Alien: Hope's Last Day
Can you escape the doom of Hadley's Hope?
$5.00
/ Session
Details
Once / Tuesday - 9:00 PM UTC
Feb 24
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
Four days ago, a wildcatter named Russ Jorden was brought back to Hadley's Hope, infected with something. He died, and some snake-like parasite disappeared into the guts of the base. Security has had no luck catching the thing, and somehow more people were infected. Rumor has it that some of them have died, and that there are more of these snake-things than Supervisor Simpson is admitting to. Simpson spoke over the intercoms, calling for calm. Crisis or not, you have a job to do. Twenty-four hours ago, you headed out on a maintenance run to Processor 9, happy to leave base until the crisis blows over. Ten kilometers out, Singleton’s tractor gave up the ghost. A nasty, mechanical crunch told you it wasn’t going any further. Calls back to Hadley’s Hope got a cursory response: you were told to wait, and they’d get to your little problem when they had the time. While you waited, you got to talking about the crisis and the Weyland-Yutani corporate shuttle that arrived right before you left. The shuttle carried an inspection team led by company agent Miranda Reynolds and her chief scientist Theodora Komiskey. Sigg relayed something he’d overheard—a hushed conversation about the shuttle being quickly and quietly readied for departure. Reynolds and Komiskey are likely the only two who can authorize its use, and the only two with the access keycards needed to use it. For all you know, it was Reynolds who ordered Jorden out there in the first place. It’s not right for the Weyland-Yutani reps to just skip out and leave you—the workers—to clean up this bloody mess! If things go bad, why shouldn’t you get those keycards and get away instead? Hope’s Last Day is a cinematic one-shot scenario for Alien: The Roleplaying Game. Alien uses Free League's Year Zero system. It is designed to be an introduction to the game, with pre-created characters and no foreknowledge of the rules is needed to play. It’s set just before the events of the movie Aliens, on the Hadley’s Hope colony. If you like horror roleplaying, it’s a perfect introduction. Just remember: Survival is not guaranteed.
Meet the Game Master
2 years on StartPlaying
260 games hosted
Highly rated for: Creativity, Teacher, Sets the Mood
Average response time: Under 1 hour
Response rate: 100%
About me
Hello, I'm Caestus. I've been playing roleplaying games ever since I was old enough to do so. I 've played or run 100 different rpgs. I'm a big fan of science fiction and fantasy. I've been running games for friends and family for years. While I feel that telling a good story is a key part of being a good gamemaster, more important than the story is making sure all the players at the table have a good time; I consider that the chief duty of any gamemaster. I hope to run a wide variety of games here, especially less common games, and I hope you enjoy playing RPGs with me.
View Profile →Character creation
Creating your character
Five pre-generated characters are available for players to pick from, each with their own stats and even agendas. No character creation is needed.
What to expect
Preparing for the session
I will teach the rules and pre-generated characters are used, so teh only things the players need are a roll20 account and a discord account.
What Caestus brings to the table
I will bring experience in running and teaching Alien: The Roleplaying Game and a Roll 20 loaded with images and music to immerse the players.
Homebrew rules
No homebrew rules are used.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Caestus creates a safe table
We will review lines and veils in the first session before we begin. Alien is a horror game and there will be some gruesome content.
Content warnings
Safety tools used