Learn to Play Dungeons & Dragons
Within the valley of Laughing Hollow, a creeping fungal doom threatens to engulf the region in fury. Trace it to its source and burn it out with fire.
$20.00
/ Session
Details
Once / Wednesday - 11:00 PM UTC
Feb 11
Session Duration / 2 hours
0 / 5 Seats Filled
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About the adventure
An ancient rage has seeped into the fey’s twilight realm, as demonic fungal webbing crawls through the forest's understory. Spores ride the wind on crimson dreams, and those who breathe their sweetness soon give in to unleashed fury. Overcome by the sickness, the secluded Wood Elves who rule Laughing Hollow are forced to turn to outsiders. Fight your way to the druid grove at the heart of the infection and tear out the blight before all succumb to its violent compulsions. “There is sweet madness in the bloom tonight. Do not inhale or dream too deeply.” Old warning among the elves This is a beginner-friendly Learn to Play one-shot: I’ll teach you the rules as we go, and you’ll be rolling dice and making heroic choices within minutes.
Game themes
Meet the Game Master
About me
Watch the short video pitch for the TL;DR version of my origin story: https://youtu.be/htEhWDgKbsU I run character-driven D&D with strong story and real consequences. Your choices steer the game, the dice complicate it, and the best moments are the ones nobody planned. It gets tense when it needs to, and we’ll laugh when everything goes sideways. My love of this stuff goes back a long way. I grew up obsessed with mythology and fairy tales, and in the mid-80s I fell into D&D through Dragonlance and the old Gold Box computer games. While other kids were outside doing whatever normal kids do, I was busy arguing with myself about hit points and monster design. That same obsession eventually spilled into theatre and film. I directed Troll Bridge (a Pratchett-approved Discworld comedy that got a surprising amount of attention) and made Blood on the Game Dice, which is my love letter to tabletop play. These days I’m behind the screen, stitching together myth, motives, and dangerous possibilities, letting your characters decide which fire to walk into.
View Profile →Character creation
Creating your character
DM Dan Knight will provide pre-made character sheets for you to choose from after you sign up or at the start of the game.
What to expect
Preparing for the session
💬 Discord: Install the app (not the browser version), make an account, and join the server link I send after you book. 💻 VTT: Foundry runs in your browser, you don’t need to buy anything. Use Edge for best performance (Chrome’s fine). Turn on hardware acceleration if you know how to. 📜 D&D Beyond: Make your character there and send me the link before your first run, as I'll need to import them into Foundry. It's free to sign up. 🎧 Audio gear: Headphones required. If we hear pets, fans, traffic, or typing, please enable push-to-talk. 🎬 Tech check: Join Discord 10 minutes early for a quick audio check and safety rundown. Then we dive straight in! 🛰️ Connection: Stable internet. If your Wi-Fi is powered by sadness, please plug in. Turn off your VPN and downloads, Foundry is data hungry.
What DM Dan Knight brings to the table
🐲 Master subscription on D&D Beyond for sharing the entire 5e digital library (and third-party content when it makes sense) ⚒️ Foundry VTT on Molten Hosting for accelerated network speeds 🎼 Syrinscape for licensed atmosphere and music 🗺️ Only the best third-party maps, tokens, and animation assets available 🎙️ Discord Nitro for exceptional speech clarity 🌈 A welcoming and inclusive game for everyone of all walks of life I run games from my studio with production-quality camera, lighting and audio. With a background in film, theatre, AV, and design, I bring a production mindset to the table. The space is built for your character to take center stage with a focus on presentation, flow, and narrative punch so every session plays like a live show built around your party’s story.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Dan Knight creates a safe table
We use the Deck of Player Safety, which allows you to lodge topics anonymously that are no-go zones prior to the game. If the fiction gets too close to home, that’s completely valid - we have an open door policy with zero judgment, and you come back when it fits. We practice self-care at the table: call a break any time, and we’ll always close with a quick debrief. Intimacy fades to black with curtains in the breeze, and it stays offscreen. No racism, sexism, homophobia, or transphobia. Any bias toward fantasy peoples (orc hate, drow misandry) is roleplay only, and it earns in-world consequences. Villains may threaten ugly things, but we don’t linger on it, we keep it offscreen, and player characters never perpetrate it. The tone may brush up against horror at times, but the story is framed for heroic deeds and good to win the day. There is strictly no PVP in this adventure - your characters need to find reasons for getting along. For everyone's safety, all sessions have their audio recorded.
Content warnings
Safety tools used