorcerers, and neon‑lit mayhem — welcome to Big Trouble in Little Kara‑Tur.”

TYPE

One-Shot

LEVELS

5–6

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Once / Wednesday - 10:00 PM UTC

Mar 11

Session Duration / 4–5 hours

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

In the lantern‑lit streets of Little Kara‑Tur, ancient magic stirs beneath the surface. When a young woman is abducted by the Storm Fists — a masked gang serving a long‑cursed sorcerer — the heroes are drawn into a whirlwind of martial‑arts battles, mystic rituals, and neon‑bright danger. Their pursuit leads them through dumpling dish gambling halls, narrow alleyways and finally into the Spirit Palace, a realm below the King Wong Pawnshop, where jade corridors twist like serpents and spirits whisper from every shadow. To stop Lo Pangs ascension, the party must face monk gangsters, elemental warriors, a beholderkin, and the sorcerer himself — a being caught between worlds, desperate to reclaim his mortal form. The fate of the bride, the district, and perhaps the boundary between spirit and flesh hangs in the balance. Big Trouble in Little Kara‑Tur delivers a cinematic blend of wuxia action, supernatural intrigue, and dark humor, perfect for players who want to drive a carriage through a gangwar, punch ghosts in the face, and crash the most dangerous wedding in the East.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Roleplay Heavy

Combat Heavy

Meet the Game Master
Game Designer

Less than a year on StartPlaying

24 games hosted

Highly rated for: Knows the Rules, Storytelling, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

As an organized and detail-oriented Game Master, I bring rich plot lines and immersive story elements to every campaign. I specialize in weaving player backstories seamlessly into the narrative to create cohesive, unforgettable adventures. With experience spanning decades—from my start with the Red Box Dungeons & Dragons to my deep love for 3.5 edition—I’ve honed my skills and storytelling craft over time. After returning to 5E four years ago, I’ve been hosting weekly online games that keep players engaged and coming back for more. Currently, I run campaigns using the 2024 Dungeons & Dragons rules on the Shard Tabletop Virtual Tabletop (VTT) platform. Let’s roll the dice and make stories come alive!

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Character creation

Creating your character

Stats will be rolled on my Campaign Discord, and the starting level is 5. The game takes place on Shard Tabletop VTT, and the link will be provided to those that sign up.

What to expect

Preparing for the session

Once players join my Campaign Discord, they will get the link to Shard Tabletop VTT, where they simply need to create a free account, and create the character within the one-shot utilizing all of my materials.

What DocApocalypse brings to the table

I bring fully customized music, maps and a ton of dice and token borders. We will be playing mostly RaW, but there will be plenty of Rule of Cool moments throughout the game.

Homebrew rules

Drinking or administering a potion is a Bonus Action, we will be using Inspirations, Heroic Inspirations and Luck points throughout the game.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DocApocalypse creates a safe table

We will do a session zero on the Discord beforehand, we will be taking a 10 minute break during the game at the halfway point, and there wont by any explicit sexuality or excessive gore descriptions.

Content warnings

Safety tools used

Frequently asked questions