The Witching Hour - A Crooked Moon Campaign

Weave your fate with tales of ancient folklore, take a train ride meant for the dead, and become savior or oppressor of the souls of Wickermoor Hollow

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Tuesday - 6:00 PM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

A dark fairy tale set in the theme and traditions of folk horror, this campaign has your character starting out as a blank slate and travelling through the realms beyond the living. A dark fey realm where you can explore the land and weave your own fate with those that already reside there. This campaign will lean heavily on themes of gothic horror and is recommended for anyone that enjoys Curse of Strahd, Ravenloft, and the Domains of Dread. As with all my games, I expect it to go off the rails and become more home brew built around the actions and decisions of the players themselves. Be prepared to have your back story come to life within the campaign, becoming part of the folk stories told in adventures to come.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(47)

LGBTQ+
Indigenous
Published Writer
Women/Femme Identifying

3 years on StartPlaying

607 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

Please come in, have a seat, may I offer you a beverage? Welcome to my table, where the story never goes where anyone intends it to. I am a storyteller first and foremost, and players are the reason for the story. My games are a balance of combat and roleplaying, with a focus on integrating player back stories into the game. The three pillars of a game are encounters, role play, and exploration, and I try to bring a balance of all three to the table. More often than not, improv will take over my creative brain and those are the moments my players tell me are the best ones during the game. I started running games six years ago after I played at a table that left a bad taste in my mouth. And I am not talking about the coffee, it was a rough game. My spouse turned to me and said how surprised they were that I had never run a game, despite playing for over twenty years. A few weeks later, I started running games online for friends and family. I write campaigns, run my favourites, and generally have three or four games running at a time. I didn't know how much I would love sitting behind the screen and watching the players interact with the world I had laid out, but I regret not running games sooner. It's the best seat in the house.

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Character creation

Creating your character

Character creation will happen in session zero. Stats will be determined by 27 point buy and at level one. Character sheets will be done on D&D beyond and link will be made available during session zero. House rules regarding character creation will be available prior to session zero.

What to expect

Preparing for the session

You will need the following: Discord, DnD Beyond, and Roll 20. Zoom is an option if the table prefers Zoom to Discord for game play. A safe and inclusive Discord server is available for game play.

What Lee brings to the table

I love a good story. And I love to see how my players take their characters and make it their own. At the end of the day, it's about the characters interacting with the world around them. Improv is the name of the game, as it is my responsibility to allow the world to change with the decisions of the players. This will be role play heavy, embracing the Rule of Cool.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lee creates a safe table

Session Zero will discuss limits and restrictions, x cards and utilized in game play, and lines and veils are employed as needed based on the role play situation and scenario. If something comes up that is not previously discussed, a natural stopping point is achieved and there is a private debrief to check in with the players.

Content warnings

Safety tools used

Frequently asked questions