Learn to play Alien RPG: Chariot of the Gods

Image by Sad Potato

Learn to play Alien RPG: Chariot of the Gods

A derelict tanker drifts near a dying star. Your crew is diverted to salvaging the other ship, but you soon find you aren't the only ones aboard.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$23.00

/ Session

Details

Once / Sunday - 12:00 AM UTC

Feb 22

Session Duration / 3–4 hours

1 / 6 Seats Filled

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This game will begin once 2 players have joined

Meet your party members

1/6

About the adventure

THE CRONUS INCIDENT: A Salvage Mission in Deep Space The USCSS Montero is just another corporate workhorse hauling gas through the outer rim. Your crew is tired, underpaid, and ready for cryosleep—but the company has other plans. A distress signal has been detected from the USCSS Cronus, a Weyland-Yutani science vessel that went missing nearly eighty years ago. Now, it’s drifting near a dying star, and your contract’s salvage clause just kicked in. All you have to do is board her, secure the data, and tow her home. It should be the biggest payday of your lives. But the Cronus is a tomb of rusted steel and flickering lights, and the air smells like ozone and ancient decay. As the shadows stretch long in the corridors, you’ll realize that some things were meant to stay lost in the black. The Game Experience This is a cinematic one-shot for the Alien RPG by Free League, designed for both veterans of the system and players brand new to the universe. We use the Cinematic Mode rules, which means the game is built for high-tension, fast-paced horror where the stakes are life and death. Themes: Corporate greed, cosmic isolation, and the primal fear of the unknown. Playstyle: I prioritize atmosphere and narrative tension over complex "map-crawling." Expect a heavy focus on roleplay, Rule of Cool, & Theater of the Mind. New Players Welcome: No prior knowledge of the Alien RPG rules is required. I will provide pre-generated characters and a quick rules primer at the start of the session.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Game themes

Meet the Game Master

5.0

(22)

Streamer
Podcaster
LGBTQ+
Veteran
Disabled
Published Writer
Artist
Teacher/Educator
Voice Actor
Game Designer

3 years on StartPlaying

28 games hosted

Highly rated for: Inclusive, Storytelling, Teacher

Average response time: 1 hour

Response rate: 100%

About me

"Never let the truth get in the way of a good story." I love fun. And roleplaying games. And cheese. And horror! I'm a professional "Learn To Play" DM, artist & writer, that enjoys teaching beginners how to play these games. I love writing and collaborative storytelling in all its forms. I use horror as a tool for creating fun and escaping reality for a few hours. I'm a professional storyteller in all its forms: writing books, ttrpg adventures, short stories, novels, and TV shows. Roll20 and Discord are my favorite replacements for in-person gaming. I live on a small island in the middle of the Atlantic Ocean, so that makes in person gaming difficult these days. So, I invested a ton of time, energy, art, writing, and creative juice to improve my Virtual DM game. I am one of the best Professional DMs you will ever encounter and have over 40 years' experience (I'm older than dirt lol). Most of my players are LGBQT and women, so we respect consent and are kind to all who play. No racism, transphobia, misogyny, or homophobia allowed. I want this to be a fun safe place for everyone. My favorite game systems are Call of Cthulhu 7th ed, D&D 5e (2014), Pathfinder 2nd ed, Cyberpunk Red, and Shadowrun 5th ed. I live in the Azores, Portugal on Sao Miguel Island. It's the Hawaii of Europe and an awesome place to live. I reside here with my family, chickens, dogs and cats.

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Character creation

Creating your character

Characters are provided for you.

What to expect

Preparing for the session

Roll20: https://app.roll20.net/join/20878807/d-Vffg Discord: https://discord.gg/7amnR2ZfjE

What Sad Potato brings to the table

As a DM I use lots of ambient sounds, music, Rule of Cool, Heavy Roleplaying and Theater of the Mind. Maximum fun is King! Remember, in space, nobody can hear you scream.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Sad Potato creates a safe table

Deep space is terrifying, but the gaming table shouldn't be. To ensure everyone has a great time while exploring the dark corners of the Alien universe, I utilize a robust set of safety tools designed to keep the horror "in-game" and the players comfortable out-of-game. Pre-Game: Setting the Boundaries Before we even roll the dice, I provide a Lines and Veils document via a Google Form. Lines: Topics that are strictly "off-limits" and will not appear in the game. Veils: Topics that may occur but will "fade to black" or be described in vague, non-graphic terms. Consent Checklist: I share a brief survey to gauge comfort levels with common horror tropes (body horror, jump scares, corporate betrayal, etc.). During the Session: The Digital X-Card We will use a digital X, N, & O system directly within Roll20 and our voice chat: [X] Red Light: If a scene becomes too much, anyone can type "X" in the chat or use the X-card macro. We will stop immediately, no questions asked, and skip or change the scene. [N] Yellow Light: If a scene is getting close to a boundary, "N" signals me to dial back the intensity or move the scene along. [O] Green Light: A quick way to signal "I'm loving this, keep going!" during high-intensity roleplay. Session 0 & Expectations The first 30 minutes of our one-shot serve as a Mini-Session 0. We will: Introduce our characters and their relationships. Review the safety tools to ensure everyone knows how to use them. Discuss the "Cinematic" nature of the game—reminding everyone that while characters may die, we are all working together as players to tell a great story. Aftercare: The Decompression After the final scene, I stick around for "Stars and Wishes." * Stars: We shout out moments we loved or cool things other players did. Wishes: We discuss what we’d like to see in future games or if anything felt "off." This helps us transition out of the high-stress game environment and back into reality, ensuring everyone leaves the table feeling energized rather than drained.

Content warnings

Safety tools used

Frequently asked questions