The Spirit's Path - 10 Episode Campaign
In Saiseigi, spirits stir and elements breathe. Chosen by fate, you’ll uncover dark ancient secrets—and the shadow it hides.
$20.00
/ Session
Details
Weekly / Sunday - 3:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 1–10 Sessions
0 / 5 Seats Filled
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About the adventure
Across the mists of the eastern seas lies Saiseigi, a land where spirits breathe through every stone, petal, and tide. Here, the elements themselves—Fire, Water, Wood, Metal, and Earth—weave the fabric of reality, the elements watched over in their respective domain. Beneath this harmony, ancient powers stir. Yokai walk among mortals, both guardians and tricksters of the unseen world. Yokai are spiritual creatures that roam the land. Players will be able to bond with Yokais creating a mutually beneficial relationship. Traveling away from the mainland is dangerous while not bonded to a Yokai. You are among the chosen—travelers marked by fate and touched by spirits. Trouble is brewing with the great elements that balance the land. Someone will need to restore them. In Saiseigi, every prayer has a cost… and every light casts a shadow.
Game style
Combat Lite
Game themes
Meet the Game Master
4 years on StartPlaying
246 games hosted
Highly rated for: Storytelling, Visual Aid, Creativity
Average response time: 1 hour
Response rate: 100%
About me
Hello everyone! I have been the DM for my friends for many years with my homebrew one-shots and campaigns. I am pleased to share my homebrews with other eager adventurers! Many of my adventures includes tons of detail and ways for my players to interact. I have tons of maps for my players to interact with as well as tokens and NPC's. I am also willing to move my game times around to fit best with the players.
View Profile →Character creation
Creating your character
DND Beyond Level 3 Standard Array Stats Basic Equipment 2014 and 2025 classes are fine Racial benefits below (these will be added after character creation) Shinketsu / Shinfolk +2 Con (Simic Hybrid/Shifter) Hybrid Form Shinfolk can use a bonus action to turn into their hybrid form which gives them natural attacks ie. bites or claws and a unique ability based on the animal. Hadozee +2 Dex Wild Tongue Can speak to and understand any animal or Kemono at will. The only race that can fuse with Kemono's. Loxodon +2 Wis or +2 Str Inner peace Choose an additional saving throw to be proficient in. Advantage to commune with eastern gods. Eastern Humans +2 to any Ancestral Birthright Can read and speak ancient Seigen. Can sense when Yokai are near. Adv to identify Yokai. Dragonborn +2 Int or +2 Con Born Scholar Choose a level 1 spell. You may cast this at will once per day. Advantage on research rolls. Kitsune +2 Char Royal Blood +2 social status to Seigens. Seen as royalty. Has the ability to turn into a fox for as long as they wish. Once defeated in this form they must wait for the next day. Foreigner +1 in two seperate stats Far Traveler Ignore the first instance of exhaustion once per day and the first consumable in combat is a bonus action
What to expect
Preparing for the session
The only thing you will need to prepare is the following. - Decent enough computer to run Foundry VTT effects (No download needed) - Discord account - DND Beyond character sheet prepared - Character art
What Luke brings to the table
Things you can expect in the game - Music meant for every moment - Beautiful maps and scenes for every encounter and RP moments - Voice acting - Engaging in Roleplay - Quick to improvise - Willing to make your creative idea work - Fresh and difficult combat engagment
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Luke creates a safe table
I plan to speak with the party ahead of time and collect any notes on preferences or things to avoid. I welcome any feedback at any point if someone is feeling uncomfortable.
Content warnings
Safety tools used