Dragons of Stormwreck Isle & The Tears of Selune (2014 ver)

Dragons of Stormwreck Isle & The Tears of Selune (2014 ver)

This is a modified and improved story of "Dragons of Stormwreck Isle" with a bit of sci-fi spelljammer written into it.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$40.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Session Duration / 4–6 hours

Campaign Length / 10–15 Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Your ship is leaving the Port Llhast and headed to Dragon's Rest located on Stormwreck isle. Once you arrive, you'll quickly learn that everything on this island is trying to kill you. Almost everything is disease ridden or poisonous. From animals, plants, and food to even the air you breathe. Uncover the secrets of how this island was formed and save the locals from those who wish to use an ancient magic hidden here for their own nefarious ends. Then, in the campaign's second half—"The Tears of Selûne"—You will be transported 25,500 years into the past. As dragonborn guardians in a Spelljammer setting. You will experience life in Wildspace: piloting spelljammers (aka spaceship), engaging in ship-to-ship combat, and witnessing the unfolding events that shaped the island's creation. This arc reveals the complete history and lore of Stormwreck Isle as it happens, answering the: who, what, where, when, and why. You will learn the true origins of the ancient magic from the first half of the campaign and observe the cataclysmic battle that forged the island itself. These revelations provide the final explanation and empower your original characters to confront and resolve the present-day threat if you so choose to continue adventuring with me. ---------------- This is a heavily modified and expanded version of the original campaign, designed to deliver a richer, more immersive experience. I’ve deepened the stories and brought the NPCs to life with fuller backstories, motivations, and meaningful interactions that reward roleplay and thoughtful choices. In addition to the core narrative, the campaign includes a wide range of new content: new locations to explore, new enemies with distinct tactics, allies whose trust must be earned, and expanded opportunities for decision-making. The journey remains faithful to the original while opening up new paths and possibilities for you. You will also experience an exclusive custom arc that launches our story into outer space through the Spelljammer setting. This extension reveals the true cosmic origins of the island’s mysteries and neatly resolves every lingering plot hole from the source material, creating a complete and satisfying conclusion. The original campaign typically runs 3–4 sessions over 2–3 in-game days. My expanded version unfolds across 7 in-game days and 10–15 sessions, allowing room for character growth, rising tension, meaningful consequences, complex moral choices, and creating those moments we all will remember.

Meet the Game Master
DMs Guild Writer

1 year on StartPlaying

Highly rated for: Sets the Mood, Storytelling, Creativity

About me

Over 25 years of D&D with 13 year / 5,000+ hours on Roll20 as a DM primarily. My Roll20 Profile: https://app.roll20.net/users/228428/novercalis I am also the reddit moderator of the following D&D communities: https://www.reddit.com/r/stormwreckisle/ https://www.reddit.com/r/LostMinesOfPhandelver/ https://www.reddit.com/r/DragonOfIcespirePeak/ https://www.reddit.com/r/spelljammer/ https://www.reddit.com/r/VecnaEveofRuin/ Feel free to chat/ask me question via my discord server: https://discord.gg/vS5SzUGR4C

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Character creation

Creating your character

This is a character-first, ensemble-driven table. Characters here are people, not builds; Collaborators, not spotlights; Beginnings, not finished legends. If you’ve ever felt like you were carrying the emotional weight of a table alone — or wished you could finally bring your A-game and trust that everyone else would too — you’re in the right place. Character creation happens during Session 0 and the entire week leading up to Session 1. We will have a 1 on 1 creative session together. We’ll build your character together with intention: who they are, Where they came from, how their journey so far has shaped them, and how they fit into the story. Each character begins their journey in an individual Level 1 prologue. These prologues exist to ground your character in the Starting city and set clear narrative momentum from the start. Characters are not lone wolves, chosen ones, joke concepts, or experimental builds. They are not born of sexual violence, written solely as trauma objects, or designed to disrupt the table. Characters are not Evil, and if they’re chaotic, they are thoughtful and aware of consequences. Narrative tension is welcome; PvP, theft, adversarial play, and other disruptive playstyles are not. Backstories are starting points, not novellas. You’ll be given a structured form upon requesting to join the campaign, designed to capture what’s actually useful: NPCs, goals, open threads, secrets with purpose, and hopes for how your story might unfold. Depending which campaign we are doing; I’ll use as much as you give me — as long as it’s digestible. Expect small between-session prompts from time to time to help deepen your character and the city around them. If you’re unsure whether your concept fits, that’s a good sign. Bring the idea. We’ll shape it together. --------------------------- Stats Roll: 4d6 drop the lowest. No stats array or point buy --------------------------- Allowed Races: Dwarf, Elf, Halfling, Human, Gnome, Half-Elf, Goliath, Kobold (DM Approval required) No Evil Alignment / Characters BANNED Classes / Domain - CLERICS: Death, Peace and Twilight Domain. PALADINS: Oath Breaker. Artificer Soft Ban: Warlock - Gonna need to hear a good reason / backstory to allow it. Thematically - they are extremely frowned upon in my world. There is Baggage attached to them if playing one. However I am not totally against them. Soft Ban: Moon Druid - You can play one, but there are some restriction - Please discuss with me if interested and agree to some logical rules. Heavy on RAW Soft Ban: A Halfling Wizard of the School of Divination can not multi-class Multiclass is mostly allowed. You can not Multiclass into a Warlock Hexblade and Warlock Hexblade players can't Multiclass. Banned Feat: Lucky, Magic Initiate (Specifically for Eldritch Blast, Goodberry*) I'll explain Goodberry in discord. Banned Spell: Silvery Barb

What to expect

Preparing for the session

We will be using Roll20 & Discord. This campaign is intentionally paced and deliberately curated. Campaign preparation isn’t busywork — it’s how we make sure that when the game starts, everyone arrives ready to play together. The game may not start immediately. This is a premium, potentially long-form campaign, and the early groundwork is part of the experience. We will begin when we have four-five characters. Platforms & Tools • Discord is central. It’s where announcements, roll call, downtime roleplay, recaps, and between-session communication live. Players are expected to read recaps, acknowledge announcements (even a quick emoji), and respond to roll call. If you only want to engage during session time, this table will not be a good fit. • Roll20 is the VTT used for play. Players are expected to be comfortable navigating the interface and managing their characters without interrupting session flow. Technical Expectations • A mic/headset is required (no feedback or echo). • Camera (and voices) are strongly encouraged, but not required. • Stable internet and basic technical readiness are assumed. Engagement Between Sessions Out-of-session engagement happens at the pace of real life — regularly or irregularly, as schedules allow — but it does matter. Expect occasional light prompts or exercises to help deepen characters and the city around them. Downtime RP is optional, but encouraged; the story lives there too. This preparation process exists to protect the table, respect everyone’s time, and create the conditions for meaningful ensemble play. If you’re excited by intention, collaboration, and showing up prepared — you’ll feel right at home!

What Novercalis brings to the table

1) 20+ years DMing D&D (heavily experienced in 2e, 3.5e, pathfinder and 5e) 2) With over 20 years steeped in Forgotten Realms and a reddit moderator for several major communities dedicated to FR modules, I keep my finger on the pulse of canon, fan theories, and ideas. This means your characters won't just wander the Sword Coast generic-land — they'll encounter NPCs who reference real historical events, secret lore ties that reward your backstories, and dynamic world reactions that evolve with your choices. No inconsistencies, every tavern rumor, ancient ruin, or god's whim feels meticulously crafted and alive, pulling you deeper into Sword Coast Lore than most GMs ever dare. 3) I only run two tables. Period. You get my full focus, time and commitment. Because of that... 4) minimum 5 hours of dedicated prep per session: custom encounters, tailored to your characters’ backstories & goals 5) 1-on-1 character creation + prologue RP session so your character feels right from session zero 6) Beautiful, cinematic, high end production Roll20 experience. High quality Assets, Regular and Animated Maps/Tokens. Dynamic Lighting, Visual/Sound effects, Curated music and voices, interactive Virtual Tabletop. 7) Full access to my massive Roll20 compendium (almost every official book) + custom character macros to keep combat fast and smooth 8) Session recaps, post-game notes, and active out-of-session RP on Discord 9) Direct access to me between sessions — questions, backstory ideas, planning, all welcome I prioritize deep immersion, rich storytelling, and meaningful agency for both players and my NPCs within a strictly Rules as Written (RAW) and Rules as Intended (RAI) framework. Your characters' choices matter in a living, reactive world where NPCs drive their own goals and agendas, and events evolve independently, no matter what you do. This is an authentic D&D experience that demands strategic, thoughtful play—rewarding preparation, clever tactics, and bold decisions.

Homebrew rules

Any homebrew / house rules will be located in my discord and will be explained in my discord. Lots of the house rules are optional and will be discussed during session zero if we wish include them. (Gritty Ruleset, modified exhaustion system, official variant rules, etc)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Novercalis creates a safe table

My games are for adults 18+ and may include mature themes (violence, horror), but never erotic roleplay (ERP) or explicit sexual content. Session Zero is mandatory. We’ll spend time discussing comfort levels, boundaries, and tone expectations. I primarily use a Lines & Veils framework (and will share my template document beforehand) so everyone can clearly state what they want to include, what they want to avoid entirely (Lines), and what they’re okay with happening “off-screen” or fade-to-black (Veils). Bottom line: This is a collaborative, adult fantasy game. Your comfort and enjoyment come first. We set clear expectations upfront, respect every boundary, and keep communication open so everyone can have fun.

Content warnings

Safety tools used

Frequently asked questions