Wild Beyond the Witchlight - An Epic and Whimsical Adventure
Have you ever wanted D&D to be more whimsical and silly? Then join us as we adventure through the Feywild and learn some strange truths along the way.
$15.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Session Duration / 2.5–3.5 hours
0 / 5 Seats Filled
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About the adventure
Would you like a change of pace from your typical dungeon crawl? Have you explored the Material Plane extensively, or are you looking for something fresh and exciting? Then The Wild Beyond the Witchlight is for you! Come one, come all to an adventure that takes us to the Domain of Prismeer in the Feywild. Yes, *The* Feywild! There's so much to discover within The Feywild and The Witchlight Carnival itself! We begin our adventure at the circus/carnival, so prepare for clowns, pie eating contests, and much more. This campaign is open to players of any experience level. New and veteran players alike will get to explore The Feywild;a setting that not everyone gets to visit during a D&D campaign. I've run this module once before and it was an absolute blast for me and all my players. Expect a dash of homebrew to keep things fresh and interesting! So, will you get a ticket to The Witchlight Carnival? Adventures, secrets, and silliness await!
Game style
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
About me
Story-Driven DM | Roleplay & Combat Balanced | 7 Years of Experience Howdy, adventurers! I've been rolling dice and shaping worlds for 7 years, with 4 years of experience as a Dungeon Master/Game Master. My DM style is roleplay-heavy, story-immersive, and character-driven, with plenty of challenging and unique combat to keep things exciting. I've run Ghosts of Saltmarsh, Out of the Abyss, Wild Beyond the Witchlight (completed), and dozens of one-shots, both homebrewed and published. On the side, I’m also running my own homebrew campaign spanning the multiverse, blending high adventure, deep lore, and player-driven storytelling. For me, a great D&D game is a collaboration since we're all here to tell an epic story together, and I love incorporating my players’ ideas to make the world feel alive. Whether you're uncovering ancient mysteries, forging legendary bonds, or facing down terrifying foes, I bring passion and energy to every session. If you're looking for a DM who values player agency, engaging storytelling, and a balance of roleplay and combat, then let's embark on an unforgettable adventure together!
View Profile →Character creation
Creating your character
Character creation will take place before the first session. A full handout and walkthrough will be provided in Roll20 to make the process smooth and easy, and I’m happy to assist if you have any questions. Level: Start at Level 1 Stats: Point Buy (use the calculator if needed) HP: Choose average HP or roll, not both Multiclassing: Allowed (up to 2 classes total) Allowed Sourcebooks: Player’s Handbook (2014) Tasha’s Cauldron of Everything Xanathar’s Guide to Everything Mordenkainen Presents: Monsters of the Multiverse Volo’s Guide to Monsters (2016) The Wild Beyond the Witchlight (2021) Races: Any from approved materials; exceptions may be considered with DM approval. Starting Equipment: Standard class equipment Bonus Gold: 200 gp to spend on additional gear, magic items, or services (details and shop options provided). Bring your creativity and build a character who’s ready for some Fae mischief and fun.
What to expect
Preparing for the session
To join the game, you’ll need a Discord profile for voice chat in our server. A working mic is needed. There’s no need for a camera unless you have accessibility concerns; we can talk it if needed. You’ll also need a Roll20 account to access the game link. All the important game info, session 0 details (including content warnings, expectations, and so on), and character creation info will be provided in handouts in the Roll20 game, so everything you need will be right there for easy access!
What GM Cory brings to the table
I’ll be running the game on Roll20, where I’ll provide all the material you need for the campaign: maps, tokens, and handouts that will be shown throughout the game. You can also expect ambient music to set the mood, and I’ll be doing my best to bring the NPCs to life with voices! Combat will definitely be challenging at times, but with some quick thinking and clever tactics, there’s always a way to overcome the odds! Outside of combat, I embrace the Rule of Cool, but in combat, I stick to Rules as Written as closely as possible. Expect plenty of immersion and opportunities for your character to shine, especially if you share some backstory or details with me beforehand! And of course, expect a bit of light chaos to keep things exciting. May the dice roll in your favor!
Homebrew rules
Rules about healing potions, flanking, and PvP to be discussed during session 0.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How GM Cory creates a safe table
We will go over how to use: Safety Tool Deck - Safety Tool Cards addon within Roll20 Private Messages to DM Breaks if needed
Content warnings
Safety tools used