Othoon'Mar: Beware the Kraken Sea

Othoon'Mar: Beware the Kraken Sea

Brave the unforgiving Kraken Sea in search of Thalassara, a legendary city swallowed by the depths, where ancient ruins, rising tides, and unseen forc

TYPE

Campaign

LEVELS

12–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
READY TO START
$20.00

/ Session

Details

Custom / Monday - 12:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 1–3 Sessions

5 / 6 Seats Filled

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Meet your party members

5/6

About the adventure

Othoon’Mar: Beneath the Kraken Sea II is a high-stakes, cinematic Dungeons & Dragons one-shot for players who crave danger, mystery, and epic discovery. Set upon the brutal and unforgiving Kraken Sea, this adventure sends you aboard the Sapphire Moon in search of Thalassara, a legendary city swallowed by the ocean centuries ago. What begins as an expedition for lost history and treasure quickly becomes a fight for survival against the sea itself—and the ancient forces that claim dominion over its depths. ALL games not private are streamed live on Twitch and recorded. For entertainment, reliving memories and posterity.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4 years on StartPlaying

6 games hosted

Highly rated for: Creativity, Sets the Mood, Rule of Cool

About me

I'm a Dungeon Master that loves the game for what it is and what it can be. An outlet for people to delve into something fantastical. Who want to be challenged, engaged, and choose to overcome challenges and conflict with others. In One Shots we will take on Dragons and Devils, High Level Monsters to test our metal and experiment. I don't mind homebrew since this would be the time to test what your working with. But overall, the one shots are balanced around the standard classes and races in all source books. Campaigns will take on a more storied approach, as we take on characters living in the world of DND. This will still be a chance to show your mechanics, but be warned that this is a time to roleplay, explore, be creative and live within the consequences of the world. I have run one shots, campaigns, and have access to much of what Roll 20 has to offer being dynamic lighting, full campaign modules, and I'm big in team work. You will find that I enjoy to challenge and fill the world with wonder and threats, because I believe the game is about people who overcome things they couldn't by themselves. If your looking for something more homebrew, I have a campaign I'm currently running for friends in a dark fantasy continent in my world. We have room for side campaigns to be run in the same world, during a time where Gods fallen are emblazoned in the night sky, and where some even walk among you still. Let me know if anything peaks your interest, I'm happy to make something special for any group.

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Character creation

Creating your character

Characters should be created before the session so we can begin the adventure immediately. This is a high-level, dangerous one-shot, and players are expected to arrive with a complete character sheet. Starting Level: Characters begin at Level 12 Ability Scores: Roll 4d6 and drop the lowest, six times Arrange the results as you like If your rolls are exceptionally low, we’ll adjust—this adventure is meant to be challenging, not punishing Allowed Sources: All official D&D 5E published material is allowed (PHB, Xanathar’s, Tasha’s, etc.) No homebrew classes or subclasses unless approved in advance If you’re unsure about a race, spell, or feature, ask—rule-of-cool is encouraged, but balance matters Starting Equipment & Magic Items: Standard starting equipment or starting gold (your choice) Each character begins with: 2 magic items total (each may be Rare or Uncommon) 1 Potion of Healing 1 Potion of Underwater Breathing Character Theme & Fit: This is a nautical, exploration-heavy, dark fantasy adventure Characters with motivations tied to discovery, lost civilizations, ancient secrets, or high-risk fortune-seeking fit especially well Aquatic traits, survival skills, mobility, and utility will shine—but nothing is mandatory Platform & Prep: Characters will be played digitally (Roll20 / Foundry / D&D Beyond—details provided before game day) Please submit your character sheet at least 24 hours before the session for review and final tweaks Come prepared with a hero bold enough to face the storm—once you sail into the Kraken Sea, the depths do not forgive hesitation.

What to expect

Preparing for the session

1. Create & Submit Your Character Build your Level 12 character using the character creation rules provided above. Your character sheet must be created in Roll20. This is required so your token can properly track vision, conditions, and stats during play. Please submit your Roll20 character at least 24 hours before the session so I can review it and help with any final tweaks. 2. Roll20 Account (Required) You’ll need a free Roll20 account to play. A game invite link will be sent once you’ve joined the session. Make sure you can access the game and move your token before we start. 3. D&D Beyond (Optional, with Extension) You may use D&D Beyond for character building with the Beyond20 browser extension if you prefer. Even if you use D&D Beyond, your final character sheet must exist in Roll20 so vision, auras, HP, and conditions work correctly for the party. Allies rely on visible stats for healing and assistance—this is non-negotiable. 4. Discord for Voice Discord will be used for voice chat and announcements. Please join the server using the invite link provided after booking and test your mic beforehand. 5. Be Ready to Play Log in 10–15 minutes early to ensure everything is working. Have your character finalized, your spells prepared, and your magic items ready to go. Once the session begins, the storm does not wait. Preparation ensures we spend our time exploring the depths—not troubleshooting them.

What Mada Zitro brings to the table

What I Provide as Your GM This game is built to be immersive, cinematic, and tightly paced. I provide custom Roll20 battle maps with dynamic lighting, fog of war, and vision, alongside a fully customized adventure designed specifically for this one-shot. We use Discord for voice, paired with homebrew ambient music and original songs to reinforce tension, mood, and major story moments. Sound and atmosphere are a core part of the experience, not just background noise. My GM style blends narrative immersion with tactical combat. I use character voices, vivid descriptions, and clear stakes. Combat is dangerous and strategic, but I strongly embrace the Rule of Cool—creative ideas and bold plays are encouraged and rewarded. Players can also expect unique, evolving rewards that change as the adventure unfolds. If you’re looking for a polished, high-energy session where the world reacts to your choices, this is that game. ALL games not private are streamed live on Twitch and recorded. For entertainment, reliving memories and posterity.

Homebrew rules

This game uses a small number of homebrew quality-of-life rules to keep pacing fast and action exciting: Drinking a potion is a bonus action (administering one to another creature is still an action). The Rule of Cool is in effect—if you can creatively explain an idea or are willing to take a risk to try something bold, I’ll work with you to make it happen. That said, we keep character options grounded and balanced: No homebrew classes or races All characters must use official D&D 5E material only We are using the 2014 D&D 5E ruleset, not the 2024 updates There are already countless amazing, well-balanced options in the official books—this keeps the game fair, smooth, and focused on the adventure rather than rule debates.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mada Zitro creates a safe table

Your comfort and enjoyment always come first. While this adventure is intense and atmospheric, I don’t expect to touch on many topics that would make players uncomfortable. That said, there are a few clear boundaries: No sexual violence of any kind, ever Mutual respect at the table is required, though jokes and lighthearted banter are more than welcome We’ll take a mid-session break, and any player is welcome to raise concerns publicly or privately—before, during, or after the game. You never need to justify why something feels off. If an issue comes up, we’ll pause, adjust, or move past it without disrupting the flow of the session. I also check in naturally during and after intense moments to make sure everyone is comfortable continuing. The goal is a table built on trust, communication, and shared fun, where players feel safe engaging fully with the adventure. The sea may be hostile—but the table is a place to enjoy the ride together.

Content warnings

Safety tools used

Frequently asked questions