Street Wolves: Miami Nights [powered by Delta Green]
Prowl the neon-soaked streets of a retro-futuristic vision of the '80s, fighting a deadly conspiracy from the shadows! (Play for FREE 'til Session 3!)
$20.00
/ Session
Details
Weekly / Saturday - 6:00 PM UTC
Session Duration / 2–3 hours
1 / 4 Seats Filled
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About the adventure
"We are the Wolfpack. We fight the conspiracy. We struggle against powers that would otherwise grow unchecked. We work within the law when we can… and outside of it when we must. We risk it all to try and stop The Network. And our most powerful tool? You, and the group you are about to join: the Street Wolves. It’s a thankless job, and you will be putting your life and freedom on the line every day. But if you're up for it, put on your shades, get in the car, and hit the tunes. Let's go." Street Wolves puts the players in the thick of a synthwave neo-noir vision of the '80s that never was... inspired heavily by classic action/drama shows and movies like Miami Vice, the Equalizer, Magnum P.I., Remo Williams, Black Rain... with a bit of Big Trouble in Little China thrown in for fun. You will take on the role of a Street Wolf; a street-level operative recruited by an unofficial, highly secret, and very off-the-books organization called Wolfpack. You could be a thief, a cop, a reporter, a smuggler... or even one of the rare few with strange abilities linked to the mysterious phenomenon called Vapor. Guided by Wolfpack, you help them fight against the sinister Network of Shadows, using whatever means may be necessary... legal or not. ---------------------------------------------------------------------- WHY USE DELTA GREEN INSTEAD OF SAVAGE WORLDS? Although Street Wolves was originally written for Savage Worlds, this game adapts the setting - as faithfully as possible - to the rules and game mechanics of ArcDream Publishing's "Delta Green." Delta Green - as a setting - is rich and engaging... but it is often bleak, nihilistic, and very hard on the emotional and mental state of both players and GM alike. But as a rule set, it has some truly top-notch systems that are at least equal to (if not better than) Savage Worlds. It is deep where it needs to be deep, quick where it needs to be quick, and terrifyingly lethal when it needs to show you just how much trouble your characters have stepped in. Savage Worlds is "Fast, Furious, and Fun" of course... but for a grittier, more dangerous take on the world of Street Wolves, Delta Green - specifically built for modern settings with secret conspiracies - just suits it better. ---------------------------------------------------------------------- WHY SHOULD YOU JOIN THIS GAME? If you've ever been interested in Delta Green but felt a little (emotionally) hesitant to step into a world that leans so heavily into the despair of an inescapable Eldritch apocalypse, then this campaign may be the perfect opportunity for you to try out the rules in a lighter, safer setting. If (like me) you've always been a fan of '80s action/drama, and the idea of bringing that world to glowing neon life but with a smooth system that is quick, dangerous, and allows for greater character depth appeals to you, this is DEFINITELY the game for you. For more details, check out this Campaign Details Document: http://bit.ly/3MTV8O6
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
About me
I've been playing TTRPGs since the '80s, mostly as a GM. I love helping my players tell incredible stories, and providing my players with an immersive and rewarding play experience.
View Profile →Character creation
Creating your character
Since this is an adaptation of the Delta Green rules, character creation can't be fully completed on your own, without access to the customized content. Develop a couple of concepts, but actual creation will take place together during our Session Zero. I will be available on my Discord text channel regularly to provide feedback and guidance for character creation and to discuss options. You'll receive an invite once you register for the game.
What to expect
Preparing for the session
🎥 WILL YOU NEED A WEBCAM AND/OR MIC? --Short answer: Microphone yes, Webcam no. --Longer answer: It would be nice to have a webcam, and I'll explain why. I always keep my webcam ON when I GM. Although I do not require this of my players, I strongly encourage it for several reasons: 1) A lot of roleplaying takes place through facial expression and non-verbal communication. Playing without a video image can hinder that. 2) As a safety tool, being able to see someone's face and read their expression can offer me (and other players) cues that something is wrong or that a player may be uncomfortable with where the game is going - which then gives me (or others) an opportunity to call for a break and check in with that player privately. However, I completely understand any player's hesitancy to use a webcam for whatever reason, either personal or technological. For instance, I use multiple monitors so I can easily swap between Discord and Foundry, but I recognize that this is not always true for my players. Bottom line: Use cameras if you wish, and I do encourage it... but should you choose not to, please feel no pressure to change or even to explain yourself. It is entirely up to you. 📝 WILL YOU NEED ANY ACCOUNTS OR LOGINS? ---Yes. I use Foundry VTT, but hosted online through The Forge. You will need to register for a free account at https://forge-vtt.com/ if you don't already have one. You will also need Discord. 🃏 WILL YOU NEED TO READ THE RULES AHEAD OF TIME? ---Ideally yes... but it isn't required. Delta Green can seem outwardly complex, but in reality it is a straightforward system that I can easily teach as we go. In the meantime, I can recommend this video from Seth Skorkowsky that gives a basic rundown on the rules: https://bit.ly/4a3wdRe Ultimately, it would be preferable to at least have a basic idea of the Street Wolves setting before signing up - but when it comes down to it, as I mentioned above, I'm happy to teach as we go... so beginners are welcome. If you want to get a head start, The Savage Goose has a pretty good setting review you can check out here: https://bit.ly/4a2LVfn 🎭 WILL YOU NEED TO CREATE CHARACTERS? --We'll be doing character creation together, collaboratively. See elsewhere on this listing for more details on this.
What Mikey brings to the table
I run all my games on Foundry VTT. I've been using this platform for many years now, and have developed a lot of custom material for it. Since I use The Forge as a cloud-based hosting service, my players will need to register for a free account at https://forge-vtt.com/ in order to be able to access my games. 🎤 While Foundry is a robust and versatile virtual tabletop, I have learned that it doesn't handle simultaneous voice/video particularly well. To that end, we will use Discord for voice. Once players register for the game, they will receive a link to my Discord server. 😎📜 In terms of play style, I like to blend the Rule of Cool with Rules as Written... it is important to know and understand the game system and have a degree of consistency (so that everyone at the table has a good idea of what to expect from it), but it is equally important to know when the rules are getting in the way of a good story. I am always willing to adjust and modify things based on the needs of my players, especially when it results in some epic roleplaying situations. My primary philosophy as a GM is to stay flexible and adaptable; no matter what planning has gone into a game, be prepared to change course in an instant if it makes for a better experience. 🗺️🧠 I vary from Theater of the Mind to detailed battle maps, depending on the situation. When I do use battle maps, I like to make them as immersive as possible by incorporating walls/visibility, lighting, animations, and sound effects!
Homebrew rules
The rules for Delta Green need very little modification to fit nicely into the Street Wolves setting. There's already a blend of modern technology and strange supernatural/paranormal influences, and it doesn't take much to develop it from there. A lot of the customizations will be better explained when they come up, but the Campaign Details File (linked elsewhere in this listing) can help bring you up to speed on the critical bits.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mikey creates a safe table
🦺 During Session Zero (and individually, for players who may join afterwards), we will have a discussion about the Luxton Technique and how we will use it to address - in a supportive and non-dismissive way - any triggering situations that may arise in-game. At the end of each game session (either at the moment or in the intervening time between sessions) I will check in with players to ensure that things are proceeding in a way they are comfortable with, and if they aren't, we can workshop ways to address it together. ☕ Scheduled and unscheduled breaks are welcome, for ANY reason, and I always have an open-door policy for all my games (meaning any player can step away from the game for any reason at all without recrimination or criticism, and be able to return if/when they feel they are ready/willing to.) ANYONE can call a break (for themselves or on behalf of another player), without needing to explain why. 🏳️🌈 I strive to make my tables always inclusive and safe spaces that are LGBTQIA+ friendly. Many of my games are set during historical time periods that realistically involved intolerant, discriminatory, and/or offensive language and cultural modes. I believe that to gloss over this and pretend that history was otherwise is potentially harmful to our present, and dishonors the sacrifices and struggles that marginalized peoples have suffered through (and continue to suffer through). To that end, while such behavior may be present in my games, it will never be as a focus - unless the PCs are in a position to actively fight against it. In addition, it will ONLY be expressed by NPCs who are outright villains, and it will be done by reference only (i.e. I may say "The NPC uses a highly offensive term when he speaks to this character," but I will *never* actually use such terms myself or tolerate their use by my players, either in- or out-of character.)
Content warnings
Safety tools used