Blightfall: Corruption on the Fae Frontier

Image by Lecreusois

Blightfall: Corruption on the Fae Frontier

Primal Blight - a blob of living corruption - has been discovered in the town well. Your party should probably find out who put it there and why!

TYPE

Campaign

LEVELS

1–7

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$5.00

/ Session

Details

Bi-weekly / Thursday - 12:00 AM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 4–6 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Daggerheart invites players and their GM to create dramatic stories and fantastic worlds together. This table is a safe and inclusive space to explore our characters and stretch our imaginations. I'm excited to see where our shared creativity takes us. You cross paths in the city of Sirlor’tir, where a stone bridge over the Lor river marks the contested border between Husmyra and the Fae-touched realm of Sceurus. People here are cautious where peace between these recent enemies is fragile. Wounds are recent, and resentments bristle. A Merchant caravan from further east has just arrived in the city, and the Forum, the city’s market, bustles with activity – excitement over novelties brought here for trade; relief over necessities long needed finally delivered; revelry as too much coin mixes with a welcome break from travel; wariness when travelers and former enemies from all points pass the busy watchkeepers; tension when Husmyran Legion troops conduct a training march through the centre of the market square. All the moment needs is a spark. It is struck when an ostler from a local inn draws a bucket of water from the Forum well, and instead of water, it comes up drooling and dripping and stinking with the black sludge of the Blight, a blob of living corruption not yet seen on this frontier.

Game style

Roleplay Heavy

Realm Building

Rule of Cool (RoC)

Meet the Game Master

5.0

(2)

Neurodivergent
Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Inclusive, World Builder, Teacher

About me

I'm a semi-retired literature professor with interests in fantasy and medieval literature, specializing in the earliest King Arthur stories and in Tolkien. I've been DMing since I got the Basic D&D box for Christmas in 1978. Since 5e launched, I've run 12 different campaigns in the community and for friends, the longest for three years through the worst of the pandemic. They're all set in my world of Tylmedlin, where a Rome-like Empire set out to conquer fae realms, and all are now caught in a forever-war. Most recently, I'm running two Daggerheart campaigns set in Tylmedlin, one a public game in Calgary.

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Character creation

Creating your character

We will build characters during our first meeting, a Session Zero. Players will have access to the Demiplane Daggerheart Nexus through the GM's Roll20 account. We'll start at Level 1. Feel free to think a bit about backstory for a character. Active connections among players' characters are build during character creation, so leave space around the edges for us to fill in together. I will also have some pregenerated characters if choices seem overwhelming in a new system.

What to expect

Preparing for the session

Please make sure you have free accounts set up on: Discord (https://discord.com/ Roll20 (https://roll20.net) Once you join our game, I'll send you invitations to our discussion server on Discord and our campaign on Roll20. Optional Services: 1. I use Syrinscape for sound environments, but not everyone wants this element. The Syrinscape Web Player lets you listen if you want, and control sound volume separate from our chat volume (https://app.syrinscape.com/). 2. I will send you a pre-game survey to get a sense of your interests and hopes for our campaign.

What David brings to the table

My tables are welcoming and inclusive spaces to explore and develop our characters, ideas, and story. I am long-time teacher, politically progressive, and committed to being an ally - but always open to learning from our play group. You can expect safety tools, a respectful and supportive environment, clear communication, and reflection about any issues or conflicts that arise. Ideally, we all share in those priorities and help to co-create them. My world-building focuses on diverse cultures (often in conflict with each other), mysteries and political intrigue, and opportunities to pursue social justice. I find tables work best if players pursue common goals, so I will always work with you as players and as characters to shape a story world to find and follow those goals. This is much more important to me than driving the story myself as GM. I enjoy tables that span an emotional range from dramatic to silly. My story style isn't either cozy (bad things can still happen) or dark (bad things don't mean disturbing things). I am on the spectrum and self-aware about how that affects me and some of my interactions. Something I'm focusing on is developing and inhabiting my non-player characters (and their voices and mannerisms), so feedback and challenges are welcome there! I will provide: 1. An optional Discord discussion forum for connecting with me and other players outside our game sessions. 2. Access to my Roll20 Virtual Tabletop. We may use maps and tokens or other images there to bring our game experience to life. 3. Through Roll20, access to a Compendium, which includes Daggerheart's rules and a character generator hosted by Demiplane. 4. A rich campaign guide to our campaign world, including maps and lore. 5. Optional ambient sound and music through the Syrinscape Web Player.

Homebrew rules

I follow the Daggerheart core rules, with flexibility for Rule of Cool and creative imagination.

Equipment needed to play

Internet

Computer

Microphone

Safety

How David creates a safe table

Before and during Session Zero, we will agree on our group's Lines and Veils. If you're not familiar with these terms, Veils define content that might cause discomfort and will only ever be included indirectly or off-screen (seduction is a common Veil). Lines define content that feels unsafe to one or more players and is always unwelcome in our game, from players or the GM (violence against children is a common Line). Inside Roll20, I support these Lines and Veils through on-screen safety cards. The default card on our tabletop is green (we keep going), but players can also display a yellow card (slow down and we might need to discuss something or have a safety reminder) or red card (we need to pause immediately and address something).

Content warnings

Safety tools used

Frequently asked questions