Initiation Chronicle - Akashic Brotherhood

Initiation Chronicle - Akashic Brotherhood

It's one thing to forget a memory, it's another entirely to forget a past life. Something has been stealing both.

TYPE

Campaign

SYSTEM

Mage the Ascension 20th Anniversary

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Sunday - 5:00 PM UTC

Session Duration / 3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Hong Kong, modern day. "I've been having other people's dreams." A phrase becoming quite common in the city causes alarm to the White Lotus Sangha, a sect of The Akashic Brotherhood, who realize the same phenomena is affecting their ability to recall their past lives. It's not until a sudden burst of magical energy coming from the city is felt by members of the Sangha that a clue to this mystery is finally revealed. ---------------------------------------------------------------------- The Akashic Brotherhood is an order monks, mystics, diplomats, and warriors dedicated to finding balance and mastery within themselves in accordance with the Tao (The Way.) In times of conflict, the Akashics use their mental magics to empower themselves and deceive the enemy, whilst unleashing martial arts mastery to destroy their foes. ---------------------------------------------------------------------- Initiation Chronicles are short campaigns (ranging roughly 6 sessions) meant to introduce players to the mystic factions of Mage: The Ascension, but can also be enjoyed by fans who want a short adventure featuring their favorite Tradition.

Game style

Roleplay Heavy

Meet the Game Master

5.0

(13)

LGBTQ+
Disabled
Neurodivergent

Less than a year on StartPlaying

26 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

Hello! My name is Lucas. I love hosting bizarre and brilliant adventures and seeing players' characters and ideas come to life! My main motivation is to learn more about the characters my players create, thus I always aim to give them situations and challenges that explore the character's values, as well as make their decisions lasting and impactful. I particularly enjoying hosting Mage: The Ascension because it allows players to explore esoteric themes as well as reality-warping madness. if you're in the mood for something more lighthearted, I also greatly enjoy using the D100-LITE system in Covert Ops for gun-blasting espionage adventures. I do not allow for the use of AI-generated assets in my games. Note: Nazis, racists, sexists, transphobes, homophobes, and other bigots are explicitly prohibited from playing, reading, watching, or enjoying my games. In fact, I'd rather you avoided my games altogether. If you have to ask whether this statement is about you, it is.

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Character creation

Creating your character

Pregens are available for this game, but custom characters can also be created. (Akashic Brotherhood characters only.)

What to expect

Preparing for the session

First, You should check that you have a working microphone and reliable internet connection. Then, make sure you have a Forge account, this is free and will allow you to access the Foundry Server. Lastly, please join the Discord channel to get in touch with me and your fellow players - https://discord.gg/RMttYUyPTF From there, I can contact you about character creation and other questions you have about the game.

What Lucas brings to the table

My motivation as a GM is to learn about the characters my players create, and so I make sure to provide challenges and situations allow for the exploration of characters' convictions, beliefs, and bonds. From the above you can make out that I value roleplaying very much, and thus I value atmosphere to facilitate that, with use of ambient music.

Homebrew rules

Combat has been streamlined in terms of initiative, resembling DnD, allowing for faster and easier combat rounds.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lucas creates a safe table

Before I start a game (either during oboarding or in text), I introduce them to my Lines and Veils to know beforehand what will be appropriate for my players. I also use digital safety cards on Foundry with which players can anonymously use should they feel uncomfortable or want to stop. I also use breaks every 1:30 hours and a short post-game debriefing to check in on players and make sure they are having fun.

Content warnings

Safety tools used

Frequently asked questions