Vampire the Masquerade: St. Louis by Night

Vampire the Masquerade: St. Louis by Night

The Gateway to the West is opening to new horrors...

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Session Duration / 3.5–4 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Welcome to St. Louis: the Gateway to the West. Long has the city served as the crossing point for kindred needing to travel from one coast to the next, and now the city finds itself seeing more and more visitors each night as Elders find themselves drawn to the Beckoning. But so many elders coming to one city stirs up old rivalries and hatreds long buried. And unwanted attention from parties with their own agendas. In St. Louis by Night, the coterie will be assigned to an Elder who has come to the city on their way to answering their own Beckoning. Whilst they remain in the city, the coterie is tasked with tending to their needs, and keeping them safe from potential rivals and opposing forces which seek to do them harm. As the coterie get to know their charge, what secrets may they glean, and what will they learn about the mysterious Beckoning that lures the Elders to places even further still? This chronicle is intended as an introduction of the upcoming Gehenna War in my larger World of Darkness, and a glimpse of grand events to come. The kindred of St. Louis will find themselves confronting the very nature of the Beckoning, and will have to answer in turn what it means to them. St. Louis by Night is intended for players both new and with some modicum of experience in VtM.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(1)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

8 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

About me

A humble player of rpgs who has been behind and in front of the screen consistently for over a decade, I am a lover of all editions of D&D, Pathfinder, Shadowrun and WoD. Experience in running 3.5, 4th and 5th edition D&D, Shadowrun, various WoD and CoD campaigns and games both independent and obscure. My games run from simple, heartfelt adventures to deep social dramas and good old-fashioned dungeon diving!

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Character creation

Creating your character

The players will be gathered for a Session Zero, where we will discuss Lines and Veils, Safety Tools, and also create our characters. For the purposes of character creation, we will also establish Touchstones, the basics of their Sires, and what relations the characters have with one another. Characters will be of the 12th Generation and will be treated as Neonates.

What to expect

Preparing for the session

Players should have accounts on Discord, as a link to the game discord will be provided. Players are also expected to have access to a working microphone for when we gather. Cameras are optional; although the Storyteller will be on camera.

What Chris brings to the table

I will provide the players with links to a PDF copy of the V5 Vampire the Masquerade rulebook, as well as links to a site for our Dice Bot and character sheets. The dice bot and sheets will be linked together through Realm of Darkness. As a Storyteller, it is my hope and goal to transport the players to St. Louis - to feel as much a part of the city as they are a component of the story. St. Louis is their playground - their neighborhoods, their old stomping grounds, and a place full of little mysteries and treasures to uncover. Here relationships can be made, hearts can be broken, and stories can begin and end in all the same night if one is not careful. While we will stick to the Rules as close as is convenient, I as a Storyteller do lean upon the Rule of Cool when it delights both myself and the parties involved. My goal as a Storyteller is to entertain, delight, and enthrall my players, and give them a sense of wonder and belonging in this story.

Homebrew rules

The principle Homebrew rule I use is Achievements: When players perform an action that delights both myself and the party, they are awarded an Achievement at the end of the session. Achievements can come from performing a particularly gruesome kill, succeeding at a Herculean task, or just saying or doing something that makes me smile. This Achievement comes with a bonus of an extra Experience Point. Due to the powerful reward behind Achievements, players can only earn one Achievement per session.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Chris creates a safe table

Players will be provided a link to a Lines and Veils pdf, which is to be filled out and submitted prior to Session Zero. During Session Zero, the players and I will go over their established Lines and Veils, as well as discuss other subjects which may be taboo which weren't present on the sheet or were thought of later. During our sessions, we will take a break halfway through so that I may touch base with the players and make sure they are still comfortable and having fun. Whenever there is a heavy scene or someone asks for a scene to stop, we will also employ these breaks to make sure everyone is okay. Each session will also end with a brief discussion on what the players liked, how they feel the game is going, and any concerns they would like to address. My DMs will also be open for players to discuss their concerns in confidence. Over the course of play, players will be asked to submit their X, N and O's to me through DM to maintain their confidentiality.

Content warnings

Safety tools used

Frequently asked questions