Palantír Quest | The Palantíri Awaken (Fourth Age Campaign)
In the Fourth Age, lost palantíri stir once more. Journey across Middle-earth to recover them before their visions twist hope into ruin.
$20.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
The War of the Ring has ended, but Middle-earth is not yet healed. In the Fourth Age, rumors spread of lost palantíri stirring once more. These ancient Seeing Stones promise knowledge, foresight, and power, yet each carries the lingering Shadow of their former use. In Palantir Quest, you will journey across a changing Middle-earth to recover, safeguard, or destroy these relics before their visions reshape the future in dangerous ways. This is a long-form campaign for The One Ring Second Edition that emphasizes travel, hard choices, and the weight of responsibility. The story unfolds across multiple regions and cultures, with a strong focus on journeys, councils, and consequences rather than constant combat. Victories are often quiet and costly, failures echo forward, and even success may invite doubt. Familiar places feel altered by time, and new powers rise in the spaces left behind by the War. Palantir Quest is adapted from a classic Middle-earth campaign, refined over many years and thoughtfully reimagined for The One Ring Second Edition and the themes of the Fourth Age. Play centers on character-driven storytelling, moral tension, and collaboration. Combat is present but meaningful, while exploration, diplomacy, and endurance are equally important. Characters will face temptation, fatigue, and Shadow as much as swords and monsters. This campaign is best suited for players who enjoy thoughtful roleplay, rich atmosphere, and Tolkien’s themes of hope, restraint, and mercy under pressure. Familiarity with Tolkien’s world is helpful but not required, and system mastery is not expected. We will begin with a Session 0 to establish tone, safety tools, and a shared understanding of the story we want to tell together.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
I’m a storyteller at heart and a worldbuilder by trade — literally! I’m a published freelance writer for Pathfinder, and I bring that same creative energy into every game I run. Whether I’m expanding on a published setting or crafting a universe from scratch, I love giving players a world that feels alive, textured, and ready to explore. My tables lean narrative-first, with a focus on character, story, and meaningful choices — but don’t worry, I can run a crunchy, tactical combat with the best of them when the system calls for it (and I actually enjoy it!). I run regular campaigns both in-person and online, and I love welcoming new players and helping them find their groove, whether it’s their first session or their hundredth. I’m a system polyglot with a passion for variety. Right now, I’m deep into Traveller, Forged in the Dark games, Spire, Call of Cthulhu, and Delta Green, but I’ve got deep roots in old-school D&D and both Pathfinder 1e and 2e. If you’re looking for a GM who’s excited to tell great stories, teach the game, and help your character shine, you’ve found your seat at the table. Let’s play.
View Profile →Character creation
Creating your character
Character creation will take place together during Session 0. This session is an important part of the campaign and is designed to establish tone, build connections between characters, and ensure everyone begins with a shared understanding of the story we are telling. Characters will be created using The One Ring Second Edition rules. We will use cultures and options appropriate to the Fourth Age, with guidance provided throughout the process. No prior system experience is required, and you do not need to prepare a character in advance unless you would like to discuss a specific concept ahead of time. Stats, Virtues, and Rewards will be selected according to the core rules, with an emphasis on grounded characters who feel connected to Middle-earth and its peoples. Characters begin play as standard for The One Ring, with advancement unfolding through play. In addition to the cultures presented in The One Ring Second Edition, players will have access to a small number of carefully selected Fourth Age cultures drawn from the Circleofnoms homebrew collection. These options are fully optional and will be introduced during Session 0, with guidance provided to ensure they fit the tone, balance, and themes of the campaign. Character creation will be collaborative, with time devoted to backgrounds, motivations, and how the fellowship came together. Palantir Quest works best when characters have reasons to travel together and reasons to care about the wider world. All character sheets and play will be handled through Roll20, and Discord will be used for voice, coordination, and between-session communication. I will provide guidance on setup and tools as needed. Only The One Ring Second Edition material and the curated culture options discussed in Session 0 will be used unless otherwise agreed in advance.
What to expect
Preparing for the session
Before the game begins, players should complete the following steps to ensure a smooth start: - Join the Discord server using the invite link provided after signing up. Discord will be used for voice chat, scheduling, and between-session communication. - Create or log into a Roll20 account. Roll20 will be used for character sheets, maps, handouts, and shared notes during play. - Ensure you have a working microphone and stable internet connection. Clear audio is important for roleplay and group communication. - Familiarize yourself with the basics of The One Ring Second Edition, if possible. Reading the core rules is helpful but not required, and system guidance will be provided as needed. - Attend Session 0, where we will cover character creation, tone, safety tools, and expectations for the campaign. - No additional software is required beyond a web browser. I will provide guidance and help with setup for both Discord and Roll20, and no prior experience with either platform is necessary.
What Michael brings to the table
I will provide a thoughtful, structured Middle-earth campaign that emphasizes atmosphere, meaningful choices, and long-term consequences. My approach is collaborative and character-focused, with an emphasis on helping players explore their characters’ values, doubts, and relationships as the story unfolds. Sessions prioritize roleplay, travel, and decision-making over constant combat. When combat occurs, it is purposeful and tied to the story rather than frequent or tactical-heavy. Encounters are resolved using The One Ring Second Edition rules, with a focus on tension, risk, and narrative impact rather than optimization or mechanical complexity. I use descriptive narration and occasional character voices to support immersion without overpowering play. Visual aids, maps, and handouts will be provided through Roll20 where helpful, but the game relies primarily on Theater of the Mind. Rules are applied consistently and transparently, with an emphasis on tone and intent. I aim to follow the rules as written while remaining flexible when interpretation supports the spirit of the game. Creative solutions, thoughtful roleplay, and meaningful character choices are always encouraged. Above all, I strive to create a table that is respectful, inclusive, and focused on shared storytelling. I value clear communication, collaborative problem-solving, and giving every character time in the spotlight as we build a memorable Fourth Age story together.
Homebrew rules
Palantir Quest uses The One Ring Second Edition rules largely as written. Homebrew is kept light and focused on supporting tone, clarity, and smooth play rather than altering core mechanics. The primary homebrew elements involve setting and character options, including a small number of optional Fourth Age cultures drawn from the Circleofnoms homebrew collection. These options are curated and introduced during Session 0 to ensure they fit the tone, balance, and themes of the campaign. At the table, I may occasionally make minor rulings to keep the story moving or clarify ambiguous situations. These rulings are always communicated clearly, applied consistently, and discussed openly. I do not use hidden or punitive house rules, and any adjustments are made in the spirit of fairness, narrative coherence, and player agency. If any additional house rules or clarifications become useful during play, they will be discussed with the group before being adopted.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Michael creates a safe table
Creating a safe, respectful, and comfortable table is a priority for this campaign. We will begin with a Session 0 to discuss tone, boundaries, and expectations, ensuring everyone has a shared understanding of the experience we want to create together. During Session 0, we will review Lines and Veils, with the option for players to communicate boundaries privately if they prefer. These boundaries are treated as living agreements and can be updated at any point during the campaign. During play, we will use X, N, and O signals to support real-time communication. These can be shared digitally through chat or direct message, or verbally if a player is comfortable doing so. No explanation is required in the moment, and any concern will be addressed promptly and respectfully. At the end of sessions, we will use Stars and Wishes as a light, structured way to share feedback. This gives players space to highlight what worked well and what they would like to see more or less of going forward, helping the game evolve in a collaborative and supportive way. This campaign aims for emotional depth and meaningful tension without shock or discomfort. Open communication, mutual respect, and trust are essential, and players are always welcome to raise questions or concerns at any time.
Content warnings
Safety tools used