Fear Itself 2e,THE CIRCLE:Modern Occult Horror OneShot(Opt teac
A drug trial meant to sharpen the mind. A dead man who didn’t stay dead. Test subjects dying one by one. And a presence that slips into you.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Once / Monday - 6:00 AM UTC
Feb 9
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
The Circle is a modern‑day occult horror scenario for Fear Itself 2e, centered on an experimental drug trial gone catastrophically wrong. The player characters are ordinary people enrolled in a cognitive‑enhancement study run by a shady shell company called Bluegold Research. When a fellow test subject is found brutally murdered, the group is pulled into a spiraling investigation involving missing files, mysterious investors, and a dead man whose consciousness still clings. This scenario blends psychological tension, investigative horror, and escalating supernatural danger. Perfect for groups who enjoy paranoia, mystery, and the creeping dread of realizing the threat is already in the room with you.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
Average response time: 24+ hours
Response rate: 100%
About me
I like to learn new RPGs and systems so picking up a new game type is easy and enjoyable. I prefer open world type DMing based on the players backstories and play preferences. I never liked railroaded scenarios or DMs that ignored the actual players. That is why I got into DMing. I like to create open worlds when I can and do use or start from premade scenerios sometimes but like to create the world.
View Profile →Character creation
Creating your character
None, each plays a specific pregen character.
What to expect
Preparing for the session
Roll20 and Discord. Pregens provided. Can run 2 sessions as 2 to 3 hours may not be enough. I will create a new table on StartPlaying and invite everyone.
What Tyler Branch brings to the table
• Pre-generated characters tailored to the scenario • Clear rules explanation for Fear Itself 2e • Handouts, clues, and structured scene pacing • A grounded, atmospheric horror experience
Equipment needed to play
Internet
Computer
Microphone
Physical Dice
Platforms used
Safety
How Tyler Branch creates a safe table
As a horror game players are expected to be able to handle alot entering the game to avoid disruption. Unexpected situations may occur so open door is provided. Also lines and veils to cover any non standard horror game elements but expectation is to not be disruptive. Cards can be used with same expectations. Full warnings Possession/Mind Control, Psychological Horror, Body Horror, Character Death (NPCs), Drug Use (fictional), High-Stress Situations, Violence, Medical Themes, Confinement/Claustrophobia, Paranoia, Gaslighting, Cult/Occult Themes
Content warnings
Safety tools used