Savage Exploration! Can you survive the Isle of doom and horror?

Savage Exploration! Can you survive the Isle of doom and horror?

Forgotten lands beckon beyond the edge of the world. Sail uncharted waters, uncover ancient ruins, and face primeval horrors. Glory or perish awaits!!

TYPE

Campaign

LEVELS

3–7

LANGUAGE

English

EXPERIENCE

Advanced

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 4:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 4–10 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

*Hex crawl *survival *exploration *story driven *west marches, other players from different sessions will impact this game. This game is ideal for experienced players looking for an exciting game. A legendary and dangerous land of towering jungles, lost civilizations, and prehistoric beasts. This is a game of exploration, survival, and discovery, where every choice matters and the wilderness itself is as deadly as any monster. You can expect a sandbox-style campaign driven by player decisions. You will chart unknown territory, negotiate with strange cultures, delve into ancient ruins, and confront threats far beyond simple dungeon crawling. Combat is dangerous, resources matter, and clever thinking is often the difference between survival and disaster. It is a Hex crawl with a rich story for the players to discover. This game is ideal for players who enjoy meaningful choices, tense exploration, and a serious tone. Role play and tactical problem-solving are emphasized over power fantasy. Teamwork and communication are essential and reckless actions will have consequences! Consider having a backup (an understudy)

Game style

Dungeon Crawl

Hexcrawl / Exploration

West Marches

Sandbox / Open World

Meet the Game Master
Artist
Teacher/Educator
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Rule of Cool, Storytelling

About me

I’m a full-time GM with a tactical brain and a storyteller’s instinct. I run clean, well-prepped games built on strong systems, clear stakes, and just enough improvisation to let things go gloriously off the rails. I put players into situations they’ll absolutely survive. Probably.... Expect smart challenges, responsive worlds, and momentum-forward sessions where your choices matter and the game doesn’t stall. I plan thoroughly so I can break the plan on purpose. PS: I am unapologetically committed to terrible accents, delivered with maximum confidence and zero shame.

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Character creation

Creating your character

Create a character and present to GM your character sheet before play and each session after leveling. Starting Level: 3 Ability Scores: Standard Array Feats: Allowed with the exception of Alert is unavailable, players are free to choose their feat instead of the suggested feat of their background. Multiclassing: Allowed Using the 2024 players book for character creation or use D&D beyond. https://www.dndbeyond.com/characters/builder

What to expect

Preparing for the session

Use this link to build a character. https://www.dndbeyond.com/characters/builder This game will be facilitated by Discord use this link for our server! https://discord.gg/wJdgv2w4 Also you are encouraged to take notes for key information!

What Cristian Giovany brings to the table

Character voices (and often clear narration of what NPCs are communicating) Ambient music! Intense & tactical combat Embrace the Rule of Cool and not GM has final say of all rulings to not get bogged down during the game with rule lawyering. Not every encounter is survivable and warnings will be hinted when you might be over your head. Fleeing and creating a plan is rewarded against danger!

Homebrew rules

Rolling: If rolling physical dice, roll your attack damage with the hit roll! Declaring the weapon damage type eg, slashing, piercing, Fire, ect. Critical Damage: On a critical hit, you simple add the max of the damage die of the weapon in addition what you rolled. EG: short sword is D6 damage. You roll a critical and rolled a 3 on damage. your total is 3+ 6 (the maximum of the weapon die) for a total of 9 damage. Other factors like bonus damage does not get maxed out just the core weapon damage die. Encumbrance lightly enforced. Rations are enforced Wilderness travel matters, Wandering monsters are present! Death is possible, but fair and telegraphed. COMBAT: If your character doesn't have a clear idea what they are doing they take the dodge action and the next player goes. EXP is earned to level and tracked by the GM.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Cristian Giovany creates a safe table

X, N, and O Cards used in chat or held up on video. XNO cards are safety tools for tabletop roleplaying games using physical or digital cards (X=Stop, N=Near/Caution, O=Okay/Check-in) to allow players to non-verbally signal discomfort, approaching triggers, or consent for specific content, ensuring a comfortable environment by stopping, fading, or acknowledging potentially sensitive themes. Open Door: at any point in time players can take a break from the table and walk away and return without judgment. Session 0- Together we go over potential content of the module.

Content warnings

Safety tools used

Frequently asked questions