Image by Sebastian Smith
Forever at War - The Isle if Fiacla Mora
You have been told your whole life peace was a given, yet everywhere you go the tendrils of war bubbles over.
$15.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 6–15 Sessions
0 / 5 Seats Filled
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About the adventure
This campaign surrounds the players navigating a web of alliances and rivalries. The setting is Gritty Fantasy. With political intrigue and subterfuge being the main portion of game play. Ceaseless Dominate the ocean Killing is forbidden here Anarchy (Currently Hahr is considered the factions leader) HeartBeat Dominate Land combat People born of war and steel. Theocracy Vampire Country (Mactíre) Dominate in small skirmishes Prefer to remain small as to siphon off other nations. Aristocracy Sióg Dominate the thick woods and the underground Have innate connection to the world and its magic Communal lofti Dominate the sky They fund weapons for each side in hopes they fight each other Corporatocracy You are informants from each nation sent on a mission to uncover a incident that happened following the disappearance of beasts on Fiacla Mora. An Island known for housing an entirely different ecosystem to the rest of the continent. Massive footprints that vanish into thin air. Siog circles are extremely worried that someone is potentially moving beasts to the main continent. Heartbeat sees this as a opportunity to invade but the mystery of the disappearance are suspious. The Ceaseless believe a great apex predator of the island has emerged and they are being hidden by the siog. One Lofti Company is convinced that a machine of extreme power was being tested there. Whatever the reason these disappearances are important to all nations. Each of you sent to keep the others in check. A Siog wouldn't trust a Mac tire with anything but they both want the same thing, answers. --- We will be using the campaign frame from the dagger heart core rule book but I will of course be doing my own spin on the setting. There is a map of current factions in the discord for anyone interested. ---
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
16 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
Hiya! Names Shrug / Tommy. Do you like over the top and down right goofy behavior? Well by god you have come to the right place! I've been playing RPGs since 2019 and have been addicted ever since. For me the hobby is entirely about fun. Be that role-play, drama, high stakes, low stakes or just taking a load off and rolling some dice. I highly encourage player freedom over all else. The rules, to me at least, are just a vehicle to have fun with a story we build together. I play Powered by the apocalypse games, D20 systems and my own game Beauty in Hell. Favorite Systems; Blades in the Dark. Heart the City Beneath Daggerheart Masks the next generation
View Profile →Character creation
Creating your character
We ll use demiplane character creation. (Its similar to DNDbeyond) If you don't have the core rule book on Demi I can make the character for you and give you a form fallible sheet!
What to expect
Preparing for the session
Discord Account (Server invite at gametime) Alchemy VTT Account Optional* Demiplane Account
What Shrug (Tommy) brings to the table
I use Alchemy Vtt with its scene feature to make the game really immersive. I use czepku scenes so it all looks gorgeous. Along with of course a sick music playlist.
Homebrew rules
For now We will just be using rules as written but I am open to changes if there is snags.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Shrug (Tommy) creates a safe table
I generally only use the x card system but for the campaign we can all fill out the RPG Consent checklist. I dont mind either way just to get a baseline of what we want from the campaign.
Content warnings
Safety tools used