Escape the Time Rift | Cosmic Time/Space Mystery One-Shot

Escape the Time Rift | Cosmic Time/Space Mystery One-Shot

A beam of light strands you on a crumbling asteroid in a broken time rift. Uncover the truth before reality snaps shut and erases you from existence!

TYPE

One-Shot

LEVELS

7

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Once / Wednesday - 12:00 AM UTC

Feb 11

Session Duration / 4–5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

A beam of light tears your character out of their normal life and drops you somewhere impossible: a small, fractured asteroid-world drifting through a broken time rift where time stutters, dimensions converge, and reality groans like a ship in a storm. The land is actively crumbling beneath your feet, and the only hope of escape lies within strange ruins where ancient stone and impossible technology have fused into something that neither magic nor science can fully explain. Escape the Time Rift is a cosmic time/space mystery one-shot packed with fast-paced combat, dangerous arcane-tech puzzles, and eerie investigation. You’ll follow clues left by those who came before, survive otherworldly threats, and piece together the truth of The Convergence: what it is, why it chose you, and what happens if you fail. The deeper you go, the more you’ll realize this wasn’t just an accident. Someone, somewhere, is counting on the collapse... and the reality of your character's existence may very well hang in the balance. This game is for players who enjoy high stakes, mysterious phenomena, and a clear objective with a ticking clock. I run cinematic scenes, reward clever ideas, and keep puzzles flexible, meaning there’s never only “one right answer.” Expect a balanced mix of roleplay, discovery, and action, with momentum that drives toward a climactic escape… or a last stand. And because the setting is a living time-and-reality rift, no two runs are ever exactly the same: villains, maps, puzzles, and revelations can shift each time the rift opens. We’ll be using D&D 2024 as the baseline, but 2014 rules are welcome if that’s more comfortable. Official content is considered standard, but select homebrew is allowed with approval. Bring a character who wants to survive, uncover the truth, and work together with the others to fight their way back home… before the rift closes like a jaw, and all characters are 'blighted' from existence... forever.

Game style

Dungeon Crawl

Hexcrawl / Exploration

Rule of Cool (RoC)

Puzzle / Mystery Focused

Game themes

Meet the Game Master
Podcaster

Less than a year on StartPlaying

20 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

Greetings! I'm a seasoned D&D gamemaster with over 20 years of experience running games. I started in my teenage years running Classic Marvel. Then I ran homebrew Star Wars... then transitioned to homebrew Fantasy, and eventually was gifted Dungeons and Dragons 3e in my early 20s, and I've never looked back! I've run dozens of games over the years, several of them lasting for more than 2 years and running all the way to epic levels. One game saga in particular spanned a decade and was made up of 3 epic level interlocking campaigns. Today, I run D&D 5e/2024 almost exclusively, and I love it. My style is very roleplay heavy. I like to let the player characters push the spotlight and create the story. I believe that my job, as the gamemaster, is to help them tell the epic stories of their characters by filling in the 'pixels of the world' around them. I never approach any story, session, or adventure with a predetermined outcome in my mind, and I believe that this encourages creativity and increases the 'magic' of TTRPGs. I love exploring dark, gritty, and existential themes in my games. I love exploring complex moral and ethical choices, and giving player characters the opportunity to run complex moral characters in a very 'grey' and oftentimes 'terrible' world. I also believe this empowers players to 'shine' brighter as heroes. I'm also a D&D YouTuber. My channel name is 'GM Philosophy,' and the mission of my channel is to empower gamemasters to run better games.

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Character creation

Creating your character

Please create your character at level 8 for this adventure. You may use any D&D 5e cannon species, classes, spells, feats, etc. You may use rolled stats, standard array, or point buy, as long as you do it by the book! Please also prepare one good 'artwork' of your character that I can use to create a token. I don't really care how your character sheet is created, as long as I can see a copy of it before we start to rule out big mistakes.

What to expect

Preparing for the session

If you plan to play in this game, then please join my Discord: https://discord.gg/RDBV9eA3Ay Then, message me here on StartPlaying with your Discord name, and I'll add you to the private chat for the one-shot on Discord. See my lines and veils document here: https://docs.google.com/document/d/1Zz8iK-Ox2gExZNBvwlCLcOp4hul6U7uuoHswvdus7SE/edit?usp=sharing See a fun in-world book about 'The Convergence' and what it is here: https://docs.google.com/document/d/1sFLgRT9j2iNp1-JbumT4F0MbK3hpouXxFA7GwH4bMt8/edit?usp=sharing See my basic player agreement here: https://docs.google.com/document/d/14KZp3R4lzNivr9Pb_RrZY9sxLXURMEuct4eTeDY4tvM/edit?usp=sharing (please note that the 'campaign' voting and player-of-the-game stuff won't apply to this as it is a one-shot, not a full campaign).

What The GM Philosopher brings to the table

I will be hosting voice chat on Discord, we will be using Owlbear Rodeo for visuals/VTT/map tracking, and I will be playing music via discord with a bot in the voice chat. I do a lot of roleplaying, with different voices and stuff. Expect the combat to be fast paced and high action. Expect for me to move the story along from scene to scene relatively quickly to keep us on track for timeline. Also be ready for some zoom-in, meaningful roleplay as we move through the adventure. I run tight sessions with minimal distractions, and I expect the same from my players. Turn down the lights, grab your headphones, bring your snacks, and get ready to enter a shared world where every choice matters and the stakes are real. This is collaborative storytelling at full power.

Homebrew rules

Tone & Purpose I run with a set of gritty, cinematic house rules that make the world feel real, dangerous, and alive. These aren't about punishing players—they’re about making your choices matter and giving weight to the story you’re helping tell. Flanking Flanking grants advantage—for everyone. If you and an ally outmaneuver a foe, you’ll be rewarded. But enemies can flank too, so watch your positioning. Potions Drinking a potion takes a full action. No quick sips mid-sword swing. Use them wisely or lean on your team. Critical Hits Critical hits mean double the dice rolled—not just double the total damage. If your attack lands, you roll all the damage dice again. It’s more dramatic, more fun, and just feels better. Lingering Injuries Lingering injuries are real. If a crit hits you above half HP, it might break a bone. If you’re below half HP, it could sever a limb. Broken bones won’t heal from a Cure Wounds, short rest, or even one long rest. You’ll need at least Lesser Restoration. Severed limbs require Regenerate. A severed head means instant death—no saving throws. A severed torso equals instant death with saving throws. (The head and torso are included on my 'limb' chart.) Death & Spirits Death isn’t always the end. If your character dies, you can choose for their spirit to linger. Coming back will be possible—but difficult. It may require a long quest, a costly ritual, or the mercy of something old and powerful. If you’re willing to walk the long road back, the story will make room for you. Failing Forward Fail forward is possible. If you miss an attack or flub a check but come up with a creative, logical idea that would still impact the situation (like granting an ally advantage), I may allow it. Not guaranteed—but cleverness earns chances. Inventory Precise inventory is expected. Track your gear—arrows, rations, coins, spell components. If it’s on your sheet, it exists. If not, it doesn’t. Passive Perception Passive Perception only matters when I call for a check. When I do, you can choose to use your passive score instead of what you rolled (whichever is better). Otherwise, if no check is called, you don’t notice anything—stay alert. Philosophy These rules aren’t about crunch—they’re about consequence. This world is brutal, but it rewards creativity, teamwork, and guts. If you’re ready to play bold, play smart, and play for keeps, you’ll thrive here.

Equipment needed to play

Internet

Computer

Microphone

Safety

How The GM Philosopher creates a safe table

Player safety and emotional comfort are key pillars at my table. This campaign explores dark, intense, and morally complex themes, but it should never do so at the cost of anyone’s real-world well-being. That’s why we’ll be using a Lines and Veils document—shared via Google Docs and pinned in our game’s Discord channel. It’ll be pre-filled with my baseline boundaries, and we’ll go over it together during pre-game chat. You’re encouraged to suggest additions or changes, and anything added will be honored without question. We also use X, N, and O tools during play. These are handled in the main discord thread, and are encouraged at any point. You're also encouraged to speak them out loud at any point. Those tools are always active, and I’ll always respond to them without question or delay. After heavier sessions, I’ll do check-ins via Discord or private message to make sure everyone’s doing okay. We’re here to tell a powerful story together—but real people always come first. To set clear expectations from the start, here are some of my non-negotiable boundaries: Hard Lines (Always Forbidden): - Sexual violence of any kind. This includes non-consensual acts or threats, even thematically. - Sexual content involving children, in any form. - Out-of-game harassment, bullying, or bigotry of any kind—racist, sexist, homophobic, or otherwise. - In-game bullying by players. Targeting another PC with lethal violence, manipulation, or harassment is not allowed, even in-character, unless fully pre-discussed and agreed upon by all involved. Veils (Handled Off-Screen or With Caution): - Sexual or romantic scenes will be veiled (fade to black) when they occur. - Torture may be roleplayed if it serves a story purpose, but if it crosses into gratuitously cruel or overly graphic territory, we fade to black. - Graphic Gore & “Gore-Core” Content: Descriptions of violence, blood, and injury are present (e.g., severed limbs, broken bones, blood-soaked floors), but they stop short of torture-porn or “gore-core” levels of detail. Think R-rated action or horror, not Saw or Hostel. We fade to black before it becomes gratuitously gruesome. - Other heavy themes such as loss, trauma, grief, and corruption may appear—but we’ll always prioritize emotional safety and pull back when needed. If something comes up during play that you weren’t expecting and it feels off, uncomfortable, or upsetting, speak up. You never need to explain or justify why. My job as GM is to build trust, protect that trust, and create a space where everyone can be brave, vulnerable, and immersed—without ever feeling unsafe.

Content warnings

Safety tools used

Frequently asked questions