The Pasco Manor Heist

The Pasco Manor Heist

The estranged heir to a trading company fortune wants to hire you scoundrels to steal his late mother's jewels from his father's home.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Once / Thursday - 11:00 PM UTC

Feb 12

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Griffin Pasco, heir to the Pasco Trading Co. fortune has been kicked out of the family home over his gambling habit. He has hired you, a group of scoundrels and ne'er-do-wells to break into the family home. The target? His late mother's jewels, Griffin's inheritance. He says the jewels are worth enough to clear Griffin's gambling debts and pay you a handsome sum as well. The mansion is has guards and security measures. However an upcoming party may just provide the cover you need to infiltrate the home. Will you take the job?

Game style

Combat Lite

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

About me

Hello adventurers, scoundrels, heroes, ne’er-do-wells, and characters of all kinds! I’m Sara and I’d love to take you on a journey. I’ve been playing games of imagination and shared storytelling since I was a child, spending time with friends building elaborate fantasy worlds to play in. I picked up the TTRPG hobby in 2012 with D&D 3.5 and was delighted to discover a whole new way to play and engage with others. I began running my own games in 2015 with D&D 5e and fell even more in love with TTRPGs. It can be fun to design a world and craft a storyline alone, but I’ve found that it’s sharing those ideas with others that brings it all to life and makes the story richer and more engaging than anything I could have come up with alone. I love when players bring their own perspectives and twists and flavor to the table. As a GM, I strive to incorporate player agency and ideas into not just the gameplay but the worldbuilding and storytelling. I’ve played with TTRPG veterans and newbies alike, and find everyone’s unique perspective brings something valuable to the table. My games are meant to be an inclusive and safe space where anyone can bring their full selves to the experience if they so wish. I use safety tools like lines and veils in all my games, even one shots, to ensure everyone can feel welcome and able to immerse themselves in the game comfortably. I run D&D 5e, 3.5, Blades in the Dark, Legend in the Mist and am open to learning more.

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Character creation

Creating your character

Character Creation will be handled in the first hour of the game session, including making a shared Crew sheet Using the original Blades in the Dark rules, no Deep Cuts content No advanced playbooks such as the Hull, Vampire, or Ghost Using Roll20 for the character sheets

What to expect

Preparing for the session

Make a Roll20 account, there is a free option Have a good internet connection Having a webcam is optional, a good microphone is not You do not need to read the rules ahead of time, I will teach the basics needed for a one shot

What Saratonin (Sara) brings to the table

I have the core rule book and Deep Cuts, for this one shot we will stick to the core. I honor the core rules, but I’m not afraid to bend them when it makes for an excellent story beat or there's no official rule to cover a situation. Propose any action you want to take and we'll work together to find a way. I will provide a map of the primary heist location, but Blades is not a tactical combat system, we will not be tracking square by square movement.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Saratonin (Sara) creates a safe table

Lines and Veils will be discussed at the beginning of the session to establish player boundaries If a player needs to stop a situation in the game for any reason, even if that reason was not discussed during lines and veils, they can X out. They can either say "X out" verbally, use the safety deck macro on roll20, or make an X with their arms on camera.

Content warnings

Safety tools used

Frequently asked questions