Image by Will O'Brien
Voyage of the Fallen Star | An Epic Nautical Adventure | Pirates
A star has fallen. The first one to claim it will be granted a wish. Forces of both good and evil move to claim it for themselves. Which will you be?
$20.00
/ Session
Details
Weekly / Sunday - 1:00 AM UTC
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
There are few things in the world more rare or magical than a Fallen Star. Set sail in this fantasy adventure full of island hopping and perils on the high seas as you race against the forces of darkness to claim the power of a fallen star for yourself! Dislodged from its rightful home in the Astral plane by some rare disturbance, this mote of pure magic has chanced to fall to earth. It is said among those that know, that whoever manages to find a Fallen Star will be granted a wish come true. The passage of the star across the sky was tracked by sages and diviners, whose best estimates place the Fallen Star somewhere in the Great Sea, far from land. From across the realm, adventurers like you take to the sea on the "Star Tide"- each hoping to find their fortune in the vast ocean of uncharted dangers. It's a race to the prize as you island hop your way toward the unknown, where plunder and peril awaits, just beyond the edge of the map!
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Meet the Game Master
About me
I’ve been playing and DMing TTRPGs for over 16 years, and I love helping players create unforgettable stories together. My deepest experience is in Dungeons & Dragons 5e, but I’ve also run and played in a variety of systems including Daggerheart, Masks, D&D 4e, Epyllion, and more. At my table, the focus is on collaborative storytelling, immersive roleplay, and exciting encounters that challenge both characters and players in fun, memorable ways. Whether you’re a brand-new adventurer or a seasoned hero, I want to make sure everyone has a chance to shine. My games are inclusive, beginner-friendly, and LGBTQ+ friendly — I want players to feel welcome, comfortable, and celebrated for who they are. I love running for a mix of play styles, from tactical combat lovers to roleplay-heavy storytellers, and I tailor each game to the group’s vibe. If you’re looking for a DM who brings energy, flexibility, and a love of cinematic storytelling, I’d be excited to roll some dice with you!
View Profile →Character creation
Creating your character
SESSION 0 WILL BE FREE Characters will be made at session 0 using D&D 5.5 (2024) rules. Stats will be chosen using point buy method. Characters will start at level 1. Create a free account on D&D Beyond- this is a great tool for making character sheets, as it makes things smooth and easy. Homebrew is okay with prior approval, and I have many options as well if you would like to choose them.
What to expect
Preparing for the session
You will need the following accounts, which you can set up for free: -Roll20: This is where I will be hosting the battlemaps, images, and music. -D&D Beyond: This is where we build character sheets. -Discord: This is where we will have our video chat during the game session. We will play with cameras on so that we can see each other's reactions and get more into the game. We will use the Deck of Player Safety at Session 0 so that everyone knows what to avoid.
What Johnathan brings to the table
I have a Master Tier D&D Beyond subscription providing you with all of the books in my library, as well as a Pro subscription on Roll20 to do the same there. I play music to provide ambience during the game session to immerse us more fully. I enjoy the Rule of Cool when it is fitting. I want to create awesome stories with you! I try my best to make unique voices for my NPCs.
Homebrew rules
1) Death saves are replaced by levels of Exhaustion. When you fail a Death Save, you gain a level of Exhaustion. If you succeed three Death Saves, you are still stable at 0 hp. 2) Natural 20/Natural 1 on skill checks give a conditional +2/-2 on the final result of the roll. 3) When a creature rolls a Natural 1 on an attack roll, enemies within melee range of them can make an opportunity attack. 4) If you roll a critical hit, you double your damage done including modifiers. 5) Using a healing potion as an Action heals you the full amount. 6) I do not require multiclass requirements. Just a roleplay reason for the multiclass. 7) You can choose to give yourself Heroic Inspiration during a d20 test, but doing so gives me Villainous Inspiration. I can spend it to have you reroll a d20 test. 8) Counterspell: You make a spellcasting check (DC 10 + the spell's level) to interrupt the casting of the spell rather than the creature making a Constitution Saving Throw. 9) Hunter's Mark: When casting this using the Ranger's Favored Enemy feature, it does not require concentration, but is cast at level 1.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Johnathan creates a safe table
You will need to fill out a Deck of Player Safety (DOPS) at session 0. This just lets me know where your hard lines of things that you do not even want in the game, and what might be hinted at but not outright said. I will discuss these with everyone so that we are all on board with it all. My X, N, & O cards are digital on Roll20, so they are pretty easy and obvious to use. After each session, I'll make sure everyone is doing okay, especially if any big emotions occurred doing the game. I don't want something that could have easily been avoided be something that drives you away from the game.
Content warnings
Safety tools used