Tomb of Annihilation (D&D 2014 Ruleset)
The world has been shaken to its core by a mysterious death curse. Do you have what it takes to brave the jungles and temples of Chult to fix it?
$20.00
/ Session
Details
Weekly / Monday - 3:00 AM UTC
Session Duration / 3–3.25 hours
Campaign Length / 20–30 Sessions
0 / 6 Seats Filled
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About the adventure
Tomb of Annihilation is a Dungeons and Dragons campaign set in the deadly jungles of Chult, where ancient ruins lie swallowed by vines and the wilderness itself is an ever-present threat. The land is vibrant, hostile, and indifferent to your survival. Travel is dangerous, supplies are limited, and every expedition into the jungle carries real risk. Beauty and wonder exist here, but they are inseparable from danger and decay. This game emphasizes exploration, survival, and player-driven problem solving. Decisions about where to travel, who to trust, and how to prepare matter greatly. NPCs range from knowledgeable guides to rival adventurers, each with their own goals and limitations. Combat is only one way to overcome obstacles, and reckless choices can have lasting consequences. The challenge comes not from constant combat, but from endurance, planning, and adaptation. Players who enjoy a serious tone, meaningful choices, and the tension of survival will find much to explore in Chult. Victory is never guaranteed, and heroism often means pressing forward despite exhaustion, fear, and loss. Success is measured not only by what you uncover, but by whether you live long enough to leave your mark on a land that does not care if you survive.
Game style
Dungeon Crawl
Organized Play
Puzzle / Mystery Focused
Sandbox / Open World
Meet the Game Master
4 years on StartPlaying
103 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
I remember being invited to play in my first game of D&D several years ago. I immediately fell in love with the magic of tabletop RPG's. I had always wanted to try playing, but had struggled to do so for the longest time. When I finally found a group with which to play, I was blessed with a truly outstanding dungeon master. He intricately weaved the storytelling and gameplay elements of dungeons and dragons in a was that was nothing short of beautiful. In no time at all, I was hooked. That group eventually broke up when the dungeon master moved away. But I'll never forget that truly fantastic experience I was treated to. Since then, I've taken it on myself to try to perfect the art of dungeon mastering and to bring that experience to as many prospective adventures as possible. Now I've taken the next step and brought my Dungeon Mastering skills to StartPlaying. It is my goal to share my vision of what D&D can really be with as many of you as I possibly can.
View Profile →Character creation
Creating your character
There will be a brief session 0 before the campaign. I will be available to assist with character creation at that event. Additionally, I will be available for 1-on-1 meetings for players that cannot make session 0 or who need additional assistance.
What to expect
Preparing for the session
Prior to being approved, players will recieve a complimentary consultation to ensure this campaign will be a good fit for them. Before the first session, there will be a brief session 0 to set standards and expectations. Please have accounts for Discord, Roll20, and D&D Beyond. Also, please have all character creation finished before session time.
What Brian brings to the table
I will provide the Roll20 module, which includes all of the game critical assets. I will also provide content sharing for D&D Beyond, which will provide players with all necesary character creation content. I will also create and maintain a campaign specific Discord server.
Homebrew rules
Rules will generally be as written, with specific exceptions made where the rules do not serve the needs of the game or players.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brian creates a safe table
I make a point of meticulously setting expectations prior to game time so that everyone is on the same page as far as what to expect. I do also have an open door policy at any time and have a zero tolerance policy for rude behavior between players. Additionally, to protect more introverted players, I utilize DMing techniques intended to prevent them from being overshadowed or left out by more outgoing players.
Content warnings
Safety tools used