Sunless Citadel - A level 1-3 Dungeon Delve
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel.
$15.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 3–4 Sessions
0 / 5 Seats Filled
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About the adventure
Be it to line your own pocket or the goodness of your own heart, you will be taking on a job to delve into an ancient ruin and recuse lost souls. Leaning into more classical adventures in which the exploration of the dungeon and interacting or slaying the inhabitants forms a major portion of the adventure. Uncover the mystery of the origin of this sunken ruin and what lies within it. This game is both open to those new to the game as well as those more experience. I try to keep games structured, so if I rule of cool something works a particular way then that's how it works. A collaborative story about low level adventurers trying their luck with a deadly dungeon be it for glory, profit, or self esteem....we'll find out what they are made of.
Game style
Dungeon Crawl
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Inclusive, Storytelling, World Builder
About me
Having played since 2015, around 4 of which I taught DND at a local game store, my experience goes across game mastering for people having never touched the game before all the way to people that have been playing since the Inception of the game
View Profile →Character creation
Creating your character
I will work with players to create characters before the session. We will be using 2014 material for this adventure. Should players wish to play a modified or homebrew class/species/background then I am happy to discuss this with them. We will be using either point buy or standard array for determining ability scores for this adventure.
What to expect
Preparing for the session
Players should have a working mic, have Discord (with a discord account), as well as a Roll20 account.
What Jordan brings to the table
As a GM I believe that my job is to ensure that the game is fun, easy to access, and collaborative. DnD is first and foremost collaborative storytelling, I will make use of the Rule of Cool should it add drama and tension to the game (all magic comes with a price).
Homebrew rules
Drinking potions can be done as either an Action or Bonus Action. If you use an action to drink the potion then it heals its maximum potential number of hit points, bonus action rolls as normal.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jordan creates a safe table
We will use Lines and Veils, as well as a session 0 in order to ensure safety for all players.
Content warnings
Safety tools used