The Pasco Manor Heist
The estranged heir to a trading company fortune wants to hire you scoundrels to steal his late mother's jewels from his father's home.
$15.00
/ Session
Details
Once / Thursday - 11:00 PM UTC
Feb 12
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
Griffin Pasco, heir to the Pasco Trading Co. fortune has been kicked out of the family home over his gambling habit. He has hired you, a group of scoundrels and ne'er-do-wells to break into the family home. The target? His late mother's jewels, Griffin's inheritance. He says the jewels are worth enough to clear Griffin's gambling debts and pay you a handsome sum as well. The mansion is has guards and security measures. However an upcoming party may just provide the cover you need to infiltrate the home. Will you take the job?
Game style
Combat Lite
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Storytelling
About me
Hello adventurers, scoundrels, heroes, ne’er-do-wells, and characters of all kinds! I’m Sara and I’d love to take you on a journey. I’ve been playing games of imagination and shared storytelling since I was a child, spending time with friends building elaborate fantasy worlds to play in. I picked up the TTRPG hobby in 2012 with D&D 3.5 and was delighted to discover a whole new way to play and engage with others. I began running my own games in 2015 with D&D 5e and fell even more in love with TTRPGs. It can be fun to design a world and craft a storyline alone, but I’ve found that it’s sharing those ideas with others that brings it all to life and makes the story richer and more engaging than anything I could have come up with alone. I love when players bring their own perspectives and twists and flavor to the table. As a GM, I strive to incorporate player agency and ideas into not just the gameplay but the worldbuilding and storytelling. I’ve played with TTRPG veterans and newbies alike, and find everyone’s unique perspective brings something valuable to the table. My games are meant to be an inclusive and safe space where anyone can bring their full selves to the experience if they so wish. I use safety tools like lines and veils in all my games, even one shots, to ensure everyone can feel welcome and able to immerse themselves in the game comfortably. I run D&D 5e, 3.5, Blades in the Dark, Legend in the Mist and am open to learning more.
View Profile →Character creation
Creating your character
Character Creation will be handled in the first hour of the game session, including making a shared Crew sheet Using the original Blades in the Dark rules, no Deep Cuts content No advanced playbooks such as the Hull, Vampire, or Ghost Using Roll20 for the character sheets
What to expect
Preparing for the session
Make a Roll20 account, there is a free option Have a good internet connection Having a webcam is optional, a good microphone is not You do not need to read the rules ahead of time, I will teach the basics needed for a one shot
What Saratonin (Sara) brings to the table
I have the core rule book and Deep Cuts, for this one shot we will stick to the core. I honor the core rules, but I’m not afraid to bend them when it makes for an excellent story beat or there's no official rule to cover a situation. Propose any action you want to take and we'll work together to find a way. I will provide a map of the primary heist location, but Blades is not a tactical combat system, we will not be tracking square by square movement.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Saratonin (Sara) creates a safe table
Lines and Veils will be discussed at the beginning of the session to establish player boundaries If a player needs to stop a situation in the game for any reason, even if that reason was not discussed during lines and veils, they can X out. They can either say "X out" verbally, use the safety deck macro on roll20, or make an X with their arms on camera.
Content warnings
Safety tools used