The Red Hand of Doom — A Gritty War Campaign for D&D 5e
The Red Hand is marching. War is coming to the Elsir Vale, and there will be a cost.
$30.00
/ Session
Details
Weekly / Monday - 3:00 AM UTC
Session Duration / 3 hours
0 / 6 Seats Filled
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About the adventure
READY TO SHAPE THE FATE OF THE ELSIR VALE AND BECOME A LEGEND? The Red Hand is marching, and the Elsir Vale is not ready. This is a war campaign that escalates toward open conflict. What begins as local work and border trouble reveals an organized enemy moving with discipline and intent. While leaders hesitate and factions argue, the situation deteriorates. By the time the threat is undeniable, towns are already burning. You will operate in contested territory, making decisions that affect alliances, supply lines, and civilian survival. Combat is frequent and consequential. Enemies are intelligent, coordinated, and willing to retreat, regroup, and strike back. Drellin’s Ferry sits on the edge of the coming war. It is more than a waypoint—it is a place shaped by your actions and vulnerable to what comes next. WHAT TO EXPECT This is a long-form campaign built around escalation and consequence. Combat is a major focus, with frequent tactical fights where positioning, preparation, and smart decisions matter. Enemies react to your actions and are not designed to be effortless wins. Roleplay supports the conflict through political tension and personal relationships that influence who helps you and what resources are available. The table is serious about play and allows for humor and laughs. When danger arrives, it is treated seriously and followed through. Player choices matter. Towns can fall. Plans can fail. Victories come at a cost. WHO THIS GAME IS FOR This game is for players who want real stakes and a consistent, long-term campaign. There is no plot armor. Characters can be injured, captured, or killed if things go wrong, and retreat is sometimes the correct choice. This is not a casual drop-in or a power fantasy. If you want a focused campaign with pressure, consequence, and payoff, this is built for you. GAME DETAILS System: Dungeons & Dragons 5e. Campaign: The Red Hand of Doom. Players: 6. Sessions: Weekly, ~3 hours. Platform: Foundry VTT (via The Forge) with D&D Beyond integration. Voice chat via Discord. VISUALS & PERFORMANCE High-end animated Foundry VTT maps are used throughout play, including dynamic lighting and effects. A reasonably modern computer and stable internet connection are required; older or low-end machines may struggle. PLAYER REQUIREMENTS Comfortable with D&D 5e basics and online play. Weekly commitment required. Working microphone required. Webcam optional but preferred. Help with character creation and Foundry setup provided before play begins. ABOUT THE GM I’m Dave, a professional GM with over 20 years of experience and the host of the Actual Play Entertainment podcast. I run long-form horror campaigns and one-shots with games like Delta Green, Call of Cthulhu, Mörk Borg, and D&D, with an emphasis on tension, consequence, and atmosphere. I use Foundry VTT with premium animated maps and an improv comedy background to keep NPCs sharp, scenes reactive, and the game moving under pressure.
Game style
Combat Heavy
Game themes
Meet the Game Master
1 year on StartPlaying
16 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Welcome to the Table! Hey, I’m Dave—a professional Game Master with over 20 years of experience crafting unforgettable tabletop adventures. I specialize in blending horror and fantasy into immersive, player-driven stories that keep you hooked. Whether you’re exploring dungeons in Dungeons & Dragons, uncovering cosmic horrors in Call of Cthulhu and Pulp Cthulhu, fighting to survive in Mörk Borg and Alien RPG, or getting tangled in conspiracies with Delta Green, I run games that leave a lasting impression. I bring a wealth of experience to the table. I host an actual play podcast, run live-streamed games watched by thousands, and have competed against some of the best Game Masters in the industry—placing in the Top 5 of a DM Challenge featuring top-tier talent from the TTRPG community. My games are polished, dynamic, and built to make an impact. At my table, you can expect immersive storytelling, memorable NPCs with distinct voices and personalities, and atmospheric settings brought to life with music, animated VTT maps, and detailed handouts. Combat is intense, the stakes are high, and your choices shape the world around you. Get ready for laughter, tension, surprises, and cliffhangers that keep you coming back for more. More than anything, I believe in creating a safe, welcoming space for all players. Whether you’re a first-timer or a seasoned pro, my table is a place where respect, collaboration, and fun come first. I’m approachable, patient, and always happy to guide newcomers through the game. With my improv comedy background, I keep things fresh, responsive, and engaging—ensuring every session feels cinematic, emotional, and fun. If you’re looking for a Game Master who delivers deep storytelling, compelling roleplay, and challenges that make you think and feel, you’ve come to the right place. Let’s roll some dice and create unforgettable stories together.
View Profile →Character creation
Creating your character
CHARACTER CREATION GUIDELINES This campaign assumes motivated characters with real ties to the world. You are not random adventurers passing through—the Elsir Vale matters to you. All officially published D&D 5e material is allowed. Homebrew and third-party content are not used. Ability scores are generated using Point Buy. Standard starting equipment from your class and background is used. Every character must have a reason to care about the Elsir Vale. This does not need to be complex, but it should be meaningful. You might have grown up in or near Drellin’s Ferry, served a local lord, militia, or caravan company, have family or unfinished business in the region, or arrived for work and stayed longer than planned. Each character must define one friend or ally in the Vale and one rival, enemy, or strained relationship. These can be individuals, organizations, or personal connections, and they will be used actively in play. Your character should have a clear motivation. This can evolve over time, but it should give them a reason to act when pressure mounts. That motivation might involve protecting someone or something, gaining influence or security, correcting a past failure, or confronting a threat you believe is coming. Each character should also have one meaningful secret. This does not need to be shocking or villainous, but it should matter if revealed. Secrets create tension and choices and may complicate situations without being used to punish the character. This is a gritty war fantasy campaign. Characters can be heroic, pragmatic, idealistic, or flawed, but they must be willing to engage with the world and act. Joke characters or lone-wolf concepts will not fit the table. If you would like help tying your character into the Elsir Vale, that can be done before play begins.
What to expect
Preparing for the session
PLAYER PREPARATION Before the first session, players should complete the following steps. Create a free account on The Forge, which is used to host the Foundry VTT game. Have an active Discord account for voice chat and table communication. Access to D&D Beyond is optional but supported if you prefer to manage your character there. Players should use a reasonably modern computer capable of running Foundry VTT with animated maps, along with a stable internet connection and a working microphone. A webcam is optional but preferred. An updated web browser such as Chrome or Firefox is recommended. The game will be run in Foundry via The Forge, and no purchase of Foundry is required. An invite link will be provided before the first session. Players are encouraged to log in ahead of time to confirm that everything loads correctly. Voice chat will be handled through Discord during sessions. An invite to the campaign server will be provided before play begins. Push-to-talk is recommended but optional. Characters should be created using the provided character creation guidelines and submitted for review before the first session. Be ready to briefly introduce your character and their tie to the Elsir Vale. The campaign begins with the party already working together in a loose, professional capacity. A shared backstory is not required, but characters should reasonably know and trust one another. The campaign does not begin with strangers meeting for the first time. If technical issues come up before play begins, assistance is available to help get things set up.
What David Amodeo (Actual Play Entertainment) brings to the table
WHAT I PROVIDE AS A GM I run a prepared, structured game with a clear direction and room for player choice. Sessions are planned in advance, encounters have intent behind them, and the campaign is paced to keep momentum without rushing important moments. Combat is tactical and consequential. Enemies use terrain, positioning, and coordination, and fights are designed to reward smart decisions. I run combat rules as written where possible so players can rely on the system, but I’m comfortable making quick rulings to keep things moving when needed. The goal is clarity and fairness, not gotcha moments. I use Foundry VTT with high-end animated maps, dynamic lighting, and premium assets to support tactical play and atmosphere. Visuals are meant to clarify the battlefield and enhance immersion, not distract from decision-making. Roleplay is supported with distinct NPC personalities and consistent characterization. I do use character voices when it feels natural, but clarity always comes first. Dialogue, social pressure, and political tension are used to shape the world and create consequences, not to stall play. Music and ambient sound are used sparingly to support tone, especially during combat or tense scenes. Silence is also used deliberately when it serves the moment. My GM style emphasizes consequence and follow-through. Player choices matter, success is earned, and failure changes the situation instead of being ignored. There is no plot armor, but the game is never adversarial—the challenge comes from the world, not from me trying to beat the players. The expectation at the table is focus, engagement, and respect for everyone’s time. In return, players can expect a consistent, challenging, and immersive campaign that delivers on what it promises.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How David Amodeo (Actual Play Entertainment) creates a safe table
SAFETY & TABLE CULTURE Player comfort is a priority at this table. This is a gritty, war-focused campaign with difficult material, but the goal is always for everyone to feel safe engaging with it. This table is for everyone, as long as you show up in good faith and treat the other players with basic respect. Harassment, bullying, or consistently disruptive behavior won’t be tolerated. You don’t need to agree with everyone at the table, but you do need to be able to play cooperatively. An open-door policy is in place at all times. Players can step away, pause, or raise concerns without needing to justify themselves. During the first session, we will go over tone, boundaries, and the safety tools in use so everyone is on the same page before the campaign fully begins. At the end of each session, we will use a Stars and Wishes check-in. This is a short, optional moment for players to highlight what they enjoyed and share anything they would like to see more or less of. It helps keep communication open and the game responsive without disrupting play. I also pay close attention to table balance. Everyone should have time to contribute, make decisions, and be part of the action. Spotlight is shared intentionally so no one is sidelined and no single voice dominates the table. The goal is a demanding but supportive environment where players can take risks in character, engage with heavy themes, and trust that the table is being run with care, fairness, and respect for everyone’s experience.
Content warnings
Safety tools used