Rick and Morty, The Lost Dudgeon of Rickedness, Big Rick Enegery

Rick and Morty, The Lost Dudgeon of Rickedness, Big Rick Enegery

Going about your daily routine you mildly inconvenienced a slightly unhinged mad scientist. Your punishment? Dungeon dimension! Can you escape?

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 10:00 PM UTC

Session Duration / 3–5 hours

Campaign Length / 1–4 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to The Lost Dungeon of Rickedness: Big Rick Energy An unhinged dimension-hopping D&D campaign for players who crave chaos, comedy, and cosmic stupidity. In this campaign, players will dive into a delirious multiverse of mad science, genre-bending twists, and dungeon-crawling mayhem—all under the unpredictable influence of the galaxy’s most narcissistic scientist: Rick Sanchez. Based loosely (and loosely is generous) on the 5th Edition Dungeons & Dragons rules, The Lost Dungeon of Rickedness is a bizarre, satirical take on fantasy adventure where no trope is sacred, and no puzzle is solved without at least one explosion. Expect to battle gelatinous cubes, sentient furniture, and fourth-wall-breaking riddles, all while wondering whether your characters—or your sanity—will survive the next room. This game is ideal for 3–5 players who enjoy fast-paced gameplay, irreverent humor, and letting loose with wild character builds, dumb plans, and improv-heavy roleplay. Rules may be bent, ignored, or transformed into screaming monsters—it’s all part of the fun. Whether you’re a D&D veteran looking for something radically different or a newcomer ready to embrace the weird, this campaign delivers an over-the-top ride with unexpected turns, crude laughs, and surprisingly clever challenges. While the adventure starts in a sci-fi-fantasy blend of Rick’s twisted dungeon simulator, the story can expand into interdimensional travel, character-driven arcs, or a sandbox of strange quests depending on player choices. This is a campaign where meta-humor, slapstick tragedy, and genuine roleplay can all share the same table. If you're ready to roll dice, blow stuff up, and ask the eternal question, “What the hell just happened?”, then come get Ricked.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Dungeon Crawl

Combat Heavy

Meet the Game Master

5.0

(6)

Podcaster

3 years on StartPlaying

16 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 24+ hours

Response rate: 100%

About me

Hi there! Nick's my name and DND is my game. I've been playing dnd 5e for the past six years and have been a game master just as long. I strive to bring the magic of the real world tabletop to the digital screen and provide an immersive experience. I've run dozens of campaigns over the years and currently have five in progress. My modules of choice are Curse of Strahd, the Lost Dudgeon of Rickedness (Rick and Morty mini campaign), Dungeons of Drakenheim, Strixhaven, and Waterdeep Dragon Heist. I am amenable to other modules, these are just the ones I know well. I'm currently part of a group of DM's starting a podcast Roll 4 DM. I'm extremely passionate about table top gaming and i hope that you'll let me share that passion with you!

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Character creation

Creating your character

How should your players create their characters? Character creation will happen before the first session begins. Players are expected to bring a completed level 1 character sheet using the Dungeons & Dragons 5th Edition rules. Any official published content is allowed—this includes all races, classes, backgrounds, and subclasses from Wizards of the Coast sourcebooks. If it’s in an official book, it’s fair game. If you’re unsure about a specific option or want to try something unusual, just check in with me ahead of time. We’ll kick things off with a brief session-zero style discussion to establish table expectations, ground rules, and character dynamics. This includes do’s and don’ts for roleplay, boundaries for player comfort, and any triggering content that should be avoided in the campaign. Respect and communication are key—everyone should feel safe, included, and able to enjoy the game. Ability scores can be generated using point buy or standard array, whichever you prefer. If you'd like to roll for stats, we can do that together before the game starts to keep things balanced and transparent. Characters can be made using D&D Beyond, physical sheets, or any online tool you prefer, as long as they're easy to reference during play. Ultimately, the goal is to come in with a character you're excited about—something that fits this weird, chaotic world and gives you plenty of room to grow, roleplay, and cause trouble.

What to expect

Preparing for the session

The only two requirements are having a roll20.com account and a discord account. Send me your discord friend link and ill send you back the game link. The game will be played over discord for audio and roll20 for visual.

What Nick brings to the table

How I Run the Game: What to Expect at the Table At my table, fun is the top priority. This is a game, first and foremost—and it should feel like one. That means I’m here to make sure we all have a great time together, and that includes letting loose, getting creative, and embracing the chaos when it feels right. While we’ll use the core rules of D&D 5e as a solid foundation, I’m not afraid to bend them when it makes for a better story, a cooler moment, or a funnier outcome. The Rule of Cool is always in play. That doesn’t mean we abandon the rules completely—but if you have a bold, cinematic idea or a hilarious stunt that fits the scene, run it by me. If it’s feasible and fits the tone, there’s a very good chance I’ll say yes. I’m not interested in shutting down creativity; I want to reward it. I’m also a sucker for comedy—so if your plan makes me laugh, you’ve already won half the battle. I like to think of myself as a storyteller first, a referee second. Expect character voices, vivid world descriptions, and flavorful NPCs. I’ll try to make the world feel alive and reactive. If you pay attention and engage with your surroundings, you’ll start to see how much the world pays attention to you in return. Ask questions, investigate details, and try strange things—I love when players surprise me. Combat should never feel like a chore. While the rules are there to guide the action, I’ll do my best to describe each moment in a way that feels cinematic and fun. Instead of just “You hit. It takes 8 damage,” I’ll describe how your sword carves through armor, or how your spell explodes in a burst of colorful magic. I’ll also adapt how enemies react and fight based on what you do—so combat will feel more dynamic and responsive the more you get into it. Player agency is important to me. Your decisions matter, and I’ll take your backstories, goals, and roleplay seriously—even in a campaign as goofy as The Lost Dungeon of Rickedness. You’ll get out of the game what you put into it. If you want wild laughs and over-the-top antics, we’ll lean into that. If you want character drama and emotional arcs, we can go there too—even if it’s in between fart jokes and reality-breaking puzzles. Finally, I’m here to help you shine. I love when players bring strong character concepts, commit to the bit, or just try to make the table more fun for everyone else. This is a shared story, and I’m just as excited to react to your choices as I am to push the plot forward. Whether you’re a seasoned player or brand new to D&D, if you’re here to have fun, collaborate, and explore a ridiculous world with heart and humor—you’re in the right place.

Homebrew rules

Generally my homebrew rule is just bonus action to drink a potion, full action to feed to another player a potion. I am open to ideas and suggestions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Nick creates a safe table

Player Safety, Comfort, and Respect at the Table Before anything else—before the monsters, the mischief, or the madness—know this: everyone at the table deserves to feel safe, respected, and welcome. Dungeons & Dragons is a collaborative game built on trust and creativity, and it only works when everyone at the table is having a good time. That’s why player safety and comfort is a top priority in my games. We will begin the campaign with a brief but important conversation about boundaries and content expectations. Every player will have the chance to share their “hard no’s” (things they absolutely don’t want in the game, period), “soft no’s” (things that can exist in the world but shouldn’t be brought up in detail), and any general preferences, comfort zones, or potential triggers. You can speak openly during this discussion, or if you'd prefer, you’re welcome to message me privately and confidentially. Either way, your comfort will be taken seriously. These lines aren’t suggestions—they’re non-negotiable boundaries that will shape the world we’re creating together. Whether it’s avoiding certain types of violence, phobias, trauma-related content, or sensitive themes, we will not include anything that makes someone feel unsafe or uncomfortable. The point of this game is to explore wild stories, challenge our characters, and share laughter—not to make anyone feel alienated or triggered. Throughout the campaign, ongoing consent is important. If something unexpected comes up that crosses a line or even just feels “off,” you don’t have to explain yourself in the moment. You can speak up at the table, use an agreed-upon safety tool (like the X-Card or a “pause” request), or send me a private message anytime—even after a session. I will always take these concerns seriously, and we will adjust immediately and respectfully. You won’t have to argue your case or feel like you're making a fuss—your comfort is enough. On the flip side, everyone at the table is expected to treat each other with kindness and respect. In-character conflict can be part of the story, but out-of-character toxicity has no place in this game. If someone is consistently making others uncomfortable, disrespecting boundaries, or causing real harm to the vibe of the group, I will politely but firmly address it. If necessary, that player will be asked to leave the game. The fun of the many cannot be held hostage by the behavior of one. This isn’t about censorship—it’s about collaboration. Just like your character wouldn’t charge into a dragon’s lair without backup, we’re all relying on each other to make this campaign a good experience. That means respecting people’s limits, uplifting each other’s ideas, and checking in when something feels off. We can still have dark moments, weird humor, emotional scenes, and intense conflict—but only when everyone involved has consented to that kind of story. At the end of the day, this game is supposed to be a highlight of your week, not a sour

Content warnings

Safety tools used

Frequently asked questions