[5E] Vecna: Eve of Ruin Fridays

[5E] Vecna: Eve of Ruin Fridays

Join a race to stop the most Vile Archmage of the Planes, visiting classic D&D settings and causing havoc!

TYPE

Campaign

LEVELS

10–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 11:00 PM UTC

Mar 20 / Session 1

Session Duration / 2.5–3.5 hours

Campaign Length / 50–150 Sessions

0 / 3 Seats Filled

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Schedule

Fri, Mar 20 | 11:00 PM – Session 1

Fri, Mar 27 | 11:00 PM – Session 2

Fri, Apr 03 | 11:00 PM – Session 3

Fri, Apr 10 | 11:00 PM – Session 4

Fri, Apr 17 | 11:00 PM – Session 5

Fri, Apr 24 | 11:00 PM – Session 6

Fri, May 01 | 11:00 PM – Session 7

Fri, May 08 | 11:00 PM – Session 8

Fri, May 15 | 11:00 PM – Session 9

This game will begin once 1 player has joined
About the adventure

A high level adventure where you play high level adventurers, traipsing across the multiverse in search of a powerful artifact that can stop Vecna, the Arch Lich, the Lord of Whisper and Keeper of Secrets from tearing reality apart. The tone will be light and comical, with adventurers having major license to enact their agency and cause shenanigans across the various classic settings of D&D, enjoying the fantasy of being powerful entities who are on a mission more important than most trivial matters these worlds face. Come be silly, be powerful, create moments of pathos and go wild across wildspace and beyond!

Meet the Game Master
Neurodivergent

3 years on StartPlaying

118 games hosted

Highly rated for: Teacher, Creativity, Storytelling

Average response time: 2 hours

Response rate: 86%

About me

I'm a DM with nearly 30 years of experience and have been a Professional running multiple sessions weekly since 2021. I've been playing since 2nd Edition and I strongly believe that the player's write the story with their choices and decisions, I'm just the editor that makes sure every player is getting the role they want in the story. While I sometimes may be using published materials, I'll often tailor the module to the players. This means that your choices in character creation will help shape the story, and veterans who may have played the adventure before might get a surprise or two! I believe in RAW and RAI, meaning your spells and abilities will do what they say they do, but I also support and encourage creative applications as well. I won't punish you for your build or your creativity, instead I'll find ways to make you feel challenged and awesome! I'm a fan of rich, fulfilling narratives, memorable characters with unique personalities and stories that will change based on your decisions, but I'm also a seasoned vet who's fought a battle or two and loves dynamic tactical combat. Depending on who is in the group and what your preference is, we can focus on either (or both!). We can play a session without a single roll of a die, or we can wage glorious battle through a gauntlet of cunning foes. The game you want is the game I'll bring to you!

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Character creation

Creating your character

Level 10, on D&D Beyond, point buy statistics, 2024 starting equipment for tier 2, magic items can be purchased from the Wanderer's Guide to Merchants and Magic. All D&D Beyond published content is legal.

What to expect

Preparing for the session

You will need Discord, a The Forge account for the Foundry VTT, the Beyond 20 Browser Plug In and a D&D Beyond Account for character sheets and resources. Ideally a Google account too for Docs and Sheets. Discord: Fistan_nd (Friend me!) The Forge: https://forge-vtt.com/account/login D&D Beyond: https://www.dndbeyond.com/ Beyond 20: https://beyond20.here-for-more.info/install

What Northern Dungeons brings to the table

Full colour maps on Foundry VTT with dynamic lighting and other fun effects! Ambient music for Combat, Exploring or Socializing! Character voices, a rich cast of NPCs and opportunities to develop relationships that are full and rewarding! Dynamic and Challenging Combat that can surprise the Meta and presents stakes! Narratives tailored to the Player Characters, making the stories personal and meaningful!

Homebrew rules

I defer to ability checks over Item HP, favouring Strength for breaking, jumping and swimming, I encourage using the 2014 combat option rules in the DMG, with some space utilizing the 2024 Unarmed Strike Rules and thew saving throw mechanics. I utilize Exhaustion, and add it to the statuses Lesser Restoration can heal, and allow Second Wind, Rage, Wholeness of Body and other Physical Based abilities as a means of overcoming it. I use the Free Press mental health conditions as well, along with 2014 madness rules (sometimes with durations homebrewed) I like to use Popcorn initiative for exploration and skill challenges when there is an urgency or danger that opens up space for cinematic descriptions and allows equal opportunities for the spotlight.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Northern Dungeons creates a safe table

PG 13 with any Adult themes discussed in session 0. This is a light hearted game with moments of drama for mature adults.

Content warnings

Safety tools used

Frequently asked questions