Grim Hollow: Fall of the Court

Grim Hollow: Fall of the Court

The Ostoyan Empire is ruled by a cabal of vampires known as the Crimson Court. Join us to help topple the court.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Session Duration / 2–4 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The ancient vampire cabal known as The Crimson Court has held the strategic city of Fallowheart in their undead grip, using it to legitimize their dark reign over the entire Ostoyan Empire. For too long, these seven immortal parasites have ruled from the shadows, turning a symbol of resistance into their seat of power. The Order of the Dawn - a holy organization dedicated to combating the undead scourge - has formed a desperate alliance with the Roma army to liberate Fallowheart and strike at the heart of vampiric corruption. However, conventional warfare alone cannot defeat enemies who have ruled for millennia and command supernatural powers beyond mortal comprehension. You have received a letter from General Artemos Dulka asking for help infiltrate the city and give the people of Fallowheart hope. Are you up to the task?

Game style

Tactical / Crunchy

Rule of Cool (RoC)

Meet the Game Master

5.0

(4)

Artist
Game Designer

4 years on StartPlaying

57 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

About me

True gamer through and through, I love bringing experiences to life for others.

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Character creation

Creating your character

## Race * No Unearthed Arcana * Homebrew will be considered on a case by case basis ## Class * Currently no bans * Homebrew will be considered on a case by case basis ## Ability Scores * Standard Array * Rolling for Scores \- I will allow this * You roll all scores and assign them to the stat you want * Any Roll below an 8 can be overwritten to 8 * You get 1 re-roll and have to re-roll **all** scores again. * Instead of re-rolling you can switch to Standard Array ## Spells * Silvery barbs is banned * use "Remove Curse(GH) if you have access to the spell. ## Starting Equipment * Use starting equipment ## Backgrounds * Currently all backgrounds allowed

What to expect

Preparing for the session

Please have a discord, dndBeyond, and Roll20 accounts created. I will send out links to the discord and campaign links before the game starts.

What Alley brings to the table

As GM I bring the knowledge of the game and base story. I use voices and a modulator, sound effects and music to help set the tone for the story. This is a combat heavy story with great elements of roleplay included.

Homebrew rules

* Crit Rule \= AC/DC \+ 10 success, AC/DC \-10 Fail * Dragon's Luck * you get 1 Dragon's Luck at the beginning of each game. * They can be collected over sessions. * Others can be given out at GM's discretion. * Used to reroll any d20 roll. * Mutlple attack per action feature is removed. * Three Action System. You have 3 action points and a reaction * Movement \= 1 Action point * Attack \= 1 Action point * 2nd Attack \= 1 action point (-3 to attack roll) * 3rd Attack \= 1 action point (-6 to attack roll) * Spells * Cantrips \= 1 action point * leveled Actions spells \= 2 action points * Leveled Bonus Action \= 1 action point * Reaction spells \= Reaction * Crunchy Crits \= 1 role \+ max dice \+ modifiers * 2d6 \+ 5 \= 12 \+ 9(4, 5\) \+ 5 * Flanking is allowed * You can roll for hp (reroll for 1 is allowed). Just remember to keep up with that. If you level up and forget to roll, that’s on you. * Most of all, **Have fun\!** You are building yours and your party's collective story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alley creates a safe table

We will discuss player expectations, XNO cards, Fade to black moments, house rules, and character creation during session 0. As well as play a small intro adventure to get a feel for the system.

Content warnings

Safety tools used

Frequently asked questions