🛡️Phandelver and Below: What You Have Awakened 🛡️ D&D 2024 🛡️

🛡️Phandelver and Below: What You Have Awakened 🛡️ D&D 2024 🛡️

Phandalin was the beginning. What you uncover next will make you wish you never came.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$19.99

/ Session

Details

Weekly / Thursday - 8:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Phandalin was never meant to matter. A frontier town, a crossroads for caravans and adventurers chasing gold rather than truth. This time, however, something beneath its soil has begun to fracture. Old tunnels stir, forgotten relics resonate, and whispers slip into waking minds. What begins as a familiar Dungeons & Dragons adventure slowly transforms into something far more unsettling — a story of broken reality, alien influence, and forces that were never meant to be understood. This campaign leads characters from taverns, bandit hideouts, and ruined keeps into depths where logic frays and certainty collapses. The shattered obelisk is not merely a mystery to solve, but a wound in the world itself — a conduit through which something vast, patient, and profoundly inhuman studies the surface realm. As the threat grows, danger shifts from blades and spells to the erosion of identity, memory, and free will. Phandelver and Below is a campaign of escalation. Ordinary adventurers are drawn into a conflict whose true scope only reveals itself piece by piece. Classic heroic fantasy gives way to creeping cosmic horror inspired by aberrations, mind flayers, and the terror of realizing the world is not what you believed. In the end, the question is not only whether you can stop what is emerging — but whether you should, once you begin to understand it. 🛡️ A campaign that evolves from classic adventure into cosmic horror What starts as a grounded, familiar journey slowly darkens. The tone shifts session by session, drawing players from comfort into unease, and finally into existential dread. 🛡️ Threats that attack the mind as much as the body Madness, manipulation, and alien influence are as dangerous as claws or blades. Understanding the enemy may cost more than fighting it. 🛡️ Personal stakes tied to an unraveling reality The deeper you go, the more the mystery touches your character directly — their memories, fears, and sense of self becoming part of the story. 🛡️ NPCs caught between ignorance and obsession Some want the truth exposed. Others want it buried. Many are already changed by what they have seen, heard, or welcomed into their thoughts. 🛡️ Secrets that change the world once uncovered Knowledge is never neutral. What you learn about the obelisk and what lies beyond it has lasting consequences for Phandalin and far beyond. 🛡️ A future shaped by understanding — or refusal This campaign does not ask only whether you will save the region. It asks what you are willing to accept, erase, or unleash once the veil is lifted.

Game style

Organized Play

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(32)

Voice Actor

2 years on StartPlaying

30 games hosted

Highly rated for: Creativity, Voices, Sets the Mood

Average response time: 1 hour

Response rate: 60%

About me

♡ Greetings, My Nearest, My Dearest ones. ♡ Please come in, take a seat, and feel welcomed in my humble 𝓡𝓟𝓖 𝓛𝓲𝓫𝓻𝓪𝓻𝔂 𝓸𝓯 𝓢𝓽𝓸𝓻𝓲𝓮𝓼. Stories that are ready to be told and ready to involve you and devour you inside themselves. What kind of stories do I have in my mind in particular? There are all kinds of stories, but mainly: ⚝ scary stories, ⚝ odd stories, ⚝ bizarre stories, ⚝ peculiar stories, ⚝ eerie stories, ⚝ blood-chilling stories, ⚝ reducing sanity and inviting madness stories… ⚝ And yet to finally say: these are definitely attention-worthy stories that just wait for your part in their scenes, twists, paths, and depths. Enough about stories. Now, here are a few words about yours truly, your host in this realm of madness. 🎲 I've been a GM since 2018, developing my skills mainly (but oh, not only, I assure you) in weaving horror stories that allow my players to experience something unique and unforgiven.

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Character creation

Creating your character

We will be using the 2024 D&D ruleset as our primary system. Legacy content from 2014 remains available as long as it has not yet been updated. Characters start at level 1 and will be created together during Session 0. If you prefer to prepare your character beforehand, feel free to do so. You may roll for stats using the methods outlined on the Discord server, or choose point buy or the standard array. All official books are permitted. Third-party or partnered content may be approved on a case-by-case basis. Characters built with the 2014 ruleset gain a bonus feat at level 1 from their background unless that background already provides a feat or extra spells. Along with your starting equipment, each character begins the campaign with one potion of healing. If you have any questions or need assistance, I’ll be available on Discord prior to the session.

What to expect

Preparing for the session

Please have a working microphone, stable internet connection and head full of ideas. My favorite kind of player is a happy player. That is why the supply of water and a cup of your favorite tea and comfy place to play would be good preparation. Playing with camera on would be appreciated, but is not obligatory.

What Uriel brings to the table

➣ Forge/Foundry VTT with: - custom maps and tokens, - character sheets with pre-generated characters, - ambient music + sound effects ➣ Playing with the camera on helps everyone at the table feel each others emotion and feel the mood of the scene and also being scared by my unhuman facial expressions. ;) ➣ I use a good quality microphone to make sure that everyone would “enjoy” every single meeting with variety of next monsters, lunatics and abominations. ➣ About sticking to the rulebooks… I am a huge fan of my players’ characters and I like following their awesome and creative ways of dealing with the monstrosity of my worlds. As much as I love letting them shine and have their epic moments, I also admire bringing to them hard consequences of living in this particular universe full of cruel and horrible things.

Homebrew rules

Healing potions can be drunk or administered to another creature as a Magic action. Doing so restores the maximum amount of HP that potion can restore. (2024 specific) Rolling a Natural 1 on a d20 test restores a character’s Heroic Inspiration. If you already have Inspiration you may give it to a party member who doesn't, otherwise it is lost. Magical items can be attuned instantly. Breaking an attunement still requires a short rest.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Uriel creates a safe table

A typical session begins with each of you entering our shared tools — D&D Beyond, Discord, and Foundry VTT. Once everyone gathers and the quiet hum of Discord settles, we dive straight into the campaign. In this adventure, exploration and role-play are just as important as combat, for every corner of the Sword Coast hides plots, spies, and ancient dangers waiting to be uncovered. The tone is one of rising threat and mythic tension. Some moments are deadly serious, others eerily calm, and some pulse with the restless energy of a world on the brink. Every region you visit is fully realized: storm-lashed cities, ruined temples, smoldering battlefields, dragon-scarred wilderness, each supported by detailed mapsand narrative framing that brings the Forgotten Realms to life. The world is changing — and dragons are watching. Every NPC you meet will feel like part of a world in turmoil. I bring them to life with distinct voices, accents, and mannerisms — from spies hiding their allegiance, to terrified villagers, to charismatic cult leaders whose words burn with fanatical zeal. And when needed, voice modulation helps embody creatures whose voices no mortal throat could ever imitate… especially dragons. Death is a real possibility here — not because the world is cruel without purpose, but because dragons, cultists, and fiends do not pull their punches, and neither do I. The dice fall where they fall. Some encounters will be manageable; others will be overwhelming. Knowing when to stand your ground and when to retreat is part of being a hero in the Age of Dragons. My goal is to make the danger feel epic, visceral, and urgent — to make you feel the heat of dragonfire, the weight of prophecy, and the dread of a cult determined to bring Tiamat into the mortal realm. This is a world where courage matters, choices matter… and where the Dragon Queen’s agents may already know your names long before you cross their path. Before Session 0, I will ask each of you to send me a private message describing any themes or content you are uncomfortable with or prefer to keep behind the curtain. These will be added to our BHS safety framework, and we will review the list together without revealing who set which boundary. You may add new topics at any point — your safety and comfort are always a priority, even in a campaign filled with fire, fanaticism, and world-shaking danger.

Content warnings

Safety tools used

Frequently asked questions