The Shattered Crown of Vaelcrest Hold | Pure TOTM D&D 5E
The Lord of Vaelcrest Hold is dead. A shadowy successor rises as the royal family vanishes. The Temple of Justicar calls you to investigate.
$23.00
/ Session
Details
Weekly / Tuesday - 12:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 10–12 Sessions
0 / 5 Seats Filled
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About the adventure
The Shattered Crown of Vaelcrest Hold (10-Session Classic D&D PURE Theater of the Mind Adventure) Vaelcrest Hold stands at a crossroads. Lord Aldric Vaelcrest ruled the Hold for over two decades, earning loyalty through steady leadership and fair judgment. His sudden death left a vacuum that was quickly filled by his former right-hand man, now ruling as acting Lord behind closed doors. The royal family has not been seen in public since. Lady Marwen Vaelcrest, the widowed matriarch, was known for her sharp political instincts and quiet strength. Their daughter, Elira (21), is a gifted diplomat raised for courtly leadership, while their son, Caelum (18), was preparing to take up his first official command with the city guard. Official statements claim the family is “in mourning.” Whispers in the streets suggest something far darker. Some say they are being protected. Others believe they are being held. A few claim they never survived the transition of power at all. Whatever the truth may be, their fate is deeply entwined with Vaelcrest’s future and with the choices the players will soon face. As Vaelcrest prepares to enter a new chapter of its history, the Temple of Justicar calls heroes from afar to investigate and decide whether or not this 'succession' should be allowed to proceed. You are among those summoned. This is a classic D&D adventure centered on investigation, social intrigue, and high-stakes decision making. You’ll navigate tense court politics, gather intelligence from uneasy townsfolk, explore hidden chambers beneath the Hold, and follow dark threads that stretch far beyond the castle walls. Alliances matter. Secrets have consequences. Every choice you make shapes the fate of Vaelcrest and the people who depend on it. Expect: • Political intrigue and mystery-driven storytelling • Rich NPC interactions and meaningful social encounters • Classic dungeon delving mixed with urban exploration • Player-driven choices that alter the balance of power • Escalating threats as hidden forces move into the open Combat is present and impactful, but this adventure shines brightest through roleplay, investigation, and strategic thinking. You’ll decide who to trust, when to act, and how far you’re willing to go to restore (or reshape) a fractured realm. My GM style emphasizes player agency, emotional storytelling, and living worlds that respond to your actions. I run cinematic combat, encourage character-driven moments, and build narratives where your decisions truly matter. This is also going to be a purely theater of the mind game. This adventure runs approximately 10 sessions and is designed as both a complete story arc and a gateway into longer campaigns for players who wish to continue their journey. Whether you’re a veteran adventurer or newer to D&D, you’ll find a welcoming table, clear guidance, and a story built to pull you deep into the heart of Vaelcrest. The crown has shattered. The future is unwritten.
Game style
Combat Lite
Theater of the Mind
Roleplay Heavy
Puzzle / Mystery Focused
Meet the Game Master
Less than a year on StartPlaying
23 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 4 hours
Response rate: 100%
About me
Greetings! I'm a seasoned D&D gamemaster with over 20 years of experience running games. I started in my teenage years running Classic Marvel. Then I ran homebrew Star Wars... then transitioned to homebrew Fantasy, and eventually was gifted Dungeons and Dragons 3e in my early 20s, and I've never looked back! I've run dozens of games over the years, several of them lasting for more than 2 years and running all the way to epic levels. One game saga in particular spanned a decade and was made up of 3 epic level interlocking campaigns. Today, I run D&D 5e/2024 almost exclusively, and I love it. My style is very roleplay heavy. I like to let the player characters push the spotlight and create the story. I believe that my job, as the gamemaster, is to help them tell the epic stories of their characters by filling in the 'pixels of the world' around them. I never approach any story, session, or adventure with a predetermined outcome in my mind, and I believe that this encourages creativity and increases the 'magic' of TTRPGs. I love exploring dark, gritty, and existential themes in my games. I love exploring complex moral and ethical choices, and giving player characters the opportunity to run complex moral characters in a very 'grey' and oftentimes 'terrible' world. I also believe this empowers players to 'shine' brighter as heroes. I'm also a D&D YouTuber. My channel name is 'GM Philosophy,' and the mission of my channel is to empower gamemasters to run better games.
View Profile →Character creation
Creating your character
Characters will be created using standard D&D 5e rules at Level 5. You can expect to advance to approximately Level 8 by the end of the adventure. You may use Point Buy, Standard Array, or rolled stats (rolled in a shared space so everyone can see). Please build your character fully by-the-book. All official D&D 5e (2014) species and classes are allowed. If you’d like to use any third-party content or homebrew, just run it by me first so I can give it a quick look for balance and theme fit. Characters may be created before Session 1 or during our opening session, depending on player preference. I’m happy to help with concepts, backstories, and mechanical questions to make sure everyone feels confident going in. This adventure leans into roleplay, investigation, and meaningful choices, so characters with motivations, connections, and personal stakes in the world are especially encouraged.
What to expect
Preparing for the session
Step 1: Once you've joined the game, please join my Discord channel here: https://discord.gg/RDBV9eA3Ay. Then, you can message me here on Start Playing and let me know what your username is so that I can add you to the private chat once we get enough players to launch the game.
What The GM Philosopher brings to the table
I'll be providing a pure theater of the mind experience for this game. We will not be using a VTT, maps, hex grids, or anything like that. We will be voice chatting on Discord and keeping written notes. I will use music in the chat to add audio ambiance. Expect a lot of roleplay. I do some voices, and really enjoy acting out interactions. I like to observe the 'rule of cool' when players get great ideas. Combat is intense and cinematic... expect a lot more 'dramatic cinematics' than tactical, crunchy combat.
Homebrew rules
Tone & Purpose I run with a set of gritty, cinematic house rules that make the world feel real, dangerous, and alive. These aren't about punishing players—they’re about making your choices matter and giving weight to the story you’re helping tell. Flanking Flanking grants advantage—for everyone. If you and an ally outmaneuver a foe, you’ll be rewarded. But enemies can flank too, so watch your positioning. Potions Drinking a potion takes a full action. No quick sips mid-sword swing. Use them wisely or lean on your team. Critical Hits Critical hits mean double the dice rolled—not just double the total damage. If your attack lands, you roll all the damage dice again. It’s more dramatic, more fun, and just feels better. Lingering Injuries Lingering injuries are real. If a crit hits you above half HP, it might break a bone. If you’re below half HP, it could sever a limb. Broken bones won’t heal from a Cure Wounds, short rest, or even one long rest. You’ll need at least Lesser Restoration. Severed limbs require Regenerate. A severed head means instant death—no saving throws. A severed torso equals instant death with saving throws. (The head and torso are included on my 'limb' chart.) Death & Spirits Death isn’t always the end. If your character dies, you can choose for their spirit to linger. Coming back will be possible—but difficult. It may require a long quest, a costly ritual, or the mercy of something old and powerful. If you’re willing to walk the long road back, the story will make room for you. Failing Forward Fail forward is possible. If you miss an attack or flub a check but come up with a creative, logical idea that would still impact the situation (like granting an ally advantage), I may allow it. Not guaranteed—but cleverness earns chances. Inventory Precise inventory is expected. Track your gear—arrows, rations, coins, spell components. If it’s on your sheet, it exists. If not, it doesn’t. Passive Perception Passive Perception only matters when I call for a check. When I do, you can choose to use your passive score instead of what you rolled (whichever is better). Otherwise, if no check is called, you don’t notice anything—stay alert. Philosophy These rules aren’t about crunch—they’re about consequence. This world is brutal, but it rewards creativity, teamwork, and guts. If you’re ready to play bold, play smart, and play for keeps, you’ll thrive here.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How The GM Philosopher creates a safe table
Player safety and emotional comfort are key pillars at my table. This campaign explores dark, intense, and morally complex themes, but it should never do so at the cost of anyone’s real-world well-being. That’s why we’ll be using a Lines and Veils document—shared via Google Docs and pinned in our game’s Discord channel. It’ll be pre-filled with my baseline boundaries, and we’ll go over it together during Session 0. You’re encouraged to suggest additions or changes, and anything added will be honored without question. We also use X, N, and O tools during play. These are handled in the main discord thread, and are encouraged at any point. You're also encouraged to speak them out loud at any point. Those tools are always active, and I’ll always respond to them without question or delay. After heavier sessions, I’ll do check-ins via Discord or private message to make sure everyone’s doing okay. We’re here to tell a powerful story together—but real people always come first. To set clear expectations from the start, here are some of my non-negotiable boundaries: Hard Lines (Always Forbidden): - Sexual violence of any kind. This includes non-consensual acts or threats, even thematically. - Sexual content involving children, in any form. - Out-of-game harassment, bullying, or bigotry of any kind—racist, sexist, homophobic, or otherwise. - In-game bullying by players. Targeting another PC with lethal violence, manipulation, or harassment is not allowed, even in-character, unless fully pre-discussed and agreed upon by all involved. Veils (Handled Off-Screen or With Caution): - Sexual or romantic scenes will be veiled (fade to black) when they occur. - Torture may be roleplayed if it serves a story purpose, but if it crosses into gratuitously cruel or overly graphic territory, we fade to black. - Graphic Gore & “Gore-Core” Content: Descriptions of violence, blood, and injury are present (e.g., severed limbs, broken bones, blood-soaked floors), but they stop short of torture-porn or “gore-core” levels of detail. Think R-rated action or horror, not Saw or Hostel. We fade to black before it becomes gratuitously gruesome. - Other heavy themes such as loss, trauma, grief, and corruption may appear—but we’ll always prioritize emotional safety and pull back when needed. If something comes up during play that you weren’t expecting and it feels off, uncomfortable, or upsetting, speak up. You never need to explain or justify why. My job as GM is to build trust, protect that trust, and create a space where everyone can be brave, vulnerable, and immersed—without ever feeling unsafe.
Content warnings
Safety tools used