The Sunless Citadel
Locals whisper of a buried fortress where vanished travelers return twisted by a creeping, ancient blight.
$15.00
/ Session
Details
Weekly / Sunday - 12:00 AM UTC
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The Sunless Citadel is one of the most enduring introductory adventures in Dungeons & Dragons, and it earns that status by being both approachable for new players and surprisingly rich for experienced groups. It’s a compact dungeon crawl with a clear premise, but it layers in enough mystery, faction play, and environmental storytelling to feel more substantial than its page count suggests. What It Does Well A Strong, Focused Premise The adventure wastes no time: strange events, a vanished fortress, and a reason for the party to investigate. It’s easy for any GM to hook players into the story, and the setup feels classic without being stale. A Dungeon That Feels Alive The Citadel isn’t just a static ruin. It has factions, shifting tensions, and NPCs with motives that can meaningfully affect how the party navigates the space. This gives players a sense of agency beyond “clear the next room.” Great for Teaching the Game Encounters escalate in complexity at a steady pace. Players learn exploration, combat, negotiation, and resource management naturally. GMs get a structure that’s easy to run but flexible enough to customize. Memorable Atmosphere The tone leans into eerie decay and creeping corruption without becoming grimdark. Even without spoilers, it’s safe to say the adventure’s central mystery has a distinctive flavor that sticks with players long after they leave the dungeon
Game style
Dungeon Crawl
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
I started playing D&D with the Red box and 1st edition D&D. Played for years while a kid and young adult. Then I took a couple decades off now I'm trying to get back into it.
View Profile →Character creation
Creating your character
Make your characters at any time. Level 1 characters made in DnDBeyond, Characters should be made before Session Zero. Session 0 will be onboarding everyone, going over characters and backstory - tying players together and making sure everyone is good with types of gameplay.
What to expect
Preparing for the session
https://www.dndbeyond.com/campaigns/join/54988082163910352 https://discord.gg/EgSfs2sN Above is a link to DndBeyond - Make your level 1 character. Second link is to my discord. I will assist if needed to make your character - especially if you are new!
What Ka Mung Vej brings to the table
I do embrace the Rule of Cool. The bottom line, is that the players should have fun ( and I should to ) this isn't me vs you. It's a collaborative story telling game. No hate, no toxicity. Just have fun. I don't fly with people being 'edgy' because that is what their character would do - This is a co-op game.
Homebrew rules
Zero-Hp injury Table when you get taken down. Lingering Injuries on Crits
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ka Mung Vej creates a safe table
https://digital.deckofplayersafety.com/ - for red flags. Session zero will go over red flags etc and how to pause/stop the game if needed. We're not here to try to traumatize players.
Content warnings
Safety tools used