Heroes of Threy

Heroes of Threy

The world of Threy is rife with possible adventure! Join a guild, explore a dungeon, or travel across the planes in this open world sandbox.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Wednesday - 5:00 PM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Your party’s journey starts in the bustling port city of Stonesburrow; a moderately sized city know for its quality limestone and, by extension, excellent lithography prints. Broadening our scope, Stonesburrow lies on the island Prince of Whales (as inspired by its real world counterpart by the same name) within the greater continent of the Kal’elss. Your party may be drawn together to fight for the common good, to accumulate wealth and power, or by simple - plot convenient - circumstance. Regardless of why you have joined forces, a vast and sprawling world rests at your feet. This campaign is a complete sandbox, with plot hooks you can choose to follow or completely disregard. But be warned, this is a living breathing world where your action, or inaction, can have a real lasting affects.

Game style

Combat Lite

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Roleplay Heavy

Theater of the Mind

Meet the Game Master

5.0

(2)

LGBTQ+
Queer
Neurodivergent

Less than a year on StartPlaying

Highly rated for: Creativity, Storytelling, Inclusive

About me

My introduction to TTRPGs was through an after school D&D club I attended in middle school. After the first handful of sessions, I was hooked and the game became a major part of my life. When our forever DM moved away, I took his place and ran my first campaign. That was when I discovered that if there was one thing I loved more than playing D&D, it was bringing the joy and magic of the game to others.

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Character creation

Creating your character

Character creation will be independent. You may create a D&D 2024 edition 3rd level character using whatever resources you have available to you (but please let me know if you are using any homebrew and be warned that I reserve the right to nix anything I feel is too broken). Stats may be rolled, standard array, or point by. When you have finished your character, please send me a link to where I can look it over / send me a copy over Discord. Detailed backstories are not required, but if you want to write one anyway feel free to send it my way. Throughout the campaign, I will periodically be asking you questions that add depth and dimension to your character and the world in which they live. During our session 0 all players will share their character concepts and will be encouraged to form connections between PCs. Characters should be complete and ready to use by session 1. If you have ANY questions regarding creating your character, please don’t hesitate to reach out to me on Discord.

What to expect

Preparing for the session

To limit the amount of different websites needed for our game, we will be communicating and playing via this Discord server: https://discord.gg/N5QwMtpR and using Owlbear Rodeo for combat / general map purposes. If you have any issues with operating Discord or Owlbear Rodeo, please reach out and I will try my best to get you on the right track.

What Peatmoss brings to the table

Why should you choose ME as your humble game master? Rule of cool! I like to think of myself as a pretty loosey goosey GM. The rules are more guidelines anyway. I do Voices! My voice work definitely needs some practice and refinement, but what I lack in skill I make up for in commitment to the bit. The world is full of wacky NPCs with even wackier voices (though you may have to leave the dungeon to meet some of them). Puzzles over combat! I don’t prioritize combat in most of my games. Admittedly, this campaign includes more combat than I normally use - as is the nature of dungeon crawls - but I always reward creative solutions if the stabby stabby approach is not going your way. I am chronically incapable of taking myself seriously for more than about 15 or so minutes. Even with a darker subject matter, like necromancy and horrors of the unknown, I try to keep things light hearted most of the time. After all, tragedy is just comedy that isn’t ready to come out of its shell yet! If all of this sounds like a GM you’d like to roll some math rocks with, then I’m your guy!

Homebrew rules

Gods: This world was once home to a single powerful god known as All Mother. Bla bla bla proper name place name backstory stuff. All Mother dissolved her essence into the planet and now the world is filled with hundreds of demigods that span in power and influence from the god of death to the god of toast. When building a character that draws strength from a higher power, you may choose a standard D&D god or create your own. Gear: Types of Gear Rather than party members buying specific adventuring gear or spell components, they instead buy general gear that has been separated into the following categories: Spellcasting Components - 10 for 1gp General Goods - 5 for 1gp Traveling Gear - 4 for 1gp Crafting Supplies - 4 for 1gp Trade Goods - 1 for 100gp Carrying Capacity Players can carry an amount of gear equal to double their strength score, with the exceptions of Spell Components which are carried at one fifth cost and Trade Goods which a carried at double cost. Using Gear To use gear, a player states what gear they wish to use and to what porpoise. The DM will then determine how many units of gear this requires and if the item(s) is consumed in the process of its use. Players will then mark off having expended the appropriate type and amount of gear from their inventory. If the item(s) was not consumed, it may be added to a player’s inventory like normal. Calendar: Here is a link to the in world calendar. https://app.fantasy-calendar.com/calendars/fb6505412eaf396a857a821f471a2028

Equipment needed to play

Internet

Computer or Mobile Device

Safety

How Peatmoss creates a safe table

In addition to character creation, you will be asked to fill out a form going over your boundaries and comfort levels with certain topics. Once everyone has completed the survey, the compiled results will then be shared with the group and will establish our lines and veils for the campaign. In our session 0 we will go over the lines and veils established by the survey, to make sure everyone has familiarized themselves with the expectations of play. In the middle of each session, we will have a 10 or so minute break. You may use this time to grab a snack, decompress, ask questions, or bring up any concerns that came up during play. You may also request a break at any time if you need to step way (though play may continue without you). At the end of each session, will a small amount of time set aside to debrief and bring up any questions, comments, or concerns that you may have.

Content warnings

Safety tools used

Frequently asked questions