Friday Fight Night

Image by David Revoy

Friday Fight Night

Join for a weekly one-shot or short-shot in order to playtest homebrew species, class, and subclass options by fighting unique monsters each week.

TYPE

Campaign

LEVELS

4–20

LANGUAGE

English

EXPERIENCE

Advanced

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Bi-weekly / Friday - 7:00 PM UTC

Session Duration / 2.5–3.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Each week you will have the opportunity to try out a new player options, fighting against unique monsters. Every week you'll have the option to create a new character or level up a previous build. DMs and experienced players welcome who want to try out a large number of characters and unique mechanics. By joining the campaign, you'll have access to over $200 worth of homebrew content including: - Update and improved versions of the 2014 character species - 117 new or updated feats - 12 new and updated artificer subclasses - 15 barbarian subclasses, including Path of the Inferno - 17 bard subclasses, including College of Shadows - 8 bloodhunter subclasses, including the Angel Slayer - 24 cleric subclasses, including the Sky Domain - 16 druid subclasses, including the Circle of Bioluminescence - 18 fighter subclasses, including Trench Warfare Fighter - 17 monk subclasses, including Way of the Stone Carver - 20 paladin subclasses, including Oath of Tranquility - 14 ranger subclasses, including Star Piercer Conclave - 17 rogue subclasses, including Arsonist - 16 sorcerer subclasses, including Frost Scion Bloodline - 18 warlock subclasses, including Living Planet Patron - 22 wizard subclasses, including Shadowmancy - The Angakkuq, a new shaman-typclass with 5 subclasses - The Bolsterer, a new class with 10 subclasses focused on buffing your allies - The Enigma, a highly customizable new class with 9 subclass options - The Svengali, a new class with 8 subclasses focused on charming and debuffing your enemies - The Transpositioner, a new class with 6 subclasses focused on utilizing high movement speed and teleportation - The Warder, a new intelligence class with 11 subclasses focused on glyph magic - The Wrangler, a new pet class with 7 subclasses that fights alongside creatures such as dragons and dinosaurs.

Game style

Combat Heavy

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

5.0

(5)

DMs Guild Writer
Teacher/Educator

2 years on StartPlaying

8 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

About me

Hi, I’m Sasha, I've been playing DnD for nearly 4 years both as a player and a GM. I am a PhD student studying geography and arctic science so I love making cool maps and making my worlds seem as realistic and interesting as possible. I also am a writer, creating several homebrew classes, game systems, and bestiaries on the DMsGuild. As a GM, I love creating expansive homebrew worlds where my players can be entertained and engages in the characters and events. I do my best to incorporate each character's backstory into the world and make sure that everyone at the table has a chance to shine. I like creating games with lots of potential for roleplay and lore exploration but also difficult combat scenarios that keep players on their toes. I welcome new players and veterans alike. I have experience as an educator and am happy to show anyone the ropes to ttrpgs. All of my magic items and monsters are completely homebrewed and playtested to provide my players with customized experiences that even veteran players fill find refreshing and new. I also have training in diversity and equity work and actively make efforts to make sure that everyone feels welcome at my table. That includes having strict policies against harassment, bullying, or hate speech, making sure that my worlds are representative, and encouraging an open environment that brings in players from all backgrounds. Very comfortable running long term sprawling sand box campaigns. But I will happily run one-shots and mini campaigns as well. I’m a friendly, easy going GM, who has a very firm grasp of the rules so you won't have to worry about me having to look something up in the middle of combat. I DM for DnD 5e but am working up to be able to run other systems. All of my games run on Roll20 with custom artwork and macros. I look forward to meeting new players [old or young] and have some fun adventures together.

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Character creation

Creating your character

Each week, players will be expected to create a 2014 character for the one-shot in Roll20. The level of the one-shot each week will be announce the week prior, anywhere from level 4 to 20 (level 13 is most common). Players will be required to use the homebrew updated classes provided for free in the discord server. Players can multiclass as they please with all 281 subclasses, 49 species, and 117 new or updated feats. Players are allowed to have any Player's Handbook mundane armor or weapons of their choice and up to 1000 gp worth of spell components. I will provide a magic item custom designed for your character (uncommon for levels 4-7, rare for levels 8-12, very rare for levels 13-17, and legendary for levels 18-20). Average HP each level and Point Buy. You can always ask for help if needed to create your character.

What to expect

Preparing for the session

Players will be expected to have a discord and Roll20 account (both free) so that they can log into the game, create their characters, and join the voice chat. Characters must be created before the start of the session.

What Sasha brings to the table

I love to create interesting monsters that use unique mechanics that keep combat feeling fresh and interesting, requiring a wide variety of techniques and teamwork to defeat. Players are encouraged to optimize their characters and work together to create a cohesive party. I provide live narration of the battles and play as various NPCs you will interact without throughout each one-shot. Combats are usually difficult but fun. I stick closely with Rules as Written and try to be a fair adjudicator throughout the one-shot. At the end of each one-shot, players will be expected to provide feedback on their characters including what were the highlights or points of friction.

Homebrew rules

All classes, subclasses, species, feats, and spells have been updated to create thoroughly playtested homebrew materials for players to use in the 2014 ruleset. I stick to rules as written and have a list of a few homebrew rules including: - Drinking a potion is a bonus action and an action to feed to another creature. Only creatures with hands can feed potions. - Summoned creatures use your initiative and can act at any point during your turn. - No encumbrance - Radiuses ≠ Distance. Diagonals count as 5 ft for movement and lines, but areas of effects are still circular and must cover at least half of a square for it to affect a creature.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sasha creates a safe table

Players will have access to an X-card which they can use at any time to pause the game due to being uncomfortable with the content or dialogue used at the table. I have a very clear set of rules used to ensure that all players feel welcomed and safe to express themselves. We also debrief after each one-shot to discuss what worked and what didn't both in terms of the mechanics and the gameplay. The table is 100% LGBTQIA+ friendly and I work hard to make sure that we accommodate all player needs.

Content warnings

Safety tools used

Frequently asked questions