D&D: The Fracture of the Weave

D&D: The Fracture of the Weave

The Prestigious Arcane Academy's forbiddon experiments fracture the foundations of magic, unleashing ancient horrors.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Friday - 11:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The Fracture of the Weave A Dungeons & Dragons Campaign of Arcane Ambition and Consequence Magic has shaped the world since the end of the Last War—but now it is breaking. The campaign begins at a renowned arcane academy, where spellcraft is studied, regulated, and refined for the good of society. What starts as wonder and discovery quickly gives way to unease as forbidden research, unstable experiments, and political secrecy hint that magic is being pushed beyond its natural limits. As the players rise in power, the consequences of that hubris ripple outward. Ancient forces stir beneath the world, elemental disasters scorch entire regions, and powerful factions race to control a revolutionary arcane engine said to be capable of stabilizing—or rewriting—magic itself. Each victory reveals a harsher truth: the world is not unraveling by accident, but by design. This is a campaign of escalating stakes, cinematic set pieces, and difficult choices. Players will explore arcane institutions, descend into corrupted depths, survive elemental catastrophes, and race against time aboard a magical express carrying the fate of the world. The story culminates in an arcane apocalypse where the players must decide not only how to stop the destruction, but what the future of magic should be. There are no prophecies guaranteeing success. The gods are distant. Nations argue. The outcome rests entirely in the hands of mortal adventurers willing to confront the cost of power.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(6)

Streamer
Veteran
Disabled
Neurodivergent

Less than a year on StartPlaying

Highly rated for: Teacher, Creativity, Rule of Cool

About me

Hello all, I am McClain, or Fox Ninja. I am a huge nerd and have been DMing for a few years with Table top RPG. I have been doing Literate RP for many years and am super creative with scenes. I started with my TTRPG on Warhammer 40K. I personally love Rogue Trader, then I moved to Pokemon Tabletop Adventures. I always wanted to do D&D but the people around me at the time were big on Warhammer and I fell in love with the tabletop of it. Now that Warhammer 40K is easily one of the most expensive set of books, I have moved to D&D 5e and am happy with it. I use Roll 20, but am learning Foundry to allow the use of DnD Beyond, though if you are smart you can use DnD Beyond with Roll 20

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Character creation

Creating your character

We will utilize Roll 20 and play 2024 Rules, We will have a free Session 0 to explain the campaign, rules of the table, and go over expectations. Session 1 will start. I can help make characters and go over lines and veils.

What to expect

Preparing for the session

Discord and Roll20 are all you need. A Mic to talk, and a good connection to have lasting fun!

What McClain brings to the table

Ill be providing all necessary content for the campaign, and do my best to do voices and will have music for it as well. I do all campaigns with the rule of cool

Homebrew rules

All discussed during Session 0 and voted on by the party

Equipment needed to play

Internet

Computer

Microphone

Safety

How McClain creates a safe table

We will have a lines and veils form to fill out for your campaign

Content warnings

Safety tools used

Frequently asked questions