Age of Umbra
Introduction to Daggerheart! Want to learn more about the system, come check it out!
$10.00
/ Session
Details
Once / Friday - 10:00 PM UTC
Mar 13
Session Duration / 2–4 hours
0 / 5 Seats Filled
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About the adventure
A century has passed since the God-King Othedias betrayed the Pantheon, provoking divine punishment and abandonment by the gods that left the realm of the Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion. In an Age of Umbra campaign, you’ll play heroic survivors who protect their community from the terrors beyond their walls, venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul, seek answers to the curses that corrupt this world, and perhaps even discover a way to change its fate.
Game style
Combat Heavy
Rules as Written (RaW)
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
149 games hosted
Highly rated for: Creativity, Knows the Rules, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
I have been playing D&D as a player and a DM for over twenty years. I have a passion for writing, storytelling, and fantasy games that I would love to share with others. I have experience as a Game Master for D&D 2nd, 3rd (3.5), 4th, and 5th Editions as well as Pathfinder 1st and 2nd Editions, many different variants of World of Darkness games (Vampire, Werewolf, Mage, Geist, and Hunter), several Star Wars systems, GURPS, and a pile of other Tabletop Roleplaying Games. My DMing style usually involves me learning about my player's characters and developing plots around them together with the player. As a result, my games are generally free-form, interactive, and personalized. I always ask that my players put thought and effort into their character's backgrounds, personalities, relations, and potential future plots/adventures. In turn, I take these elements and use them to build fun and exciting plotlines for your characters to experience! I have written and published a couple of novels based on some of the games I have run in the past and was once a co-writer for a locally-released D&D 3rd Edition adventure module. I have studied arts such as cinematography, graphic novels, storytelling structures, and many of the best writers/directors in history. As such, I am quite confident in my ability to tell fun and engaging stories, but am also happy to realize that I always have more room to learn and grow! I got into storytelling because my father was also an author. In fact, my first experience with stories and fantasy roleplaying was through my father DMing for me when I was a child. My first and favorite D&D character is my father's first and favorite character's son. The legacy I carry on through Atorian, son of Gaeleath, High Elf Bladesinger, Champion of Correllon Larethian, Defender of all Elves, began in the 1970's, long before I was born, when my father made his first character. The best moment I ever had in D&D was when my father's character passed his sword down to me. This is an extremely special bond I have with my father and D&D alike, and I can only hope I can recreate this sort of feeling on for other players to enjoy.
View Profile →Character creation
Creating your character
Feel free to make a character before the session, but we will still do creation during the session for those that may need it.
What to expect
Preparing for the session
I can provide character sheets and the book if you have a Demiplane account. I run my games on a Discord server.
What Sam brings to the table
For this one-shot, I will provide knowledge of the rules and a tutorial roleplay and combat scenario to understand the system.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sam creates a safe table
Feel free to talk to me, either during the game or throughout the week, about any problems there may be. We can only find solutions if I know the problem exists. Communication is key. =)
Content warnings
Safety tools used