Dirty Attorneys: World of Duskvol Play-by-Post

Dirty Attorneys: World of Duskvol Play-by-Post

There's all kind of scoundrels in Duskvol. Your law firm forges evidence and bribes juries. The law IS war. Do good, or don't, to win.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 NEEDED TO START
$15.00

/ Session

Details

Play by Post (Asynchronous)

Billed Weekly / Sunday - 1:00 PM UTC

Session Duration / 3–4 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Welcome to Silks, a Blades in the Dark campaign where you play crooked lawyers fighting dirty in the grimy courtrooms of Duskvol. Your firm specializes in the underhanded tactics that win cases: tampering with evidence, threatening witnesses, corrupting juries, and delivering theatrical courtroom performances that would make any Silkshore actor jealous. Whether you're defending gangsters from Ironhook Prison, prosecuting high-profile criminals, or navigating inheritance disputes in the spectral Ghost Court, you'll use flashbacks, heists, and social manipulation to stack the deck in your favor before the magistrate bangs their gavel. Each session centers around a case, with the courtroom serving as your battleground. You'll roll engagement, present evidence (real or fabricated), cross-examine witnesses, and use competing clocks to determine who wins. Between arguments, you'll flash back to key moments: breaking into a records office, convincing a witness to change their testimony, or planting incriminating documents in your opponent's files. This game is perfect for players who enjoy social intrigue, creative problem-solving, and morally gray characters. If you like courtroom dramas, heist movies, and the dark Victorian aesthetic of Blades in the Dark, you'll feel right at home. We'll embrace the game's mechanics of flashbacks, devil's bargains, and collaborative worldbuilding to create memorable legal battles where the truth is whatever you can make the jury believe. Come prepared for sharp wit, dirty tricks, and the satisfaction of winning cases through cunning rather than justice.

Game style

Play By Post

Organized Play

Puzzle / Mystery Focused

Meet the Game Master

5.0

(5)

BIMPOC
Black
Neurodivergent
Teacher/Educator
Women/Femme Identifying

3 years on StartPlaying

4 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 10 hours

Response rate: 100%

About me

I'm a storyteller, strategist, and gamer. I enjoy running narrative-driven campaigns that balance character-centered drama, and a good dash of chaos and humor. My tables are safe, inclusive spaces where collaboration and creativity thrive. I’ve GM’d across systems including Blades in the Dark, Chronicles of Darkness, and indie TTRPGs. I specialize in interesting twists, playing to lose, and making player choices matter. Outside the table, I’m a communications professional and narrative designer who loves helping people tell their own stories. If you’re looking for a GM who can blend storytelling, strategy, and heart, you’ve found her. Let’s roll some dice and make something unforgettable together.

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Character creation

Creating your character

No experience with Blades in the Dark is required! I'll teach the system as we play. Characters will be created during Session Zero, which will take about 90-120 minutes. This collaborative session ensures everyone understands the Blades in the Dark system and creates a cohesive law firm together. What you'll need: Just show up! I'll provide all the necessary playbooks and reference materials. We'll be using the core Blades in the Dark character playbooks (Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper) along with the custom Vigilantes crew sheet (Sean Nittner). The process: Within the Roll20 setting, we'll establish your vigilante crew: choosing an origin( gargoyles, wolves, or shields) your reputation, faction friends/enemies, and starting reources. Each player can select a playbook that represents their role in the firm (the smooth-talking Slide, the intimidating Cutter, the evidence-gathering Hound, etc.). I don't mind duplicate playbooks. Then we'll select action ratings for skills. We'll create relationships between characters and with NPCs in Duskvol's legal underworld. Finally, we'll discuss lines & veils and establish our table's tone. Starting level: Characters will begin as a Tier 0 crew, a small but ambitious law firm trying to make a name in Duskvol's cutthroat legal scene. No additional prep is required. Just come ready to collaborate and create morally flexible lawyers!

What to expect

Preparing for the session

Before our first session, please complete these steps: 1. Create a free Roll20 account at roll20.net if you don't already have one 2. Test your audio setup - We'll use Discord for audio/voice chat 3. Join the game - You'll recieve a Roll20 game invite link once you're registered for the campaign. Optional but helpful: Check out the "simple rules overview" handout in the Roll20 game, and anything else in the "Read Me" section that interests you.

What Bluebird brings to the table

I’ll bring moody ambient music, vivid descriptions, and fun character voices to bring Duskvol to life. You can expect a cinematic session with plenty of tense moments and space for your character to shine. As a GM, I’ll give you difficult, interesting problems with multiple ways to solve them, clever planning, bold gambits, or desperate last-second rolls. I generally run Rules as Written for Blades in the Dark so things feel fair and consistent, but I’m happy to bend toward the Rule of Cool when a wild idea fits the fiction and gets the whole table excited. You can expect clear guidance on the system, a collaborative tone, and a focus on shared storytelling over “gotcha” GMing. New to Blades? No problem. I’ll walk you through everything you need so you can focus on being daring, reckless scoundrels.

Homebrew rules

We'll be using a homebrewed crew playbook by Francis Gaskin. For double 6's, I let characters remove a ticked stress box. If characters want to roll a skill that doesn't fit the action they're performing. I may not allow it. If I do, the players will need to roll a desparate action (failures are bigger but you earn XP), or roll with lesser affect (successes are smaller).

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bluebird creates a safe table

We'll participate in a Session 0 to create characters, relationships, and share lines and veils. In play, we'll use the stoplight system as needed. As characters will regularly encounter and manipulate the justice system we will discuss potential content warnings there as well.

Content warnings

Safety tools used

Frequently asked questions