Call of Cthulhu: The Ninth Key, Secret Society Mystery Campaign

Call of Cthulhu: The Ninth Key, Secret Society Mystery Campaign

The first gate has opened. You were not meant to see it. Now, you know too much to just die in complicity.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Saturday - 6:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / Up to 9 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You've been dreaming about a place you've never been, a sound you cannot describe. A door, which you have never once seen in your life, but which you know instinctively just how to open. In the last 72 hours, something strange happened that nobody is talking about. A sort of psychic pulse synchronised the dreams of certain individuals across the world. Some went mad, some vanished. You, though? You... converged. Welcome to the Ninth Key, a 9-episode investigative horror campaign where secret societies, cryptids, cultists, and shadowy government organisations race to control (or destroy) something older than myth. Your characters are affected by the Dreaming Pulse, a metaphysical ripple caused by the opening of the First Gate. Compelled by dreams, you arrive at a location you've never been before, but somehow know intimately. What's to follow is a descent into a looming apocalypse event that you might already be too late to stop. Think The Magnus Archives meets the mythology surrounding the Freemasons, mixed with some House of Leaves and SCP foundation business, all set in 1920's east coast America.

Game style

Combat Lite

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(14)

LGBTQ+
Neurodivergent
Cosplayer
Teacher/Educator
Game Designer
Multi-lingual

5 years on StartPlaying

24 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 6 hours

Response rate: 100%

About me

When I started playing Dungeons and Dragons back in middle school, it was just before 3rd edition came out. Since then, I've been a sucker for all kinds of tabletop games-- D&D, Call of Cthulhu, Kids on Bikes, Shadowrun, White Wolf, and many others-- and it's been my goal to share the coolness of playing make-believe with anyone who will listen. I've been a professional game master since 2015, and have run several full-length campaigns as well as smaller experiences and one-shots. If you're looking to play at a table that's accepting and open, then my table will work well for you! I'm LGBTQI+ friendly, and I think the Combat Wheelchair is radical and cool. I'm in the CET Berlin time zone (UTC+1 or UTC+2 in the case of Daylight Savings)! You can come to one of my existing games, or make a specific custom request!

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Character creation

Creating your character

Fortunately for us, there are utilities online that make character creation a breeze. Players will receive a world information sheet with relevant plot and setting info, and can either choose from some suggested archetypes or make their own based on the world sheet. With a character idea in mind, you can use the generator at the Roll20 game to create your blorbo. This process should be done either during the first session or, for those coming late to the party, on your own with my help before your starting session.

What to expect

Preparing for the session

We'll be playing on Roll20, so you'll need an account there. You'll be provided with a link to the game. You'll also need a microphone and a discord account!

What Vincent brings to the table

As we will be playing on Roll20, I will have a wide range of maps and images ready. I also have an accomplished artist from whom you could commission art of your character, or you can choose existing art or pictures to use for your character. If you would like me to do so, I can make you a simplified document that explains your character abilities, and when you can use them. You will also have access to a Discord server for your game.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Vincent creates a safe table

This game does not explore themes of a sexual nature, though there may be instances of some light romance or flirting depending on the party. Language will be adjusted to the level of comfort of the group as a whole. We will take at least one fifteen minute break, and can do more if the party requests it. Roll20 has a built-in XNO deck, which we'll go over how to use!

Content warnings

Safety tools used

Frequently asked questions