Heroes Across Time

Heroes Across Time

Seemingly random people from across time and the world, are sucked into a fantasy world together. What is this new world, and why are they here?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 2:00 AM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 50+ Sessions

1 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

A Viking raider, a weary American Revolutionist, and a scholar from Mars University (2371) wake up in a world that shouldn't exist. Their bodies are altered, their memories are fractured, and they are surrounded by strangers from across time and space. They soon discover the terrifying law of this land: Your life force (XP) is the only currency. In the Kingdom of Xylos, you don't pay with gold—you pay with your potential. Will you spend your essence to buy bread for the day, or save it to grow strong enough to challenge the elites who hoard the world's power? In this campaign, you will: - Create a Dual Character: Explore both who you were in the "real" world, as well is who you will be in Xylos. - Navigate a "Deadly Economy": Experience a unique mechanical system where leveling up and commerce are at constant odds. - Uncover a Multiversal Mystery: Discover why you were pulled from your timeline and who—or what—is harvesting the life force of this world. - Challenge the Status Quo: Decide if you will serve the powerful protectors of the realm or lead a revolution to break the cycle of XP-slavery.

Game style

Rules as Written (RaW)

Tactical / Crunchy

Meet the Game Master

4 years on StartPlaying

Highly rated for: Storytelling, Creativity, Teacher

About me

20+ Years of Immersive World-Building & Epic Adventure I began playing TTRPGs in 2003 and was immediately hooked. Since 2004, I have been crafting intricate TTRPG campaigns where player choices leave lasting marks on the history of the realm. I started playing Holy Lands, but quickly switched to D&D 3.5, and am now a veteran of D&D 3.5 and Pathfinder 1e.

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Character creation

Creating your character

I'll set up a discord server before session 0 to discuss ideas, and feel free to start making a character. Most of character creation will be done in session 0 for players to be able to play off each other. Don't worry as much about party balance (we need a tank, healer, dps, etc), as it is my job as GM to make appropriate encounters based on the makeup of the party.

What to expect

Preparing for the session

You will need discord and Roll 20 set up to play the game. If you need help setting either of these up, I am glad to help.

What Ben Fraser brings to the table

This game will stick closer to the rules than I often do, but as a high magic setting, I will help you build and do the things you want for your character. For those that love the crunch, they have free reign to build their own character, and level up, and for those that prefer to just enjoy the story, I will help guide and craft a character that will let them do the things they are excited to do. Quickly you will become some of the most powerful people around, having a large impact on the world around you, unlocking the lore of the world, and shaping the course of the story based on your individual goals, and the goals of the party.

Homebrew rules

This will stick fairly close to 3.5 in general, with the notable exception of being able to exchange life force as a currency. Additionally, the traditional selling price of half the items value may vary in the world, as the only way for them to buy items from you is to give you their life essence. Virtually all races will be allowed (though ones with level adjustment I'll need to talk to you about), but classes will be limited to Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. If there are any 3.5 books you want to use, run it by me, but most will be allowed including: PHB 1 and 2, the "Complete" books such as Complete Divine and Complete Mage, and Unearthed Arcana.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ben Fraser creates a safe table

Players can message me or hold up an X with their arms to pause the game, and possibly skip a scene. All players will be informed they can reach out to me with anything they would prefer avoided as well.

Content warnings

Safety tools used

Frequently asked questions