Atergard: Jamais Vu 【A D&D 5e noir mystery】
Dr. Faust is dead and we inherited his enemies...
$20.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 3.5–4 hours
0 / 6 Seats Filled
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About the adventure
In this role play heavy campaign the party will traverse a vertically layered diesel-punk city, fight both men and monsters in the forgotten corners of the world, and unravel the mystery of just who exactly this enigmatic dead man was. For such a kind man he had no shortage of enemies that the party will have to discover and stop before its too late. Can you unravel the web of the past? - 🏭 Explore a smokey city of steel skyscrapers - 🕵️ Traverse diverse factions who run the city - Put together evidence, people, and places in a grand conspiracy - 👁️ Look over your shoulder and around every corner... they might be watching... - ❓ Discover every dirty secret of the mysterious doctor and the clues he's left behind The story will be full of twists of fate and of the knife. It will be a story for those who can appreciate grim noir fantasy mixed with larger than life heroes and villains. If you like role play, world building, and winding stories this is the game for you.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: World Builder, Creativity, Inclusive
About me
GMing for 7 years across D&D, Pathfinder, and various smaller systems, preferring brooding narrative games. I ran in person games before the pandemic but now exclusively use Foundry VTT in which I do custom token art for players and bosses.
View Profile →Character creation
Creating your character
The races are limited a handful but each player gets hand made custom art. I will give every player a one of one meeting to discuss the world and character ideas! This industrial world is a little different from the average D&D 5e setting and its uniqueness is something to to revel in. We will start at level 2 in Foundry VTT and absolutely no prior knowledge of the setting is needed.
What to expect
Preparing for the session
Players will only need a Discord account for the custom server I will have ready. Links to things such as foundry will only require a browser that supports it. Connecting to foundry may require temporarily pausing any VPNs. Microphones for voice chat are mandatory, Cameras are optional.
What Astray brings to the table
Custom artwork for characters, places, handouts, and battle maps. Discord integrated music and sounds, foundry images and animations, and NPCs with various accents. When battles do happen they are dynamic and focus on the spirit of the action rather than exact verbiage of the rules within reason. All with 0% AI.
Homebrew rules
I have a handful of tasteful yet impactful rules changes almost entirely related to how combat is run. This includes no opportunity attacks, enemy combat tweaks, alternate initiative rules but everything will be explained in a one on one meeting.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Astray creates a safe table
All lines and veils will be discussed in session 0 and added to a dedicated text channel where they will stay for reference or to be added to later. I reserve the right to pause any session in which someone becomes uncomfortable and either discuss what is the cause or allow an affected player to leave. I will also have private channels for player to message me directly should they feel uncomfortable sharing openly. They may use simple letter like X, N and O to convey levels of consent should they not wish to explain.
Content warnings
Safety tools used