The Lost Library of Lethchauntos - LVL 1-3 🌈BEGINNER FRIENDLY🌈

Image by DM ZeroFlux

The Lost Library of Lethchauntos - LVL 1-3 🌈BEGINNER FRIENDLY🌈

Bring your own characters and join these brief adventures that invite you into Tales of Toril, where every choice leaves a mark in the shadows.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
5 NEEDED TO START
$20.00

/ Session

Details

Once / Saturday - 7:00 PM UTC

Mar 7

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 5 players have joined
About the adventure

These adventures are designed for a single session of play. Each tells a complete story while taking place within the shared world of Tales of Toril and the ongoing Shadows Over Faerûn campaign. Though brief, their events are part of a larger living setting and may echo beyond the session itself. The rules are intentionally flexible. Players are welcome to bring their own characters, regardless of origin, so long as they can stand beside others at the table. Any official expansion, legacy material, partner content, or homebrew options are permitted, including feats, spells, equipment, and class features. Balance is guided by trust and good faith rather than strict limitation. At this table, imagination takes priority. Clever plans, bold risks, and memorable moments are encouraged, even when they bend expectations. When a ruling must be made, the rule of cool carries great weight. These sessions exist for one purpose above all others: to enjoy the game together. Laughter, tension, surprise, and shared stories matter more than precision. Come prepared to play, to explore, and to have fun.

Game style

Combat Heavy

Organized Play

Roleplay Lite

Rules as Written (RaW)

Dungeon Crawl

Meet the Game Master
Indigenous
Hispanic/Latinx
Game Designer
Multi-lingual

Less than a year on StartPlaying

2 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

Hey, I’m Mike. I’ve been playing Dungeons & Dragons since I was 9 years old. I grew up in Brazil in the 1980s, when finding other kids willing to play D&D was not easy at all. For about two years, I played alone. Eventually I convinced a few friends to try a session with me. After that first game, they came back, and they brought other friends with them. I’ve been a Dungeon Master ever since, for over 35 years now. More recently, I partnered with some friends to create Tupinikim Studio. Our goal is simple: to deliver memorable D&D experiences, both online and in person. We are a small group of professionals who share a deep love for the game. A fantasy cartographer creates custom maps. A sound engineer builds music and soundscapes tailored to each scene. A graphic designer adds visual elements that bring moments to life. And I take the role of Dungeon Master, weaving everything together into a living campaign. At the table, the focus is on story, character, and immersion. The tools and visuals are there to support the experience, not overshadow it. What matters most is creating a space where players feel invested, challenged, and excited to come back for the next session.

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Character creation

Creating your character

[DM Zero Flux] - All characters for my games are created and managed through D&D Beyond, then imported directly into Foundry VTT for play. This ensures that everyone’s sheet, rolls, and abilities remain consistent and fully integrated into the virtual tabletop.

The current party

Party will be assembled before the session. Thirty to forty-five minutes are allocated for character creation and party assembly.

What to expect

Preparing for the session

Before joining the game, players should complete a few quick steps to ensure everything runs smoothly: Create a D&D Beyond account. All character creation and leveling will be handled through D&D Beyond. Join the campaign’s Discord server. This will be the main communication hub for announcements, scheduling, session coordination, and player resources. You’ll also find the Lines & Veils document and other safety tools there. Optional but recommended: familiarize yourself with the Foundry VTT interface if you have not used it before. Guidance and instructions will be provided during the session. These steps must be completed before Session 0, where we’ll build characters together, discuss expectations, and set the tone for the campaign. Come ready to create, collaborate, and step into the story.

What Tupinikim brings to the table

What I Provide as Your DM [DM ZeroFlux] As your Dungeon Master, I bring atmosphere, emotion, and a cinematic edge to every session. You can expect immersive storytelling, dynamic pacing, and a world that reacts meaningfully to your choices. I use character voices to bring NPCs to life—sometimes dramatic, sometimes humorous, always in service of the story. Throughout each session, ambient music and soundscapes set the tone, shifting seamlessly between exploration, combat, intrigue, and emotional moments. The goal is simple: to make every scene feel alive. When it comes to gameplay, the Rule of Cool reigns supreme. If an idea fits the story, sounds awesome, and makes sense in the moment, we’ll make it happen. However, during boss battles or pivotal encounters that can shape the direction of the entire campaign, I switch gears to Rules as Written for precision, fairness, and strategy. Players can expect a mix of cinematic flair and grounded mechanics—a balance that keeps every game exciting, memorable, and uniquely yours.

Homebrew rules

Heroic Intervention - Reaction (Homebrew Rule by DM ZeroFlux) In my games, combat rounds represent roughly six seconds of simultaneous action. Every swing, spell, and movement happening in near unison. To capture that chaos, I use a homebrew rule called Heroic Intervention. When an ally is in immediate danger - about to take a critical hit, fall from a height, or suffer a deadly spell - another player may declare a Heroic Intervention. The intervening character makes a Perception check (DC set by the situation’s difficulty). On success, they can use their reaction to assist, defend, or alter the outcome. Obviously, but worth mentioning, if you used your reaction for that round, you can't take the Heroic Intervention. Characters who previously used the Ready action can intervene without making a Perception check, even if the event doesn’t perfectly match their original trigger. This rule adds cinematic spontaneity and teamwork to combat, rewarding quick thinking and cooperation - because true heroism doesn’t always wait for initiative.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Tupinikim creates a safe table

At Tupinikim Studio, player safety and comfort come first. Every game hosted under our banner follows the same core principles of respect, communication, and emotional safety. Each campaign has a dedicated Discord server, where players can access our Lines & Veils document—a clear guide outlining sensitive themes, player boundaries, and tone expectations. Before the adventure begins, every group participates in a Session 0 to discuss comfort levels, establish group dynamics, and ensure that everyone understands the atmosphere and style of play. All Tupinikim Studio Game Masters use the X, N & O system for real-time safety tools. Players may privately message their GM at any time if a moment feels uncomfortable or crosses a line. The message remains anonymous to the group, and the GM will immediately adjust or fade content to keep play safe and enjoyable for everyone. After each session, short check-ins give players a chance to share feedback, decompress, or highlight favorite moments. Whether your table is led by DM ZeroFlux or any other Tupinikim Studio storyteller, you can always expect a respectful, inclusive, and collaborative environment—because every story we tell should feel like a space where players belong.

Content warnings

Safety tools used

Frequently asked questions