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Seven Ways to Win - Deadlands (swade) new players welcome
Shiloh’s Crossing promised work, family, or fortune. What it offers instead is a town rotting from the inside, and it needs someone willing to look.
$15.00
/ Session
Details
Weekly / Saturday - 3:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
“Well now… howdy, pardners. Don’t see many new faces step down off that coach anymore, not unless they’re lost or runnin’ from somethin’. Name’s Thomas Reed. I dig graves, when the town needs ’em, and it needs them a lot. Hope I won’t be needin’ your names anytime soon. Shiloh’s a quiet place, mostly, long as folks mind their business and don’t go askin’ the wrong questions. Still… strangers tend to stir things up just by breathin’. Guess we’ll see which kind you are. Welcome to Shiloh’s Crossing, hope you find what you came for, and not what’s already lookin’ for you.” Deadlands is the Weird West: a frontier where history went wrong, the supernatural bleeds into everyday life, and the price of survival is often paid in blood or damnation. Gunslingers, preachers, hucksters, and outlaws walk the same dusty streets as monsters born of fear and sin. Ghost rock fuels impossible machines, the dead sometimes refuse to stay buried, and the West is as much a battleground for the soul as it is for land and gold. In Deadlands, horror is subtle and personal, and heroism means standing your ground when it would be far easier to walk away. Seven Ways to Win brings that tone into sharp focus in the dying town of Shiloh’s Crossing, a place left behind by progress and gnawed hollow by broken promises. Once a hopeful stop on the Oregon Trail, the town now survives on stubbornness and denial. The railroad never came, the mines failed, and each new hope has only made the fall harder. As despair takes root, the land itself begins to sour, drawing strange events and darker truths to the surface. You arrive as outsiders, pulled in by rumors of work, pleas from family, or the promise of a fresh start. Instead, they find a community on the brink, where authority is suspect, faith is dangerous, and every kindness carries a cost. The campaign is investigative at its heart, asking players to uncover what lies beneath public respectability and whispered sins, and to decide how far they are willing to go to set things right. Expect a cinematic and character-driven story blending slow-burn mystery with moments of cinematic action, violence and moral reckoning. I'm hoping for a Western film shot through with horror: long shadows at sunset, gunfire echoing in empty streets, and confrontations where truth matters as much as speed on the draw. In Shiloh’s Crossing, victory is never clean, and sometimes the only way to win is to refuse the town’s idea of what winning means.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Teacher, Creativity, Storytelling
Average response time: 1 hour
Response rate: 100%
About me
Hi, I’m Tom, or Inq. I’ve been playing and GMing since the late ’90s, when a group of friends and I decided to try D&D for the first time. One of us bought the 3rd Edition Player’s Handbook, another grabbed the Monster Manual, and I picked up the DM’s Guide… which is how I accidentally started running my first game. It was an absolute mess, but we still had a blast and in time I've gotten better. And I’ve been running games ever since. Since then I’ve played and run dozens of systems and I don't know how many campaigns, some of them spanning years. I’ve built homebrew worlds, run games in established settings, and taken groups through published modules. Over time, even though I still feel like an amateur, enough players have convinced me that I might actually be pretty good at this. For me these games we play are about story and fun above everything else. If a rule gets in the way of a great moment, we find a way around it. The best campaigns are the ones where everyone gets to leave their mark and shaping the story, the world, and the adventure.
View Profile →Character creation
Creating your character
Standard Savage Worlds + Deadlands
What to expect
Preparing for the session
You'll need a Discord account and a Roll20 account. I'd appreciate a heads up on your experience level too so I can provide any support you might need.
What Tom brings to the table
I promise to provide really bad and probably inconsistant accents. ;p Rule of cool is pretty much baked into the system, and I embrace this. Savage Worlds is a cinematic system where you, the Wildcards can pull off a lot, even as new characters. I'll do my best to make things atmospheric. This includes music and ambiance. I'll provide any support I can for new players
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tom creates a safe table
I use Lines and Veils. There's going to be horror, violence, upsetting scenes. I as the GM will on occasion lie to you, and some see that as gaslighting. These situations cannot be avoided, but if there are specific areas or scenarios you want to limit or avoid I will work with you. We will have digital safety cards. I am happy to do aftercare, or private chates on issues that came up in sessions. I like to try and make a safe place for everyone.
Content warnings
Safety tools used