Legend of the Lost Lake

Legend of the Lost Lake

The water that sustains the desert kingdom of Ealaa Alma' is drying up. Can you find the legendary lost lake before an entire civilization crumbles?

TYPE

One-Shot

LEVELS

6

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$20.00

/ Session

Details

Once / Saturday - 5:00 PM UTC

Feb 7

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The city of Ealaa Alma’ is in peril. Located in the center of the Ryna desert, the once bustling city is running low on one of its most important resources, water. The lake that the city was once home to has begun to dry up. Soon, there will be no water left to sustain what was once the jewel of the Kingdom of Taniyn. But the Vizier of the Shah has called upon you for a final, desperate attempt to save the city. He has found an ancient map that speaks of a legendary underground lake guarded by a mysterious beast. The Shah has said he does not have time to chase after legends, but perhaps a band of brave adventurers may be just what the city needs in its darkest hour. Join me for treasure hunt to save a civilization. Can you brave the desert sands to find what lies beneath? Puzzles, combat, and adventure await.

Game style

Rule of Cool (RoC)

Combat Heavy

Game themes

Meet the Game Master
LGBTQ+
Neurodivergent
Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Rule of Cool

About me

I am an avid tabletop gaming enthusiast and have been my whole life. I grew up reading and watching fantasy and sci-fi, playing every board game and card game I could, and lots of video games. When I was 13, I was introduced to D&D 3.5 in middle school and have been playing and DMing on and off for 20 years (Mostly DMing XD). I have played all forms of D&D except for original 1e, Vampire the Masquerade, BESM, both Star Wars tabletop systems, Pathfinder 1e & 2e, Mutants & Masterminds, and made and played numerous systems of my own design. I have played mostly homebrew and LOVE worldbuilding, writing campaigns and stories, and integrating my players' characters into my worlds, stories, and campaigns. I've made and played 1 shots, short campaigns, and campaigns that lasted 2+ years and went from lvl 1 - lvl 20. I also enjoy homebrewing, though that can have varying degrees of success, but I am always open to trying new games and mechanics and receiving feedback on what did and did not work. I think stories are an integral part of the human experience and would love to create new stories with new players. p.s. I want to start with D&D 5e (2014 or 2024) as it is the only system I have run recently, but as I get my feet under me on this site, I would be willing to review and pick up other systems as well.

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Character creation

Creating your character

Players will build their own characters. Use Roll20 for character creation and your character sheet. We will be using the 2024 rules. We will roll for stats. Roll 4d6, take the highest 3, reroll all 1s. Do this 6 times and allocate them as you see fit. For HP, we will take max for the first level, and roll for all following levels, rerolling all 1s. We will be playing at level 6. Starting equipment is your basic starting equipment from your class or background, 1 uncommon magic item, 1 uncommon magic weapon, and a potion of greater healing.

What to expect

Preparing for the session

Step 1: Apply for a spot. :P Step 2: make an account on Roll20 for your character sheet, and on Owlbear Rodeo, which will be our VTT. Step 3: Request to join the Discord for this game (link to come once this template is approved.) Step 4: Access the Google Doc I have for world lore and start brainstorming your character!

What Dane Salyer brings to the table

Rules are tools to help us tell a story, but the Rule of Cool means those tools are very malleable. I will do voices, but I am no professional voice actor. I hope you will still enjoy them. For music and ambient sounds, I will be using Kenku FM. Prepare for pirate and Celtic-themed fantasy music! I quite enjoy homebrew. While classes will remain from the 2024 rules, I am open to suggestions for legally obtained or free-to-use third-party materials.

Homebrew rules

Drinking a potion is a bonus action. If you cast a spell as an action, you may cast a bonus action cantrip, and vice versa.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dane Salyer creates a safe table

In the discussions before the game begins, I will ask all players for lines and veils. X, N, & O cards will be held up on screen. I will review ASL signs for these letters for players to hold up, or player may make their own cards to hold up.

Content warnings

Safety tools used

Frequently asked questions