Alien: Rapture Protocol
The Jeremiah VI mining outpost needs its annual resupply. Frozen moon, dead-end job, no volunteers. You all drew the short straw.
$10.00
/ Session
Details
Weekly / Tuesday - 11:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 5–7 Sessions
1 / 6 Seats Filled
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About the adventure
Rapture Protocol is a cinematic scenario for ALIEN: The Roleplaying Game – Evolved Edition, designed to play out over five to seven sessions in three acts. It begins as a job no one wants. A routine cargo run to a remote industrial mining outpost. No heroics, no mystery, no upside, just freight that needs moving and a contract that pays just enough to be worth the hassle. The published Rapture Protocol cinematic scenario serves as the backbone of the experience. Beyond that material, additional home-brewed content is layered in to extend the story, create space for roleplaying, and allow characters to develop naturally between major events. This includes downtime, quiet stretches, and the everyday friction of life aboard a working ship. ================================================== STATUS : ONLINE // MU/TH/UR 6000 // WEYLAND-YUTANI STANDARD TERMINAL // OS EE v1.5 (LATEST VERSION) // DEEP SPACE TRANSIT // INTERFACE 2185-A ================================================== PERSONNEL MANIFEST YORK, B. — CAPTAIN WITT, I. — PILOT MARTINEZ, M. — SCIENCE OFFICER WEISS, E. — MEDICAL OFFICER JEFFERS, D. — ENGINEER OFFICER MONROE — WARRANT OFFICER/SYNTHETIC MAZARIN — SHIP’S CAT ================================================== // █ QUERY SENT SOURCE: FIELD UNIT QUERY: WHAT’S THE STORY, MU/TH/UR? ================================================== // █ RESPONSE RECEIVED SOURCE: MU/TH/UR 6000 OBJECTIVE LOG: YEAR: 2185 C.E. VESSEL: USCSS FIDANZA CLASS: STARFREIGHTER STATUS: AGING / SCHEDULED FOR DECOMMISSION MISSION PARAMETERS: ORIGIN: ANCHORPOINT STATION DESTINATION: JEREMIAH VI LOCATION: FROZEN MOON PRIMARY ORBITAL: THIRD PLANET SYSTEM: 289 HYDRAE PRIMARY OBJECTIVES: DELIVER RESUPPLY CARGO TO JEREMIAH VI LOAD REFINED PROMETHIUM TRANSPORT PROMETHIUM TO EARTH RETURN VESSEL FOR DECOMMISSION AND SALVAGE // █ STILL COLLATING...
Game style
Roleplay Heavy
Combat Lite
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I am a passionate storyteller. I decided I wanted to become a writer when I was fourteen years old and have never deviated from that goal. All roads lead there. I am a professional Technical Writer, creating documentation and knowledge bases for both hardware and software companies. I also write, direct, produce, and edit a long-form documentary series for YouTube, have written several screenplays (both my own and commissioned), have published a memoir about my time living in Los Angeles and mental illness, and have had several essays and short stories published. I came to TTRPGs late in life, through a chance encounter with Dimension 20 on Dropout.tv. I had never been exposed. In my youth, no one in my circle played or even spoke about Dungeons & Dragons, so I was left with the cliches. But the format instantly clicked for me and gave me the urge to use the various systems to exercise a different part of my storytelling brain. When I am running a game, I think of it as a screenplay where I know the beginning but don't command the characters. And while that is daunting, it's also wildly exciting. Breathing a new kind of life into storytelling.
View Profile →Character creation
Creating your character
You DO NOT need to create a character in your Demiplane account. You will be assigned a pre-generated character sheet in Roll20. That said, creating a character (free) from the Alien Nexus and getting familiar with the character sheet layout can be useful before the session starts. Before the session, I will contact the group and we will decide how characters are assigned. This may be done by player choice, by a random d6 roll using a hidden assignment table, or by full random assignment. For this scenario, my preference is random assignment, as it keeps onboarding fast, avoids stakeholding in a specific character, and prevents delays if multiple players want the same role. Although this is a pre-written cinematic scenario, I introduce additional twists and variations, and no two runs are the same. Players are welcome to join future sessions if they would like to experience the story from a different character’s perspective. While the characters are depicted visually as male or female, this has no mechanical or narrative impact. Sex and gender can be ignored during play. Characters are referred to by name or using they/them pronouns to preserve comfort and immersion.
This table consists of a fixed crew aboard a small, aging starfreighter. All characters are pre-generated and designed to function as an ensemble, with overlapping responsibilities and built-in tension. The crew consists of: CAPTAIN (B. York) — Command authority, responsible for decisions, contracts, and keeping the crew moving. PILOT (I. Witt) — Handles flight operations, navigation, and ship handling under pressure. SCIENCE OFFICER (M. Martinez) — Research, analysis, and interpretation of unknown phenomena. MEDICAL OFFICER (E. Weiss) — Medical care, triage, and managing the physical and psychological toll on the crew. ENGINEERING OFFICER (D. Jeffers) — Keeps the ship operational, manages systems, and handles repairs under stress. WARRANT OFFICER (Monroe) — A synthetic, in charge of monitoring the ship's systems and assisting the crew. SHIP'S CAT (Mazarin) — Optional role. A player may choose to play the cat, or the role may remain an NPC. The cat functions as a narrative wildcard: observer, comfort, warning system, or bad omen, depending on how it’s used at the table. ============================================================== Before play begins, I work with each player to adjust or enhance their character’s personality, relationships, and motivations, within the bounds of the scenario, to better match their play style and goals. Nothing here is locked or precious. At the same time, some of the strongest drama in this scenario comes from stepping into a character that is not immediately comfortable, someone you have to discover rather than design. The scenario is built to support that process and to reward curiosity, risk, and commitment. All roles matter, and no character is redundant. Each position has meaningful decisions, spotlight moments, and pressure points over the course of play.
What to expect
Preparing for the session
To keep onboarding smooth and get us into the game quickly, please complete the following steps before the session. None of this is difficult, but doing it ahead of time helps avoid technical delays once we start. If possible, create your Roll20 account using the same email address you plan to use for Demiplane. Roll20 can be used to create and link a Demiplane account, which makes syncing much easier. What we are using • Roll20: The virtual tabletop where we play, roll dice, and move characters. • Demiplane: A rules and character management platform where you will access shared rulebooks and control your character sheet. Steps 1. Create a free Roll20 account: https://roll20.net/ 2. Create a free Demiplane account: https://app.demiplane.com/home 3. Link your Roll20 and Demiplane accounts using this guide: https://help.roll20.net/hc/en-us/articles/30156598786327-Demiplane-and-Roll20-Account-Integration 4. Before the session, send me a direct message on Discord with the username or email associated with your Demiplane account. This allows me to share rulebooks and assign character control. 5. I will send you a direct invitation link to the Roll20 game. Once you join, your character will be assigned and ready to play. Roll20 may be new to some players, but the learning curve is gentle. If you want to get comfortable ahead of time, this quick guide walks through the basics: https://app.roll20.net/editor/?embedded=0&spectator=0 NOTE: You DO NOT need to create a character in your Demiplane account. You will be assigned a pre-generated character sheet in Roll20. That said, creating a character (free) from the Alien Nexus and getting familiar with the character sheet layout can be useful before the session starts.
What Dan brings to the table
Rapture Protocol is a highly immersive entry into ALIEN: The Roleplaying Game (Evolved Edition), designed to go beyond a simple introductory one-shot. The scenario includes custom graphics, NPC character voices, ambient music, and bespoke sound design to reinforce atmosphere and tension. My focus is on mood, pacing, and psychological pressure. I run the game largely Rules as Written to preserve player agency, risk, and real consequences, but I am flexible when Rule of Cool meaningfully serves the story. Combat is dangerous and often brief, but the heart of the experience lies in dread, stress, and the psychological toll of being trapped in a desperate situation with limited options. This scenario uses pre-generated characters, each with a personal agenda revealed across the scenario’s three acts. These agendas are private and optional to share. They exist to give players an internal compass and narrative momentum, especially for those new to roleplaying. You decide when, how, or if your character’s motivations come into conflict with the group. I run a supportive table. Players are always free to take space, but I also check in regularly, inviting each person to share what their character is thinking, feeling, or considering next. If the group feels stuck, I help frame options without removing agency. The goal is not performance, but engagement and discovery. Out of character, table comfort is non-negotiable. I am strict about maintaining a respectful, collaborative environment. Belligerent or deliberately disruptive behavior that makes others uncomfortable will receive one gentle warning. If it continues, I will remove the player from the game at my discretion. This is never personal, but the experience of the entire table always takes priority over any individual. Above all, the intent is simple: a tense, memorable, and fun experience where players can let go of self-consciousness for a few hours and test themselves against an impossible situation.
Homebrew rules
COMBAT INITIATIVE In ALIEN: The Roleplaying Game (Evolved Edition), initiative is handled by drawing cards rather than rolling dice, a common feature of the Year Zero Engine. Rules as written, initiative cards are shuffled and redrawn at the end of every combat round. This keeps combat unpredictable and dynamic, but it also adds an extra step each round that can slow play, especially in an introductory scenario. For this scenario, initiative is drawn once at the start of combat and remains fixed for the duration of the encounter. This keeps pacing tight and helps new players stay oriented, while still preserving tension. The Holding Off mechanic is still in play. Before your turn in a round, you may choose to Hold Off and swap initiative cards with another player character, NPC, or even a hostile. This swap cannot be refused. It adds flexibility, agency, and a more fluid, reactive feel to combat. If you have a strong idea or see an opening, you do not have to wait helplessly for “your turn” to act. SIGNATURE ITEMS In ALIEN: The Roleplaying Game (First Edition), PCs could use their character’s signature item once per session, at a time of their choosing, to remove one point of stress. This rule was removed in the Core Rules of the Evolved Edition, but I believe it remains a useful inclusion, especially for new players. For that reason, this rule is being carried forward for this scenario.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dan creates a safe table
Player comfort always comes first, but so does clarity. Rapture Protocol is a deliberately intense scenario, and I do not soften its themes once play begins. My approach as a GM is to treat players as adults making an informed choice about the experience they are stepping into. Think of this as buying a ticket to a hard-R science fiction horror film: the content warnings are real, the tone is sustained, and the material may go further than expected. Before the session, I clearly outline the tone and content of Rapture Protocol. ALIEN: The Roleplaying Game is rooted in gothic horror, dread, stress, and desperation. This scenario includes body horror, substance use, factional violence, cult dynamics, and human-on-human conflict, including potential PVP. If those elements are not something you want in your game, this is likely not the right setting for you, and that is completely fine. The TTRPG space is large, and no single game or setting is meant for everyone. During play, there are multiple ways to pause or redirect the game if something feels uncomfortable. Players may speak up at the table, DM me the letter X via Discord, use Roll20’s whisper-to-GM feature, or drop a digital Safety Card in Roll20. Any of these can be used at any time, with no explanation required. If a safety tool is used, the content will be adjusted or skipped and play will continue. I also make space after each session to decompress and step out of character. My job is to keep the horror in the fiction, not at the table. The intensity is intentional, but the environment is always controlled, respectful, and collaborative.
Content warnings
Safety tools used