Ghosts of Saltmarsh • D&D 2024

Ghosts of Saltmarsh • D&D 2024

Smugglers, sea monsters, and ancient evils lurk beneath the waves. Uncover secrets that could change the coast forever!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 6:00 PM UTC

Session Duration / 2–3 hours

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

In Ghosts of Saltmarsh, you take the role of adventurers drawn into a web of intrigue and seaborne peril. From treacherous sea voyages to deserted islands and forgotten lighthouses, you’ll explore vast coastlines and untamed waters. Negotiate with merchants, hunt pirates, uncover smuggling rings, or confront threats that rise from the depths. Alongside political tension, faction rivalries, and mysterious supernatural forces, you’ll face monsters both above and below the waves: from Sea devils to spectral ships lost to time. EXPECT A BLEND OF: ⚓️ High-stakes exploration and naval combat 🎭 Political intrigue with coastal towns and powerful factions 💀 Mysteries and investigations that challenge wits and courage 🐊 Player-driven choices that shape the fate of Saltmarsh and the surrounding coast

Game style

Theater of the Mind

Sandbox / Open World

Rule of Cool (RoC)

Meet the Game Master

4.9

(36)

Artist
Multi-lingual

1 year on StartPlaying

33 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

Average response time: 1 hour

Response rate: 100%

About me

Well met! I’ve been GM-ing since 2019, running everything from one-shots to a three-year bi-weekly campaign. My style of storytelling tends to be gritty, character-driven fantasy with enough humor to bring out occasional laughs from folks. I draw inspiration from writers like Joe Abercrombie, George R. R. Martin & Robin Hobb. I'm also influenced by video games: The Witcher, Shadow of Colossus, etc. At my table, player freedom is at the core. I enjoy when players test the limits of my imagination and push the story in an unforeseen situation. I tend to return that favor, putting players in a situation where they have to improvise on the fly, which can be a daunting task. Yet individuals who enjoy that type of challenge tend to have a great time in my games. My goal is always to create a vivid theatre-of-the-mind experience where players can unleash their creativity and leave with unforgettable stories. I favour Theater-of-the-Mind style GM-ing because we want to mimic a real life table experience as closely as possible.

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Character creation

Creating your character

During Session 0, we’ll go through character creation step by step and discuss how each character fits into the world.

What to expect

Preparing for the session

A Theater of the Mind experience, we'll be using Discord - which is the only app you need. No virtual table-tops. We want to mimic a real-life table experience as much as possible. Have an idea of your character ready!

What IvanGMT brings to the table

I have years of experience running D&D adventures. Rule of cool applies, the amount of combat we will experience depends on the group - whether they are the kind who likes to engage or avoid. The group decides! There will be occasional ambient/action music.

Equipment needed to play

Internet

Computer

Microphone

Safety

How IvanGMT creates a safe table

Even before session 0, we'll have a chat concerning No-No subjects, if you have any. Stars and wishes apply, meaning your experience and preferences are taken into consideration.

Content warnings

Safety tools used

Frequently asked questions