Curse of Strahd X Daggerheart: Fear & Hope in Barovia

Travel to the Land of Barovia and free it's people from the evil Vampire Lord, Strahd in this Daggerheart retelling of the classic module.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Sunday - 4:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Barovia has always been a land of shadows and sorrow. Now, reimagined through Daggerheart’s mechanics, its story becomes more dangerous, more immersive, and more alive than ever before. This is not just a retelling... It is a transformation. Strahd von Zarovich is no longer a villain to be endured, but a true tyrant whose presence warps every choice and every alliance. His charisma is as lethal as his cruelty, making him a foe worthy of legend, and of destruction. WHAT AWAITS YOU * Learn Daggerheart: Begin with Session 0 and Session 1 (both free) to master the system. * Experience Barovia Anew: The fresh mechanics heighten tension, turning every decision into a razor’s edge. *Face a Stronger Strahd: A villain re‑forged to be the ultimate threat at level 10, the pinnacle of Daggerheart play. *Horror with Boundaries: Content warnings are listed openly. Some horrors are intrinsic to the tale, but I will work with players to soften or adapt when needed. YOUR CHOICE, YOUR DOOM This campaign is designed to take you from level 1 to 10: the full arc of Daggerheart. Whether you are new to the system or a seasoned player, you will find yourself tested in ways only Barovia can deliver. Will you bring hope to this cursed land, or will Strahd’s reign of terror endure forever? Session 0 and Session 1 are free.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

5.0

(16)

Podcaster
LGBTQ+
Veteran
Disabled
Neurodivergent
Artist

5 years on StartPlaying

28 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 4 hours

Response rate: 100%

About me

Your Guide to Unforgettable Adventures I've been running TTRPGs since 1985, and in that time, I've learned that the best games are the ones you're still talking about years later. I’m not just a Game Master; I’m a world-builder, a storyteller, and your personal guide to a world of adventure. With me at the helm, you're not just playing a game—you're living a story we create together.

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Character creation

Creating your character

Character creation will take place during session zero

What to expect

Preparing for the session

Join the discord server everything else will be provided including links to Roll20 and Demiplane

What Joe brings to the table

Discord Server Roll20 VTT Access to Daggerheart Materials and Character Creation Through Demiplane

Homebrew rules

Custom Mechanics: The Mists of Barovia Deadly fog surrounds Barovia. Any creature that tries to leave must make an Instinct roll (Difficulty 20) every hour or gain 1 level of Stress. Even flying creatures cannot escape. The mists turn travelers around, no matter how far you walk, you end up back in Barovia. Sunlight in Barovia By the will of the Dark Powers, the sun never fully shines. Even during the day, thick clouds or mist obscure the light. Effect: Daylight in Barovia provides bright light but does NOT count as sunlight for vampire vulnerabilities. Strahd and his spawn can move about during the day. Only magical sunlight (from spells or items like the Sunsword) affects vampires normally. Fortunes of Ravenloft When the party first meets Madam Eva, she performs a tarokka card reading that determines the location of three powerful artifacts and where Strahd can be confronted. The Fated Items: The Tome of Strahd: A journal revealing Strahd's history The Sunsword: A legendary blade that deals magic damage and creates true sunlight The Holy Symbol of Ravenkind: Can hold vampires at bay and cause direct damage Whenever a PC discovers one of the fated items, they immediately gain 3 Hope tokens and clear 1d4 Stress. Hope in Despair Barovia is a land where hope dies slowly. This mechanic represents the difficulty of maintaining morale. Rule: At the start of each session, each PC must make a Presence roll (Difficulty 12). On a failure, they start the session with 1 fewer Hope token (minimum 0). Exception: If the party made significant progress last session (rescued someone, found a treasure, defeated a major foe), this roll is not required. Fear of Strahd Strahd has many powers and abilites in the land of Barovia and gains power from the fear of the people in the land. Rule: Anytime a fear token is added to the general fear pool a second fear token is added to Strahd's fear pool. This can either be used in combat for for a number of other abilites such as using the wildlife to spy on the players and other things. Strahd can not use the general fear pool during combat, only his own pool.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Joe creates a safe table

Consent checklist, session 0, aftercare if needed, bleed if needed, and digital safety cards

Content warnings

Safety tools used

Frequently asked questions