Regarding Nocturnal Traditions (Werewolf: The Apocalypse Story)
Explore the wilderness of northern Greece as a newly Changed member of the Sept of the Silver Light, inhabiting the largest Caern in Southern Europe.
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$18.00
/ Session
Details
Weekly / Saturday - 6:00 AM UTC
Session Duration / 3–5 hours
0 / 5 Seats Filled
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About the adventure
Explore the wilderness of northern Greece as a newly Changed member of the Sept of the Silver Light, inhabiting the largest Caern in Southern Europe. This 6-8 session-long Story is designed to provide a full Werewolf: The Apocalypse experience; Learn about the Garou, become an esteemed member of their society and then solve an ancient, long-forgotten mystery which threatens the region -and possibly the whole world- with great calamity.
Game themes
Meet the Game Master
About me
Hello! George here from Athens (Greece)! My RPG journey started in the late 90s with Vampire: The Masquerade, which made me fall in love with the World of Darkness. As soon as I was introduced to Werewolf: The Apocalypse in 2002, I had "found my game". During these 2,5 decades I have been mostly "loyal" to cWoD and I have played nearly all of its game lines, but I also got to play: -Dungeons and Dragons (3.x and 5e) -Pathfinder 1e (for which I also GM and I am developing my own setting) -Call of Cthulhu -Titansgrave: Ashes of Valkana -Bladerunner -Cyberpunk RED -The Lord of the Rings Roleplaying Game -Dark Heresy For Werewolf, I have written my own "sourcebook" (set in Greece) and an accompanying story which I can't wait to share with all of you!
View Profile →Character creation
Creating your character
I have a wide selection of pre-made characters to select from. Or, you can make your own character: Breed: Homid. Auspice: Any Tribe: Preferably Black Furies, Children of Gaia, Shadow Lords, Silent Striders, Silver Fangs (These tribes are represented in the story's main Sept). Other tribes allowed, but might feel "left out". No Red Talons (as characters will be Homids). If you plan to play a Get of Fenris, we should have a talk first. Glass Walkers might feel even more "left out" as for the most part the game is on mountains and remote forest areas. Backstory: The story takes place in 2012. The character must speak Greek (if you plan to interact with non-Garou NPCs in remote areas) and be in Greece by the time of their First Change. The story begins the moment right after.
What to expect
Preparing for the session
You will need to have a stable internet connection and a mic (please make sure you are heard loud and clear, English is not my native language). A webcam is not mandatory. You don't have to know the rules, or even anything about the game!
What Lithras brings to the table
I can provide fillable character sheets, if needed. I will provide files with your Gifts and some basic systems for ease of reference. A copy of Werewolf: The Apocalypse 20th Anniversary edition is desirable, but not mandatory.
Equipment needed to play
Internet
Webcam
Computer or Mobile Device
Platforms used
Safety
How Lithras creates a safe table
We will hold a session 0 in order to discuss the characters and any themes/moods you might not be comfortable with. The following themes are integral to the story and their removal is out of the question: Ableism, Abuse, Blood, Death, Extreme Violence, Police Brutality, Mutilation, Scars, Sexism.
Content warnings
Safety tools used