Homebrew: Adventures in and around the city of Xarthenge

Homebrew: Adventures in and around the city of Xarthenge

The land South of the city is recently restored, making the city a prime target for its abundant enemies. The fragile peace hangs by a thread.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 9:00 PM UTC

Session Duration / 2–5 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

In a world of ancient kingdoms and long, contested histories, the city of Xarthenge has emerged as a rising cultural center on the Sea of Tepal. Recently freed from a decades-long war with distant Mishdari, the region has entered an uneasy peace—one that conceals unresolved tensions and growing instability beneath the surface. The game focuses primarily on urban environments and humanoid adversaries, with select encounters featuring dangerous and unusual creatures. Play leans toward high risk, high reward decision-making, with challenges scaled to player preference rather than arbitrary lethality. The setting includes a homebrew pantheon that weaves together elements of published sources, grounded in the world’s history and current politics. Relevant details will be provided during Session Zero to support character creation. While Xarthenge serves as the core setting, the campaign may expand to surrounding regions of the Sea of Tepal and beyond, including Anamor, Berangia, and Efra.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(10)

Artist
Game Designer

5 years on StartPlaying

71 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

About me

I started playing D&D right after High School with my friends. I have been DMing ever since, and have been creating my own Homebrewed worlds and rulesets that long as well.

View Profile →
Character creation

Creating your character

I expect to run a Session Zero, as the first part of the first session, but I do expect to actually begin playing right away. SessionZero and One will be combined. In order to ease this process, have a few character ideas in mind.

What to expect

Preparing for the session

You will just need Discord and a microphone for voice chats. I don't mind video chats, if that's what the group prefers, I am willing to use roll20 or other virtual tabletops, if preferred. I do not require rolls to be seen or shared, I trust that my players will not ruin their own fun by having a magic d20, but if it becomes a problem I'll address it in private after the game.

What MadKingAd brings to the table

I do create maps and I am capable of making character art if desired, but I am not a professional artist. I do, however, know some professional artists that I could recommend if that is desired. I also have preferred dice rolling apps, including the Avrae bot in discord.

Equipment needed to play

Computer

Internet

Safety

How MadKingAd creates a safe table

My games tend to be a fairly even mix of combat and roleplaying, but I do tailor it to my players if they prefer more of one or the other. For beginning players I like to start at level 1, but players with more experience I tend to start higher, often at level 3 (if I'm aiming for the "fresh off the farm" vibe) or 5-10 (if I am going for a more "seasoned veteran" vibe). I do run a couple House rules. The only one I really want to keep is that I modified crit hits. There's nothing worse than rolling ones on a critical hit and dealing less damage than you did last round on a basic attack, so crit hits in my game always deal max damage, plus an additional die of each type and often they result in more cinematic long lasting injury. If you say you want to attack the bugbear's sword arm with your greatsword and you roll a 19 you might get a glancing blow in the shoulder, but if you roll a nat 20, you might cleave that arm off or at least cripple it. I am open to fiddling with classes to get EXACTLY what you are looking for, but we will have to start with published material. There is room in my world for most of the published races and subclasses, depending where you're from. I do not allow the MTG crossover settings, but I can work in Eberron and Wildemount material easily as I've already data-mined those settings for various regions in my world. I am also OK with Unearthed Arcana, as long as I get a chance to look it through before you make a character, just so I can figure out where it fits in my world.

Content warnings

Safety tools used

Frequently asked questions