Image by Winslow Homer
Lost Mine of Phandelver - Learn to Play || Relax with a classic
A classic tale retold for your learning pleasure. Learning D&D is fun, replaying the classics is always a good idea!
$25.00
/ Session
Details
Bi-weekly / Sunday - 6:00 AM UTC
Session Duration / 4–5 hours
Campaign Length / 15–20 Sessions
0 / 5 Seats Filled
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About the adventure
Starting as simple guards to a caravan you will be immersed in a scheme where if you follow the clues you will uncover the secrets of the lost mine of Phandelver and possibly the treasures hidden within. For you that is looking for a place to learn D&D while playing or try it out and see what the fuss is all about, this is the place to be. Goblins, dragons, dungeons, freaky looking monsters, bandits and more! This adventure has it all. And don't worry about character creation, we will make them together during the first session. For the experienced one, it is always nice to return to the classics! Visit the same old places and NPCs like old friends we fondly remember and that never disappoint. bring those cooky characters, that don't fit the vibe of the moody campaigns, out and see how actually broken the build actually is. So come one, come all! The story might be simple but the fun will be grand! Since this is a beginner friendly campaign we will be starting at level 1 to get acquainted with all the mechanics of the game without having too much to keep track of on the character sheet. Those levels however, are very simple and can become a bit boring and repetitive during battles, so we will be advancing to levels 2 and then 3 very soon after we start to make it more fun while still keeping things fairly simple.
Game style
Combat Lite
Dungeon Crawl
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
About me
I have been playing D&D since 2018. I got into it as a DM and eventually found a guild in my city where I could do that consistently with people interested to tell fun stories. From there I found my main playing groups where we have been blessed by the scheduling gods, and have been playing for the better part of 3 years in different campaigns. Most of us have tried our hand at DMing in that group and we love to learn from each other and see how we all fit together as both players and DMs. I mostly play D&D 5e 2014 but and slowly migrating to 2024. I love to explore other systems and modules/expansions and so far have played Drakar och Demoner and have read the rule-books for a few others. I usually gravitate towards more dark and horror themes or absolutely silly situations. I enjoy a mix good mix of RP, puzzles and battle and try to incorporate them as much as possible in my campaigns. I am always open to new ideas and like collaborating with players to tell a fun and/or interesting story we all enjoy. I am open to listening any homebrew ideas but might veto things that feel unbalanced or that will make me or other players uncomfortable. I am strict about enforcing the table's boundaries and will not hesitate to penalise problematic behavior.
View Profile →Character creation
Creating your character
All official D&D 5e races and classes are allowed. Levels should be 3-5. You are allowed 1 common magical item if you so choose. Otherwise please follow standard character creation.
What to expect
Preparing for the session
The only things you need for this campaign are: - Discord account - DND Beyond character sheet prepared - Character art - Computer that can run Owlbear rodeo - Preferably a camera
What Markella brings to the table
✨ Music that fits the moment ✨ Quick on her feet for improvisation ✨ Rule of Cool - Tell me what you want to do and we will work it out ✨ Voice Acting ✨ Engaging in Roleplay ✨ Fun and engaging encounters
Homebrew rules
**Potions** Drinking potions is managed as follows: - It takes a bonus action to drink a potion yourself. - It takes a full action to make some other creature drink a potion. - If the potion is drunk during a full action the maximum effects are administered, if it is consumed during a bonus action the player has to roll. Administering the potion on someone else does not result in the maximum effect being applied, the player administering it needs to roll. - If the person the potion is being administered to is unwilling (enemy, friendly creature that has explicitly revoked consent for this action) the administration of said potion requires an opposing STR check. The same rule applies if the potion administered is offensive (poison, toxin, other damage dealing potion). **Death Saving Throws** While a character is rolling death saving throws, they have to describe a memory they see flashing before their eyes as they are in limbo. **Critical Roles** This DM uses critical success and failure in all roles. Rolling a natural 1 will result in automatic failure and rolling a natural 20 will result in the best possible scenario for the specified situation that resulted in this roll. The player might be asked to contribute in the description of these situations. **Line of sight** if a spell does not specify that the point/creature can be seen by the caster, the spell can be cast at any point within range, even behind cover. This does not include rooms where there is no possibility to look into whatsoever.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Markella creates a safe table
Session 0 information will be shared with all players after they join, so they can prepare for the discussion at the beginning of the game. They will also be presented with the following pre-game questions they can answer when joining the server. - Lines and Veils (as in things that would make you uncomfortable to have to face or experience, phobias, etc.) - Triggers - Issues with sound or color that might be distracting or uncomfortable - Any other things I should keep in mind? Safety signal cards are used in the game to indicate the comfort of both players and DM. The signals are used verbally in the call, usually paired with a hand-signal. **Signals** *Green:* it means everything is fine, we can keep going. It does not need to be specified. Unless indicated otherwise all players are assumed to be on a green status. The green card can be used for example in heated situations where the PC is in distress but the player is not and would like the situation to keep going. *Yellow/orange:* things are becoming uncomfortable, please take a step back. The player can but is not required to indicate which aspect of the situation is upsetting them so the DM can move forward accordingly. *Red:* The game stops immediately. *Blue:* indicates a need for a break. If it is flushed and the player removes themselves from the table it means they need a water or toilet break. If it is up for an extended period of time then the player is indicating fatigue and burn-out and the need for a break. If it is combined with the red card it means the player needs a break, needs the situation to stop and requires the DM to talk to them about it.
Content warnings
Safety tools used