Image by TheD20Initiative
The Crooked Moon
Under a twisted moon, fate frays. Step into Druskenvald, a land of folklore, dread, and destiny. Will you defy the Crooked Moon’s pull?
$20.00
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Session Duration / 2–3 hours
0 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
You are invited to step aboard the Ghostlight Express, a spectral train bound for Druskenvald - a realm suspended between dusk and the witching hour, haunted by folklore, memory, and lunar sorcery. In this campaign, you serve as cultural investigators of the uncanny: cataloguing local myths, deciphering rituals, and interviewing folk haunted by changelings, banshees, and moon-twisted beasts. Yet as you delve deeper, you’ll uncover threads binding you, and the land, to Fateweaving mechanics and dark bargains.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Hi, I’m Jenn - Mother of Monsters (ages 6 & 7), retired Marine, and full-time Cleric main. I’m obsessed with all things thematic: movie premieres, Ren fairs, holidays; you name it, I’m in cosplay. When I’m not healing my party in-game, you’ll find me devouring sushi, binging YA fandoms, or screaming (happily) through horror movies under a fuzzy blanket. I’m a gym rat by day and a pagan witch by night -basically, I lift weights, cast spells, and live for the vibe.
View Profile →Character creation
Creating your character
Once we have enough players, I'll send out the Discord link to begin character creation!
What to expect
Preparing for the session
We play on Discord and will use Roll20 for maps. You can use whichever medium for your character sheet. We will have a session 0 prior to session 1. The games are every other week.
What Jenn brings to the table
As your GM, I aim to create an immersive, story-rich experience where your characters feel like they matter. I do character voices to bring NPCs to life and use ambient music and soundscapes to enhance the mood. Whether you're delving into ancient ruins, sneaking through cult strongholds, or sharing a quiet moment around the campfire. My games embrace the Rule of Cool: if it makes sense, feels epic, and adds to the story, I’ll usually find a way to make it work. I use a handful of homebrew rules to keep the game flowing and fun, and I’m always transparent about how they work. While I value the rules, I believe the story comes first. Expect collaborative storytelling, meaningful choices, and a world that reacts to your actions. I love weaving character backstories into the plot, so your personal goals, fears, and secrets may become part of the larger tale. Above all, I cultivate a safe, inclusive table. Players are expected to respect themselves and each other. Whether you're a seasoned adventurer or new to D&D, you’re welcome here, and I’ll support you in telling a story you’ll remember.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jenn creates a safe table
Player comfort and safety are a top priority at my table. I use a Go / No-Go list, which is a live, evolving document that players can update as needed. This helps establish clear boundaries and ensures everyone knows what themes or content are welcome, or off-limits, in our game. During play, I use a Red / Yellow / Green Light system to help navigate in-game triggers and emotional intensity. This allows players to communicate discomfort or check in with each other quickly and discreetly, without needing to pause the entire session. Everyone at the table is expected to treat one another, and themselves, with kindness and respect. This is a collaborative space, and I aim to make it inclusive, welcoming, and fun for all players, whether you're here for high-stakes heroism, rich character drama, or just a great time rolling dice.
Content warnings
Safety tools used