Alien: Chariot of the Gods

Alien: Chariot of the Gods

Your crew is on a routine cargo run, hauling a tritium shipment for a Weyland-Yutani account to the frontier colony of Sutter’s World. Easy. Simple.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$20.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 3–4 Sessions

1 / 5 Seats Filled

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Meet your party members

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About the adventure

Chariot of the Gods is a cinematic scenario for ALIEN: The Roleplaying Game, originally released alongside the First Edition rules and updated here for play using the Evolved Edition ruleset. The scenario is designed to play out over three sessions in a tightly contained, escalating narrative. It begins as routine contract work. A hazardous cargo run along the Gauntlet, hauling a restricted tritium shipment for a Weyland-Yutani account to a newly established frontier colony. No investigation. No detours. No complications expected. Just a delivery that needs to be completed on schedule. You are not heroes. This is your day job. ================================================== STATUS: ONLINE // MU/TH/UR 6000 // WEYLAND-YUTANI STANDARD TERMINAL // OS EE v1.5 (LATEST VERSION) // DEEP SPACE TRANSIT // INTERFACE 2264 ================================================== █ PERSONNEL MANIFEST MILLER, VANESSA — CAPTAIN DAVIS, LEAH — CORPORATE LIAISON RYE, KAYLA — SCIENCE OFFICER CHAM, LYRON — CARGO HANDLER WILSON, JOHN J. — PILOT ================================================== // █ QUERY SENT SOURCE: CREW QUERY: WHAT’S THE STORY, MU/TH/UR? ================================================== // █ RESPONSE RECEIVED SOURCE: MU/TH/UR 6000 OBJECTIVE LOG: VESSEL: USCSS MONTERO CLASS: STARFREIGHTER STATUS: OPERATIONAL MISSION PARAMETERS: ORIGIN: ANCHORPOINT STATION DESTINATION: SUTTER’S WORLD SYSTEM: ZETA¹ RETICULI SECTOR CARGO: TRITIUM GAS CARGO STATE: DECAYING / STABILIZED END PRODUCT: HELIUM-3 MISSION NOTES: >> CARGO CONFIGURATION IS NON-STANDARD >> VESSEL NOT RATED FOR COMMERCIAL TOWING >> CONTRACT APPROVED FOR LIMITED RUN PRIMARY OBJECTIVES: >> DELIVER TRITIUM CARGO TO SUTTER’S WORLD COLONY >> CONFIRM TRANSFER AND PAYMENT >> RETURN VESSEL TO GAUNTLET ROUTE SECONDARY OBJECTIVES: MAINTAIN CARGO INTEGRITY AVOID UNAUTHORIZED DEVIATION STATUS: TRANSIT COMPLETE CREW AWAKENING FROM HYPERSLEEP APPROACHING DESTINATION // █ LOG COMPLETE

Game style

Rules as Written (RaW)

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(16)

Podcaster
Published Writer
Artist

Less than a year on StartPlaying

13 games hosted

Highly rated for: Sets the Mood, Teacher, Inclusive

Average response time: 2 hours

Response rate: 100%

About me

I am a passionate storyteller. I decided I wanted to become a writer when I was fourteen years old and have never deviated from that goal. All roads lead there. I am a professional Technical Writer, creating documentation and knowledge bases for both hardware and software companies. I also write, direct, produce, and edit a long-form documentary series for YouTube; have written several screenplays (both my own and commissioned); have published a memoir; and have had several essays and short stories published in various outlets. I came to TTRPGs late in life, through a chance encounter with Dimension 20 on Dropout.tv. I had never been exposed. In my youth, no one in my circle played or even spoke about Dungeons & Dragons, so I was left with the cliches. But the format instantly clicked with me and made me want to use the various systems to exercise a different part of my storytelling brain. When I run a game, I think of it as a screenplay: I know the beginning, but don't control the characters. And while that is daunting, it's also wildly exciting. Breathing a new kind of life into storytelling.

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Character creation

Creating your character

This is a short campaign (3–4 sessions). You do not need to create a character in your Demiplane account. You will be assigned a pre-generated character sheet in Roll20. That said, creating a free character through the Alien Nexus and familiarizing yourself with the character sheet layout can be useful before the first session. Before the campaign begins, I will contact the group and we will decide how characters are assigned. This may be done by player choice, by a random d6 roll using a hidden assignment table, or by full random assignment. For this scenario, my preference is random assignment, as it keeps onboarding fast, avoids early stakeholding in a specific character, and prevents delays if multiple players want the same role. Although this is a pre-written cinematic scenario, I introduce additional twists and variations, and no two runs are the same. Players are welcome to join future sessions if they would like to experience the story from a different character’s perspective. While the characters are depicted visually as male or female, this has no mechanical or narrative impact. Sex and gender can be ignored during play. Characters are referred to by name or using they/them pronouns to preserve comfort and clarity.

What to expect

Preparing for the session

To keep onboarding smooth and get us up to speed quickly, please complete the following steps before the session. None of this is difficult, but doing it ahead of time helps avoid technical delays once we start. If possible, create your Roll20 account using the same email address you plan to use for Demiplane. Roll20 can be used to create and link a Demiplane account, which makes syncing much easier. What we are using • Roll20: The virtual tabletop where we play, roll dice, and manage characters • Demiplane: A rules and character management platform where you will access shared rulebooks and control your character sheet Steps 1. Create a free Roll20 account: https://roll20.net/ 2. Create a free Demiplane account: https://app.demiplane.com/home 3. Link your Roll20 and Demiplane accounts using this guide: https://help.roll20.net/hc/en-us/articles/30156598786327-Demiplane-and-Roll20-Account-Integration 4. Before the session, send me a direct message on Discord with the username or email associated with your Demiplane account. This allows me to share rulebooks and assign character control. 5. I will send you a direct invitation link to the Roll20 game. Once you join, your character will be assigned and ready to play. Roll20 may be new to some players, but the learning curve is gentle. This quick guide covers the basics: https://app.roll20.net/editor/?embedded=0&spectator=0 You do not need to create a character in Demiplane. Pre-generated character sheets will be assigned in Roll20. That said, creating a free character in the Alien Nexus on Demiplane and familiarizing yourself with the character sheet layout can be useful before the session.

What Dan brings to the table

Chariot of the Gods is a highly immersive entry into ALIEN: The Roleplaying Game (Evolved Edition), designed to go beyond a simple introductory one-shot. The scenario includes custom graphics, NPC voice acting, ambient music, and bespoke sound design to reinforce atmosphere and tension. The focus is on mood, pacing, and psychological pressure. The game is run largely Rules as Written to preserve player agency, risk, and real consequences, with flexibility applied only when Rule of Cool meaningfully serves the story. Combat is dangerous and often brief. The heart of the experience lies in dread, stress, and the psychological toll of being trapped in a desperate situation with limited options. This scenario uses pre-generated characters, each with a personal agenda revealed across the scenario’s three acts. These agendas are private and optional to share. They exist to give players an internal compass and narrative momentum, especially for those new to roleplaying. You decide when, how, or if your character’s motivations come into conflict with the group. The table is run as a supportive space. Players are always free to step back, but check-ins happen regularly, inviting each person to share what their character is thinking, feeling, or considering next. If the group feels stuck, options are framed without removing agency. The goal is not performance, but engagement and discovery. Out of character, table comfort is non-negotiable. A respectful, collaborative environment is enforced. Belligerent or deliberately disruptive behavior that makes others uncomfortable will receive one gentle warning. If it continues, the player will be removed from the game at the GM’s discretion. This is never personal. The experience of the entire table always takes priority over any individual. Above all, the intent is simple: a tense, memorable, and fun experience where players can let go of self-consciousness for a few hours and test themselves against an impossible situation.

Homebrew rules

COMBAT INITIATIVE In ALIEN: The Roleplaying Game (Evolved Edition), initiative is handled by drawing cards rather than rolling dice, a core feature of the Year Zero Engine. Rules as written, initiative cards are shuffled and redrawn at the end of every combat round. This keeps combat unpredictable, but it also adds an extra step each round that can slow play, especially for new players. For this scenario, initiative is drawn once at the start of combat and remains fixed for the duration of the encounter. This keeps pacing tight and helps players stay oriented, while still preserving tension. The Holding Off mechanic remains in play. Before your turn in a round, you may choose to Hold Off and swap initiative cards with another player character, NPC, or even a hostile. This swap cannot be refused. It adds flexibility, agency, and a more fluid, reactive feel to combat. If you have a strong idea or see an opening, you do not have to wait helplessly for “your turn” to act. SIGNATURE ITEMS In ALIEN: The Roleplaying Game (First Edition), player characters could use their signature item once per session, at a time of their choosing, to remove one point of stress. This rule was removed in the Core Rules of the Evolved Edition, but it remains a useful inclusion, especially for new players. For that reason, this rule is carried forward for this scenario.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dan creates a safe table

Player comfort always comes first, but so does clarity. Chariot of the Gods is a deliberately intense scenario, and its themes are not softened once play begins. My approach as a GM is to treat players as adults making an informed choice about the experience they are stepping into. Think of this as buying a ticket to a hard-R science fiction horror film: the content warnings are real, the tone is sustained, and the material may go further than expected. Before the session, I clearly outline the tone and content of Chariot of the Gods. ALIEN: The Roleplaying Game is rooted in gothic horror, dread, stress, and desperation. This scenario includes body horror, substance use, factional violence, cult dynamics, and human-on-human conflict, including potential PVP. If those elements are not something you want in your game, this is likely not the right setting for you, and that is completely fine. The TTRPG space is large, and no single game or setting is meant for everyone. During play, there are multiple ways to pause or redirect the game if something feels uncomfortable. Players may speak up at the table, DM me the letter X via Discord, use Roll20’s whisper-to-GM feature, or drop a digital Safety Card in Roll20. Any of these can be used at any time, with no explanation required. If a safety tool is used, the content will be adjusted or skipped and play will continue. I also make space after each session to decompress and step out of character. My job is to keep the horror in the fiction, not at the table. The intensity is intentional, but the environment is always controlled, respectful, and collaborative.

Content warnings

Safety tools used

Frequently asked questions